Merge pull request #7101 from ameerj/vk-tess-topology
vk_graphics_pipeline: Force patch list topology when tessellation is used
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		| @@ -568,12 +568,21 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { | ||||
|     if (!vertex_binding_divisors.empty()) { | ||||
|         vertex_input_ci.pNext = &input_divisor_ci; | ||||
|     } | ||||
|     const bool has_tess_stages = spv_modules[1] || spv_modules[2]; | ||||
|     auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, key.state.topology); | ||||
|     if (input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) { | ||||
|         if (!spv_modules[1] && !spv_modules[2]) { | ||||
|         if (!has_tess_stages) { | ||||
|             LOG_WARNING(Render_Vulkan, "Patch topology used without tessellation, using points"); | ||||
|             input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST; | ||||
|         } | ||||
|     } else { | ||||
|         if (has_tess_stages) { | ||||
|             // The Vulkan spec requires patch list IA topology be used with tessellation | ||||
|             // shader stages. Forcing it fixes a crash on some drivers | ||||
|             LOG_WARNING(Render_Vulkan, | ||||
|                         "Patch topology not used with tessellation, using patch list"); | ||||
|             input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST; | ||||
|         } | ||||
|     } | ||||
|     const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{ | ||||
|         .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, | ||||
|   | ||||
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