shaders: Add NumTextureSamplers const, remove unused #pragma.
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		@@ -323,7 +323,5 @@ static_assert(sizeof(Instruction) == 0x8, "Incorrect structure size");
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static_assert(std::is_standard_layout<Instruction>::value,
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              "Structure does not have standard layout");
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#pragma pack()
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} // namespace Shader
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} // namespace Tegra
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