gl_shader_cache: Conditionally use viewport mask
This commit is contained in:
		@@ -266,7 +266,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
 | 
			
		||||
        .support_vote = true,
 | 
			
		||||
        .support_viewport_index_layer_non_geometry =
 | 
			
		||||
            device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
 | 
			
		||||
        .support_viewport_mask = true,
 | 
			
		||||
        .support_viewport_mask = device.HasNvViewportArray2(),
 | 
			
		||||
        .support_typeless_image_loads = device.HasImageLoadFormatted(),
 | 
			
		||||
        .support_demote_to_helper_invocation = false,
 | 
			
		||||
        .support_int64_atomics = false,
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user