gl_buffer_cache: Implement with generic buffer cache
This commit is contained in:
		| @@ -47,6 +47,9 @@ public: | ||||
|     /// and invalidated | ||||
|     virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0; | ||||
|  | ||||
|     /// Notify rasterizer that a frame is about to finish | ||||
|     virtual void TickFrame() = 0; | ||||
|  | ||||
|     /// Attempt to use a faster method to perform a surface copy | ||||
|     virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, | ||||
|                                        const Tegra::Engines::Fermi2D::Regs::Surface& dst, | ||||
|   | ||||
| @@ -2,192 +2,57 @@ | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include <cstring> | ||||
| #include <memory> | ||||
| #include <utility> | ||||
|  | ||||
| #include "common/alignment.h" | ||||
| #include <glad/glad.h> | ||||
|  | ||||
| #include "common/assert.h" | ||||
| #include "core/core.h" | ||||
| #include "video_core/memory_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_buffer_cache.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| namespace { | ||||
|  | ||||
| constexpr GLuint EmptyBuffer = 0; | ||||
| constexpr GLintptr CachedBufferOffset = 0; | ||||
|  | ||||
| OGLBuffer CreateBuffer(std::size_t size, GLenum usage) { | ||||
|     OGLBuffer buffer; | ||||
|     buffer.Create(); | ||||
|     glNamedBufferData(buffer.handle, size, nullptr, usage); | ||||
|     return buffer; | ||||
| } | ||||
|  | ||||
| } // Anonymous namespace | ||||
|  | ||||
| CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, u8* host_ptr) | ||||
|     : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr} {} | ||||
|  | ||||
| OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, std::size_t size) | ||||
|     : RasterizerCache{rasterizer}, system{system}, stream_buffer(size, true) {} | ||||
| OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, | ||||
|                                std::size_t stream_size) | ||||
|     : VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer>{ | ||||
|           rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} {} | ||||
|  | ||||
| OGLBufferCache::~OGLBufferCache() = default; | ||||
|  | ||||
| void OGLBufferCache::Unregister(const std::shared_ptr<CachedBufferEntry>& entry) { | ||||
|     std::lock_guard lock{mutex}; | ||||
|  | ||||
|     if (entry->IsInternalized()) { | ||||
|         internalized_entries.erase(entry->GetCacheAddr()); | ||||
|     } | ||||
|     ReserveBuffer(entry); | ||||
|     RasterizerCache<std::shared_ptr<CachedBufferEntry>>::Unregister(entry); | ||||
| OGLBuffer OGLBufferCache::CreateBuffer(std::size_t size) { | ||||
|     OGLBuffer buffer; | ||||
|     buffer.Create(); | ||||
|     glNamedBufferData(buffer.handle, static_cast<GLsizeiptr>(size), nullptr, GL_DYNAMIC_DRAW); | ||||
|     return buffer; | ||||
| } | ||||
|  | ||||
| OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, | ||||
|                                                         std::size_t alignment, bool internalize, | ||||
|                                                         bool is_written) { | ||||
|     std::lock_guard lock{mutex}; | ||||
|  | ||||
|     auto& memory_manager = system.GPU().MemoryManager(); | ||||
|     const auto host_ptr{memory_manager.GetPointer(gpu_addr)}; | ||||
|     const auto cache_addr{ToCacheAddr(host_ptr)}; | ||||
|     if (!host_ptr) { | ||||
|         return {EmptyBuffer, 0}; | ||||
|     } | ||||
|  | ||||
|     // Cache management is a big overhead, so only cache entries with a given size. | ||||
|     // TODO: Figure out which size is the best for given games. | ||||
|     if (!internalize && size < 0x800 && | ||||
|         internalized_entries.find(cache_addr) == internalized_entries.end()) { | ||||
|         return StreamBufferUpload(host_ptr, size, alignment); | ||||
|     } | ||||
|  | ||||
|     auto entry = TryGet(host_ptr); | ||||
|     if (!entry) { | ||||
|         return FixedBufferUpload(gpu_addr, host_ptr, size, internalize, is_written); | ||||
|     } | ||||
|  | ||||
|     if (entry->GetSize() < size) { | ||||
|         GrowBuffer(entry, size); | ||||
|     } | ||||
|     if (is_written) { | ||||
|         entry->MarkAsModified(true, *this); | ||||
|     } | ||||
|     return {entry->GetBuffer(), CachedBufferOffset}; | ||||
| const GLuint* OGLBufferCache::ToHandle(const OGLBuffer& buffer) { | ||||
|     return &buffer.handle; | ||||
| } | ||||
|  | ||||
| OGLBufferCache::BufferInfo OGLBufferCache::UploadHostMemory(const void* raw_pointer, | ||||
|                                                             std::size_t size, | ||||
|                                                             std::size_t alignment) { | ||||
|     std::lock_guard lock{mutex}; | ||||
|     return StreamBufferUpload(raw_pointer, size, alignment); | ||||
| const GLuint* OGLBufferCache::GetEmptyBuffer(std::size_t) { | ||||
|     static const GLuint null_buffer = 0; | ||||
|     return &null_buffer; | ||||
| } | ||||
|  | ||||
| bool OGLBufferCache::Map(std::size_t max_size) { | ||||
|     const auto max_size_ = static_cast<GLsizeiptr>(max_size); | ||||
|     bool invalidate; | ||||
|     std::tie(buffer_ptr, buffer_offset_base, invalidate) = stream_buffer.Map(max_size_, 4); | ||||
|     buffer_offset = buffer_offset_base; | ||||
|     return invalidate; | ||||
| void OGLBufferCache::UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size, | ||||
|                                       const u8* data) { | ||||
|     glNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset), | ||||
|                          static_cast<GLsizeiptr>(size), data); | ||||
| } | ||||
|  | ||||
| void OGLBufferCache::Unmap() { | ||||
|     stream_buffer.Unmap(buffer_offset - buffer_offset_base); | ||||
| void OGLBufferCache::DownloadBufferData(const OGLBuffer& buffer, std::size_t offset, | ||||
|                                         std::size_t size, u8* data) { | ||||
|     glGetNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset), | ||||
|                             static_cast<GLsizeiptr>(size), data); | ||||
| } | ||||
|  | ||||
| void OGLBufferCache::FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& entry) { | ||||
|     glGetNamedBufferSubData(entry->GetBuffer(), 0, entry->GetSize(), entry->GetWritableHostPtr()); | ||||
| } | ||||
|  | ||||
| OGLBufferCache::BufferInfo OGLBufferCache::StreamBufferUpload(const void* raw_pointer, | ||||
|                                                               std::size_t size, | ||||
|                                                               std::size_t alignment) { | ||||
|     AlignBuffer(alignment); | ||||
|     const GLintptr uploaded_offset = buffer_offset; | ||||
|     std::memcpy(buffer_ptr, raw_pointer, size); | ||||
|  | ||||
|     buffer_ptr += size; | ||||
|     buffer_offset += size; | ||||
|     return {stream_buffer.GetHandle(), uploaded_offset}; | ||||
| } | ||||
|  | ||||
| OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, | ||||
|                                                              std::size_t size, bool internalize, | ||||
|                                                              bool is_written) { | ||||
|     auto& memory_manager = system.GPU().MemoryManager(); | ||||
|     const auto cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr); | ||||
|     auto entry = GetUncachedBuffer(cpu_addr, host_ptr); | ||||
|     entry->SetSize(size); | ||||
|     entry->SetInternalState(internalize); | ||||
|     Register(entry); | ||||
|  | ||||
|     if (internalize) { | ||||
|         internalized_entries.emplace(ToCacheAddr(host_ptr)); | ||||
|     } | ||||
|     if (is_written) { | ||||
|         entry->MarkAsModified(true, *this); | ||||
|     } | ||||
|  | ||||
|     if (entry->GetCapacity() < size) { | ||||
|         entry->SetCapacity(CreateBuffer(size, GL_STATIC_DRAW), size); | ||||
|     } | ||||
|     glNamedBufferSubData(entry->GetBuffer(), 0, static_cast<GLintptr>(size), host_ptr); | ||||
|     return {entry->GetBuffer(), CachedBufferOffset}; | ||||
| } | ||||
|  | ||||
| void OGLBufferCache::GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size) { | ||||
|     const auto old_size = static_cast<GLintptr>(entry->GetSize()); | ||||
|     if (entry->GetCapacity() < new_size) { | ||||
|         const auto old_buffer = entry->GetBuffer(); | ||||
|         OGLBuffer new_buffer = CreateBuffer(new_size, GL_STATIC_COPY); | ||||
|  | ||||
|         // Copy bits from the old buffer to the new buffer. | ||||
|         glCopyNamedBufferSubData(old_buffer, new_buffer.handle, 0, 0, old_size); | ||||
|         entry->SetCapacity(std::move(new_buffer), new_size); | ||||
|     } | ||||
|     // Upload the new bits. | ||||
|     const auto size_diff = static_cast<GLintptr>(new_size - old_size); | ||||
|     glNamedBufferSubData(entry->GetBuffer(), old_size, size_diff, entry->GetHostPtr() + old_size); | ||||
|  | ||||
|     // Update entry's size in the object and in the cache. | ||||
|     entry->SetSize(new_size); | ||||
|     Unregister(entry); | ||||
|     Register(entry); | ||||
| } | ||||
|  | ||||
| std::shared_ptr<CachedBufferEntry> OGLBufferCache::GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr) { | ||||
|     if (auto entry = TryGetReservedBuffer(host_ptr)) { | ||||
|         return entry; | ||||
|     } | ||||
|     return std::make_shared<CachedBufferEntry>(cpu_addr, host_ptr); | ||||
| } | ||||
|  | ||||
| std::shared_ptr<CachedBufferEntry> OGLBufferCache::TryGetReservedBuffer(u8* host_ptr) { | ||||
|     const auto it = buffer_reserve.find(ToCacheAddr(host_ptr)); | ||||
|     if (it == buffer_reserve.end()) { | ||||
|         return {}; | ||||
|     } | ||||
|     auto& reserve = it->second; | ||||
|     auto entry = reserve.back(); | ||||
|     reserve.pop_back(); | ||||
|     return entry; | ||||
| } | ||||
|  | ||||
| void OGLBufferCache::ReserveBuffer(std::shared_ptr<CachedBufferEntry> entry) { | ||||
|     buffer_reserve[entry->GetCacheAddr()].push_back(std::move(entry)); | ||||
| } | ||||
|  | ||||
| void OGLBufferCache::AlignBuffer(std::size_t alignment) { | ||||
|     // Align the offset, not the mapped pointer | ||||
|     const GLintptr offset_aligned = | ||||
|         static_cast<GLintptr>(Common::AlignUp(static_cast<std::size_t>(buffer_offset), alignment)); | ||||
|     buffer_ptr += offset_aligned - buffer_offset; | ||||
|     buffer_offset = offset_aligned; | ||||
| void OGLBufferCache::CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst, | ||||
|                                     std::size_t src_offset, std::size_t dst_offset, | ||||
|                                     std::size_t size) { | ||||
|     glCopyNamedBufferSubData(src.handle, dst.handle, static_cast<GLintptr>(src_offset), | ||||
|                              static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size)); | ||||
| } | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -4,15 +4,10 @@ | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include <cstddef> | ||||
| #include <map> | ||||
| #include <memory> | ||||
| #include <tuple> | ||||
| #include <unordered_set> | ||||
| #include <utility> | ||||
| #include <vector> | ||||
|  | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/buffer_cache.h" | ||||
| #include "video_core/rasterizer_cache.h" | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_stream_buffer.h" | ||||
| @@ -23,112 +18,30 @@ class System; | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| class OGLStreamBuffer; | ||||
| class RasterizerOpenGL; | ||||
|  | ||||
| class CachedBufferEntry final : public RasterizerCacheObject { | ||||
| class OGLBufferCache final : public VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer> { | ||||
| public: | ||||
|     explicit CachedBufferEntry(VAddr cpu_addr, u8* host_ptr); | ||||
|  | ||||
|     VAddr GetCpuAddr() const override { | ||||
|         return cpu_addr; | ||||
|     } | ||||
|  | ||||
|     std::size_t GetSizeInBytes() const override { | ||||
|         return size; | ||||
|     } | ||||
|  | ||||
|     u8* GetWritableHostPtr() const { | ||||
|         return host_ptr; | ||||
|     } | ||||
|  | ||||
|     std::size_t GetSize() const { | ||||
|         return size; | ||||
|     } | ||||
|  | ||||
|     std::size_t GetCapacity() const { | ||||
|         return capacity; | ||||
|     } | ||||
|  | ||||
|     bool IsInternalized() const { | ||||
|         return is_internal; | ||||
|     } | ||||
|  | ||||
|     GLuint GetBuffer() const { | ||||
|         return buffer.handle; | ||||
|     } | ||||
|  | ||||
|     void SetSize(std::size_t new_size) { | ||||
|         size = new_size; | ||||
|     } | ||||
|  | ||||
|     void SetInternalState(bool is_internal_) { | ||||
|         is_internal = is_internal_; | ||||
|     } | ||||
|  | ||||
|     void SetCapacity(OGLBuffer&& new_buffer, std::size_t new_capacity) { | ||||
|         capacity = new_capacity; | ||||
|         buffer = std::move(new_buffer); | ||||
|     } | ||||
|  | ||||
| private: | ||||
|     u8* host_ptr{}; | ||||
|     VAddr cpu_addr{}; | ||||
|     std::size_t size{}; | ||||
|     std::size_t capacity{}; | ||||
|     bool is_internal{}; | ||||
|     OGLBuffer buffer; | ||||
| }; | ||||
|  | ||||
| class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> { | ||||
|     using BufferInfo = std::pair<GLuint, GLintptr>; | ||||
|  | ||||
| public: | ||||
|     explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, std::size_t size); | ||||
|     explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, | ||||
|                             std::size_t stream_size); | ||||
|     ~OGLBufferCache(); | ||||
|  | ||||
|     void Unregister(const std::shared_ptr<CachedBufferEntry>& entry) override; | ||||
|  | ||||
|     /// Uploads data from a guest GPU address. Returns the OpenGL buffer where it's located and its | ||||
|     /// offset. | ||||
|     BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4, | ||||
|                             bool internalize = false, bool is_written = false); | ||||
|  | ||||
|     /// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset. | ||||
|     BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size, | ||||
|                                 std::size_t alignment = 4); | ||||
|  | ||||
|     bool Map(std::size_t max_size); | ||||
|     void Unmap(); | ||||
|  | ||||
| protected: | ||||
|     // We do not have to flush this cache as things in it are never modified by us. | ||||
|     void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& entry) override; | ||||
|     OGLBuffer CreateBuffer(std::size_t size) override; | ||||
|  | ||||
| private: | ||||
|     BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size, std::size_t alignment); | ||||
|     const GLuint* ToHandle(const OGLBuffer& buffer) override; | ||||
|  | ||||
|     BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size, | ||||
|                                  bool internalize, bool is_written); | ||||
|     const GLuint* GetEmptyBuffer(std::size_t) override; | ||||
|  | ||||
|     void GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size); | ||||
|     void UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size, | ||||
|                           const u8* data) override; | ||||
|  | ||||
|     std::shared_ptr<CachedBufferEntry> GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr); | ||||
|     void DownloadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size, | ||||
|                             u8* data) override; | ||||
|  | ||||
|     std::shared_ptr<CachedBufferEntry> TryGetReservedBuffer(u8* host_ptr); | ||||
|  | ||||
|     void ReserveBuffer(std::shared_ptr<CachedBufferEntry> entry); | ||||
|  | ||||
|     void AlignBuffer(std::size_t alignment); | ||||
|  | ||||
|     Core::System& system; | ||||
|  | ||||
|     u8* buffer_ptr = nullptr; | ||||
|     GLintptr buffer_offset = 0; | ||||
|     GLintptr buffer_offset_base = 0; | ||||
|  | ||||
|     OGLStreamBuffer stream_buffer; | ||||
|     std::unordered_set<CacheAddr> internalized_entries; | ||||
|     std::unordered_map<CacheAddr, std::vector<std::shared_ptr<CachedBufferEntry>>> buffer_reserve; | ||||
|     void CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst, std::size_t src_offset, | ||||
|                         std::size_t dst_offset, std::size_t size) override; | ||||
| }; | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -198,7 +198,8 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) { | ||||
|         const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size); | ||||
|  | ||||
|         // Bind the vertex array to the buffer at the current offset. | ||||
|         glVertexArrayVertexBuffer(vao, index, vertex_buffer, vertex_buffer_offset, | ||||
|         // FIXME(Rodrigo): This dereferenced pointer might be invalidated in future uploads. | ||||
|         glVertexArrayVertexBuffer(vao, index, *vertex_buffer, vertex_buffer_offset, | ||||
|                                   vertex_array.stride); | ||||
|  | ||||
|         if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) { | ||||
| @@ -221,7 +222,8 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer(GLuint vao) { | ||||
|     const auto& regs = system.GPU().Maxwell3D().regs; | ||||
|     const std::size_t size = CalculateIndexBufferSize(); | ||||
|     const auto [buffer, offset] = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size); | ||||
|     glVertexArrayElementBuffer(vao, buffer); | ||||
|     // FIXME(Rodrigo): This dereferenced pointer might be invalidated in future uploads. | ||||
|     glVertexArrayElementBuffer(vao, *buffer); | ||||
|     return offset; | ||||
| } | ||||
|  | ||||
| @@ -255,10 +257,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { | ||||
|     BaseBindings base_bindings; | ||||
|     std::array<bool, Maxwell::NumClipDistances> clip_distances{}; | ||||
|  | ||||
|     // Prepare packed bindings | ||||
|     bind_ubo_pushbuffer.Setup(base_bindings.cbuf); | ||||
|     bind_ssbo_pushbuffer.Setup(base_bindings.gmem); | ||||
|  | ||||
|     for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { | ||||
|         const auto& shader_config = gpu.regs.shader_config[index]; | ||||
|         const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)}; | ||||
| @@ -328,9 +326,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { | ||||
|         base_bindings = next_bindings; | ||||
|     } | ||||
|  | ||||
|     bind_ubo_pushbuffer.Bind(); | ||||
|     bind_ssbo_pushbuffer.Bind(); | ||||
|  | ||||
|     SyncClipEnabled(clip_distances); | ||||
|  | ||||
|     gpu.dirty_flags.shaders = false; | ||||
| @@ -644,11 +639,8 @@ void RasterizerOpenGL::DrawArrays() { | ||||
|     buffer_size += | ||||
|         Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment()); | ||||
|  | ||||
|     const bool invalidate = buffer_cache.Map(buffer_size); | ||||
|     if (invalidate) { | ||||
|         // As all cached buffers are invalidated, we need to recheck their state. | ||||
|         gpu.dirty_flags.vertex_array.set(); | ||||
|     } | ||||
|     // Prepare the vertex array. | ||||
|     buffer_cache.Map(buffer_size); | ||||
|  | ||||
|     // Prepare vertex array format. | ||||
|     const GLuint vao = SetupVertexFormat(); | ||||
| @@ -660,6 +652,10 @@ void RasterizerOpenGL::DrawArrays() { | ||||
|     // Setup draw parameters. It will automatically choose what glDraw* method to use. | ||||
|     const DrawParameters params = SetupDraw(index_buffer_offset); | ||||
|  | ||||
|     // Prepare packed bindings. | ||||
|     bind_ubo_pushbuffer.Setup(0); | ||||
|     bind_ssbo_pushbuffer.Setup(0); | ||||
|  | ||||
|     // Setup shaders and their used resources. | ||||
|     texture_cache.GuardSamplers(true); | ||||
|     SetupShaders(params.primitive_mode); | ||||
| @@ -667,7 +663,17 @@ void RasterizerOpenGL::DrawArrays() { | ||||
|  | ||||
|     ConfigureFramebuffers(state); | ||||
|  | ||||
|     buffer_cache.Unmap(); | ||||
|     // Signal the buffer cache that we are not going to upload more things. | ||||
|     const bool invalidate = buffer_cache.Unmap(); | ||||
|  | ||||
|     // Now that we are no longer uploading data, we can safely bind the buffers to OpenGL. | ||||
|     bind_ubo_pushbuffer.Bind(); | ||||
|     bind_ssbo_pushbuffer.Bind(); | ||||
|  | ||||
|     if (invalidate) { | ||||
|         // As all cached buffers are invalidated, we need to recheck their state. | ||||
|         gpu.dirty_flags.vertex_array.set(); | ||||
|     } | ||||
|  | ||||
|     shader_program_manager->ApplyTo(state); | ||||
|     state.Apply(); | ||||
| @@ -709,6 +715,10 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { | ||||
|     InvalidateRegion(addr, size); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::TickFrame() { | ||||
|     buffer_cache.TickFrame(); | ||||
| } | ||||
|  | ||||
| bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, | ||||
|                                              const Tegra::Engines::Fermi2D::Regs::Surface& dst, | ||||
|                                              const Tegra::Engines::Fermi2D::Config& copy_config) { | ||||
|   | ||||
| @@ -62,6 +62,7 @@ public: | ||||
|     void FlushRegion(CacheAddr addr, u64 size) override; | ||||
|     void InvalidateRegion(CacheAddr addr, u64 size) override; | ||||
|     void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override; | ||||
|     void TickFrame() override; | ||||
|     bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, | ||||
|                                const Tegra::Engines::Fermi2D::Regs::Surface& dst, | ||||
|                                const Tegra::Engines::Fermi2D::Config& copy_config) override; | ||||
|   | ||||
| @@ -101,7 +101,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst | ||||
|  | ||||
| RendererOpenGL::~RendererOpenGL() = default; | ||||
|  | ||||
| /// Swap buffers (render frame) | ||||
| void RendererOpenGL::SwapBuffers( | ||||
|     std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { | ||||
|  | ||||
| @@ -130,6 +129,8 @@ void RendererOpenGL::SwapBuffers( | ||||
|  | ||||
|         DrawScreen(render_window.GetFramebufferLayout()); | ||||
|  | ||||
|         rasterizer->TickFrame(); | ||||
|  | ||||
|         render_window.SwapBuffers(); | ||||
|     } | ||||
|  | ||||
| @@ -262,7 +263,6 @@ void RendererOpenGL::CreateRasterizer() { | ||||
|     if (rasterizer) { | ||||
|         return; | ||||
|     } | ||||
|     // Initialize sRGB Usage | ||||
|     OpenGLState::ClearsRGBUsed(); | ||||
|     rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info); | ||||
| } | ||||
|   | ||||
| @@ -19,23 +19,30 @@ BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default; | ||||
|  | ||||
| void BindBuffersRangePushBuffer::Setup(GLuint first_) { | ||||
|     first = first_; | ||||
|     buffers.clear(); | ||||
|     buffer_pointers.clear(); | ||||
|     offsets.clear(); | ||||
|     sizes.clear(); | ||||
| } | ||||
|  | ||||
| void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr size) { | ||||
|     buffers.push_back(buffer); | ||||
| void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) { | ||||
|     buffer_pointers.push_back(buffer); | ||||
|     offsets.push_back(offset); | ||||
|     sizes.push_back(size); | ||||
| } | ||||
|  | ||||
| void BindBuffersRangePushBuffer::Bind() const { | ||||
|     const std::size_t count{buffers.size()}; | ||||
| void BindBuffersRangePushBuffer::Bind() { | ||||
|     // Ensure sizes are valid. | ||||
|     const std::size_t count{buffer_pointers.size()}; | ||||
|     DEBUG_ASSERT(count == offsets.size() && count == sizes.size()); | ||||
|     if (count == 0) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     // Dereference buffers. | ||||
|     buffers.resize(count); | ||||
|     std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(), | ||||
|                    [](const GLuint* pointer) { return *pointer; }); | ||||
|  | ||||
|     glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(), | ||||
|                        sizes.data()); | ||||
| } | ||||
|   | ||||
| @@ -11,20 +11,22 @@ | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| class BindBuffersRangePushBuffer { | ||||
| class BindBuffersRangePushBuffer final { | ||||
| public: | ||||
|     BindBuffersRangePushBuffer(GLenum target); | ||||
|     explicit BindBuffersRangePushBuffer(GLenum target); | ||||
|     ~BindBuffersRangePushBuffer(); | ||||
|  | ||||
|     void Setup(GLuint first_); | ||||
|  | ||||
|     void Push(GLuint buffer, GLintptr offset, GLsizeiptr size); | ||||
|     void Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size); | ||||
|  | ||||
|     void Bind() const; | ||||
|     void Bind(); | ||||
|  | ||||
| private: | ||||
|     GLenum target; | ||||
|     GLuint first; | ||||
|     GLenum target{}; | ||||
|     GLuint first{}; | ||||
|     std::vector<const GLuint*> buffer_pointers; | ||||
|  | ||||
|     std::vector<GLuint> buffers; | ||||
|     std::vector<GLintptr> offsets; | ||||
|     std::vector<GLsizeiptr> sizes; | ||||
|   | ||||
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