scheduler: Amend documentation comments
Adjusts the formatting of a few of the comments an ensures they get recognized as proper Doxygen comments.
This commit is contained in:
		@@ -35,24 +35,11 @@ void GlobalScheduler::RemoveThread(const Thread* thread) {
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                      thread_list.end());
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}
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/*
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 * UnloadThread selects a core and forces it to unload its current thread's context
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 */
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void GlobalScheduler::UnloadThread(s32 core) {
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    Scheduler& sched = system.Scheduler(core);
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    sched.UnloadThread();
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}
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/*
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 * SelectThread takes care of selecting the new scheduled thread.
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 * It does it in 3 steps:
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 * - First a thread is selected from the top of the priority queue. If no thread
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 * is obtained then we move to step two, else we are done.
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 * - Second we try to get a suggested thread that's not assigned to any core or
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 * that is not the top thread in that core.
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 * - Third is no suggested thread is found, we do a second pass and pick a running
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 * thread in another core and swap it with its current thread.
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 */
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void GlobalScheduler::SelectThread(u32 core) {
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    const auto update_thread = [](Thread* thread, Scheduler& sched) {
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        if (thread != sched.selected_thread) {
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@@ -114,10 +101,6 @@ void GlobalScheduler::SelectThread(u32 core) {
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    update_thread(current_thread, sched);
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}
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/*
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 * YieldThread takes a thread and moves it to the back of the it's priority list
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 * This operation can be redundant and no scheduling is changed if marked as so.
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 */
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bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
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    // Note: caller should use critical section, etc.
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    const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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@@ -132,12 +115,6 @@ bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
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    return AskForReselectionOrMarkRedundant(yielding_thread, winner);
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}
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/*
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 * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
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 * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
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 * a better priority than the next thread in the core.
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 * This operation can be redundant and no scheduling is changed if marked as so.
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 */
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bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
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    // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
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    // etc.
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@@ -189,12 +166,6 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
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    return AskForReselectionOrMarkRedundant(yielding_thread, winner);
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}
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/*
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 * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
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 * and into the suggested queue. If no thread can be squeduled afterwards in that core,
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 * a suggested thread is obtained instead.
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 * This operation can be redundant and no scheduling is changed if marked as so.
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 */
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bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
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    // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
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    // etc.
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@@ -26,6 +26,7 @@ public:
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    explicit GlobalScheduler(Core::System& system);
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    ~GlobalScheduler();
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    /// Adds a new thread to the scheduler
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    void AddThread(SharedPtr<Thread> thread);
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@@ -37,47 +38,57 @@ public:
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        return thread_list;
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    }
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    // Add a thread to the suggested queue of a cpu core. Suggested threads may be
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    // picked if no thread is scheduled to run on the core.
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    /**
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     * Add a thread to the suggested queue of a cpu core. Suggested threads may be
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     * picked if no thread is scheduled to run on the core.
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     */
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    void Suggest(u32 priority, u32 core, Thread* thread);
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    // Remove a thread to the suggested queue of a cpu core. Suggested threads may be
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    // picked if no thread is scheduled to run on the core.
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    /**
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     * Remove a thread to the suggested queue of a cpu core. Suggested threads may be
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     * picked if no thread is scheduled to run on the core.
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     */
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    void Unsuggest(u32 priority, u32 core, Thread* thread);
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    // Add a thread to the scheduling queue of a cpu core. The thread is added at the
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    // back the queue in its priority level
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    /**
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     * Add a thread to the scheduling queue of a cpu core. The thread is added at the
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     * back the queue in its priority level.
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     */
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    void Schedule(u32 priority, u32 core, Thread* thread);
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    // Add a thread to the scheduling queue of a cpu core. The thread is added at the
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    // front the queue in its priority level
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    /**
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     * Add a thread to the scheduling queue of a cpu core. The thread is added at the
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     * front the queue in its priority level.
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     */
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    void SchedulePrepend(u32 priority, u32 core, Thread* thread);
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    // Reschedule an already scheduled thread based on a new priority
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    /// Reschedule an already scheduled thread based on a new priority
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    void Reschedule(u32 priority, u32 core, Thread* thread);
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    // Unschedule a thread.
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    /// Unschedules a thread.
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    void Unschedule(u32 priority, u32 core, Thread* thread);
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    // Transfers a thread into an specific core. If the destination_core is -1
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    // it will be unscheduled from its source code and added into its suggested
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    // queue.
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    /**
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     * Transfers a thread into an specific core. If the destination_core is -1
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     * it will be unscheduled from its source code and added into its suggested
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     * queue.
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     */
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    void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
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    /*
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     * UnloadThread selects a core and forces it to unload its current thread's context
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     */
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    /// Selects a core and forces it to unload its current thread's context
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    void UnloadThread(s32 core);
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    /*
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     * SelectThread takes care of selecting the new scheduled thread.
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     * It does it in 3 steps:
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     * - First a thread is selected from the top of the priority queue. If no thread
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     * is obtained then we move to step two, else we are done.
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     * - Second we try to get a suggested thread that's not assigned to any core or
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     * that is not the top thread in that core.
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     * - Third is no suggested thread is found, we do a second pass and pick a running
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     * thread in another core and swap it with its current thread.
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    /**
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     * Takes care of selecting the new scheduled thread in three steps:
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     *
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     * 1. First a thread is selected from the top of the priority queue. If no thread
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     *    is obtained then we move to step two, else we are done.
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     *
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     * 2. Second we try to get a suggested thread that's not assigned to any core or
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     *    that is not the top thread in that core.
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     *
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     * 3. Third is no suggested thread is found, we do a second pass and pick a running
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     *    thread in another core and swap it with its current thread.
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     */
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    void SelectThread(u32 core);
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@@ -85,33 +96,37 @@ public:
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        return !scheduled_queue[core_id].empty();
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    }
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    /*
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     * YieldThread takes a thread and moves it to the back of the it's priority list
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     * This operation can be redundant and no scheduling is changed if marked as so.
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    /**
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     * Takes a thread and moves it to the back of the it's priority list.
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     *
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     * @note This operation can be redundant and no scheduling is changed if marked as so.
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     */
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    bool YieldThread(Thread* thread);
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    /*
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     * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
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    /**
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     * Takes a thread and moves it to the back of the it's priority list.
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     * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
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     * a better priority than the next thread in the core.
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     * This operation can be redundant and no scheduling is changed if marked as so.
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     *
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     * @note This operation can be redundant and no scheduling is changed if marked as so.
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     */
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    bool YieldThreadAndBalanceLoad(Thread* thread);
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    /*
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     * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
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     * and into the suggested queue. If no thread can be squeduled afterwards in that core,
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    /**
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     * Takes a thread and moves it out of the scheduling queue.
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     * and into the suggested queue. If no thread can be scheduled afterwards in that core,
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     * a suggested thread is obtained instead.
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     * This operation can be redundant and no scheduling is changed if marked as so.
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     *
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     * @note This operation can be redundant and no scheduling is changed if marked as so.
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     */
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    bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
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    /*
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     * PreemptThreads this operation rotates the scheduling queues of threads at
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     * a preemption priority and then does some core rebalancing. Preemption priorities
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     * can be found in the array 'preemption_priorities'. This operation happens
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     * every 10ms.
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    /**
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     * Rotates the scheduling queues of threads at a preemption priority and then does
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     * some core rebalancing. Preemption priorities can be found in the array
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     * 'preemption_priorities'.
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     *
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     * @note This operation happens every 10ms.
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     */
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    void PreemptThreads();
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@@ -137,8 +152,8 @@ private:
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    std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
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    std::atomic<bool> is_reselection_pending;
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    // `preemption_priorities` are the priority levels at which the global scheduler
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    // preempts threads every 10 ms. They are ordered from Core 0 to Core 3
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    // The priority levels at which the global scheduler preempts threads every 10 ms. They are
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    // ordered from Core 0 to Core 3.
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    std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
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    /// Lists all thread ids that aren't deleted/etc.
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@@ -181,10 +196,8 @@ public:
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private:
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    friend class GlobalScheduler;
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    /**
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     * Switches the CPU's active thread context to that of the specified thread
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     * @param new_thread The thread to switch to
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     */
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    /// Switches the CPU's active thread context to that of the specified thread
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    void SwitchContext();
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    /**
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