shader: Fix bugs and build issues on GCC
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		| @@ -95,7 +95,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute, | ||||
|         ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0); | ||||
|         const u32 index_offset{index << desc.size_shift}; | ||||
|         const u32 offset{desc.cbuf_offset + index_offset}; | ||||
|         const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + desc.cbuf_offset}; | ||||
|         const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + offset}; | ||||
|         if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> || | ||||
|                       std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) { | ||||
|             if (desc.has_secondary) { | ||||
| @@ -136,7 +136,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute, | ||||
|     ImageId* texture_buffer_ids{image_view_ids.data()}; | ||||
|     size_t index{}; | ||||
|     const auto add_buffer{[&](const auto& desc) { | ||||
|         for (u32 index = 0; index < desc.count; ++index) { | ||||
|         for (u32 i = 0; index < desc.count; ++i) { | ||||
|             bool is_written{false}; | ||||
|             if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) { | ||||
|                 is_written = desc.is_written; | ||||
|   | ||||
| @@ -226,7 +226,7 @@ void GraphicsPipeline::Configure(bool is_indexed) { | ||||
|     for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) { | ||||
|         size_t index{}; | ||||
|         const auto add_buffer{[&](const auto& desc) { | ||||
|             for (u32 index = 0; index < desc.count; ++index) { | ||||
|             for (u32 i = 0; i < desc.count; ++i) { | ||||
|                 bool is_written{false}; | ||||
|                 if constexpr (std::is_same_v<decltype(desc), | ||||
|                                              const Shader::ImageBufferDescriptor&>) { | ||||
|   | ||||
| @@ -4,10 +4,10 @@ | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include <span> | ||||
| #include <string> | ||||
| #include <string_view> | ||||
| #include <unordered_map> | ||||
| #include <span> | ||||
| #include <vector> | ||||
|  | ||||
| #include "common/common_types.h" | ||||
|   | ||||
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	 Rodrigo Locatti
					Rodrigo Locatti