shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return.
This commit is contained in:
		| @@ -126,7 +126,7 @@ BasicBlock ShaderIR::DecodeRange(u32 begin, u32 end) { | ||||
|     for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) { | ||||
|         pc = DecodeInstr(basic_block, pc); | ||||
|     } | ||||
|     return std::move(basic_block); | ||||
|     return basic_block; | ||||
| } | ||||
|  | ||||
| u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) { | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Lioncash
					Lioncash