renderers: Fix clang formatting
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		@@ -24,8 +24,8 @@
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#include "video_core/host_shaders/opengl_present_frag.h"
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					#include "video_core/host_shaders/opengl_present_frag.h"
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#include "video_core/host_shaders/opengl_present_vert.h"
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					#include "video_core/host_shaders/opengl_present_vert.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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					#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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					#include "video_core/renderer_opengl/gl_shader_manager.h"
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					#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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					#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/textures/decoders.h"
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					#include "video_core/textures/decoders.h"
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@@ -97,14 +97,19 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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                               Core::Frontend::EmuWindow& emu_window,
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					                               Core::Frontend::EmuWindow& emu_window,
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                               Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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					                               Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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                               std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
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					                               std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
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    : RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_),
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					    : RendererBase(emu_window, std::move(context_)),
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      cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary()),
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					      telemetry_session(telemetry_session_),
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					      cpu_memory(cpu_memory_),
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					      gpu(gpu_),
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					      library(OpenLibrary()),
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      instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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					      instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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                              true, Settings::values.renderer_debug.GetValue())),
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					                              true, Settings::values.renderer_debug.GetValue())),
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      debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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					      debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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      surface(CreateSurface(instance, render_window)),
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					      surface(CreateSurface(instance, render_window)),
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      device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
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					      device(CreateDevice(instance, dld, *surface)),
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      state_tracker(gpu), scheduler(device, state_tracker),
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					      memory_allocator(device, false),
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					      state_tracker(gpu),
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					      scheduler(device, state_tracker),
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      swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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					      swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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                render_window.GetFramebufferLayout().height, false),
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					                render_window.GetFramebufferLayout().height, false),
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      blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,
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					      blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,
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@@ -503,9 +503,8 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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            vertex_attributes.push_back({
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					            vertex_attributes.push_back({
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                .location = static_cast<u32>(index),
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					                .location = static_cast<u32>(index),
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                .binding = 0,
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					                .binding = 0,
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                .format = type == 1   ? VK_FORMAT_R32_SFLOAT
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					                .format = type == 1 ? VK_FORMAT_R32_SFLOAT
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                          : type == 2 ? VK_FORMAT_R32_SINT
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					                                    : type == 2 ? VK_FORMAT_R32_SINT : VK_FORMAT_R32_UINT,
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                                      : VK_FORMAT_R32_UINT,
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                .offset = 0,
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					                .offset = 0,
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            });
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					            });
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        }
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					        }
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@@ -141,7 +141,7 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
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      pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
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					      pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
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                     descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
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					                     descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
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                     texture_cache, gpu.ShaderNotify()),
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					                     texture_cache, gpu.ShaderNotify()),
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      query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{ buffer_cache },
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					      query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{buffer_cache},
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      fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
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					      fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
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      wfi_event(device.GetLogical().CreateEvent()) {
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					      wfi_event(device.GetLogical().CreateEvent()) {
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    scheduler.SetQueryCache(query_cache);
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					    scheduler.SetQueryCache(query_cache);
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