dma_pusher: Remove reliance on the global system instance
With this, the video core is now has no calls to the global system instance at all.
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		@@ -27,7 +27,7 @@ GPU::GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& render
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    : system{system}, renderer{std::move(renderer_)}, is_async{is_async} {
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    auto& rasterizer{renderer->Rasterizer()};
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    memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
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    dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
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    dma_pusher = std::make_unique<Tegra::DmaPusher>(system, *this);
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    maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
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    fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer);
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    kepler_compute = std::make_unique<Engines::KeplerCompute>(system, rasterizer, *memory_manager);
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