gl_state: reset 1d textures
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		@@ -270,6 +270,20 @@ void OpenGLState::ResetTexture(GLuint handle) {
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            unit.texture_2d = 0;
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					            unit.texture_2d = 0;
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        }
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					        }
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    }
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					    }
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					    if (cur_state.lighting_lut.texture_buffer == handle)
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					        cur_state.lighting_lut.texture_buffer = 0;
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					    if (cur_state.fog_lut.texture_1d == handle)
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					        cur_state.fog_lut.texture_1d = 0;
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					    if (cur_state.proctex_noise_lut.texture_1d == handle)
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					        cur_state.proctex_noise_lut.texture_1d = 0;
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					    if (cur_state.proctex_color_map.texture_1d == handle)
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					        cur_state.proctex_color_map.texture_1d = 0;
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					    if (cur_state.proctex_alpha_map.texture_1d == handle)
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					        cur_state.proctex_alpha_map.texture_1d = 0;
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					    if (cur_state.proctex_lut.texture_1d == handle)
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					        cur_state.proctex_lut.texture_1d = 0;
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					    if (cur_state.proctex_diff_lut.texture_1d == handle)
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					        cur_state.proctex_diff_lut.texture_1d = 0;
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}
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					}
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void OpenGLState::ResetSampler(GLuint handle) {
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					void OpenGLState::ResetSampler(GLuint handle) {
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