Corrected inputs indexing in TEX instruction
This commit is contained in:
		@@ -2499,61 +2499,81 @@ private:
 | 
			
		||||
                const bool depth_compare =
 | 
			
		||||
                    instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
 | 
			
		||||
                u32 num_coordinates = TextureCoordinates(texture_type);
 | 
			
		||||
                if (depth_compare)
 | 
			
		||||
                    num_coordinates += 1;
 | 
			
		||||
                u32 start_index = 0;
 | 
			
		||||
                std::string array_elem;
 | 
			
		||||
                if (is_array) {
 | 
			
		||||
                    array_elem = regs.GetRegisterAsInteger(instr.gpr8);
 | 
			
		||||
                    start_index = 1;
 | 
			
		||||
                }
 | 
			
		||||
                auto process_mode = instr.tex.GetTextureProcessMode();
 | 
			
		||||
                u32 start_index_b = 0;
 | 
			
		||||
                std::string lod_value;
 | 
			
		||||
                if (process_mode != Tegra::Shader::TextureProcessMode::LZ &&
 | 
			
		||||
                    process_mode != Tegra::Shader::TextureProcessMode::None) {
 | 
			
		||||
                    start_index_b = 1;
 | 
			
		||||
                    lod_value = regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                std::string depth_value;
 | 
			
		||||
                if (depth_compare) {
 | 
			
		||||
                    depth_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + start_index_b);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                bool depth_compare_extra = false;
 | 
			
		||||
 | 
			
		||||
                switch (num_coordinates) {
 | 
			
		||||
                case 1: {
 | 
			
		||||
                    const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
 | 
			
		||||
                    if (is_array) {
 | 
			
		||||
                        const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
 | 
			
		||||
                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                        coord = "vec2 coords = vec2(" + x + ", " + index + ");";
 | 
			
		||||
                        if (depth_compare) {
 | 
			
		||||
                            coord = "vec3 coords = vec3(" + x + ", " + depth_value + ", " +
 | 
			
		||||
                                    array_elem + ");";
 | 
			
		||||
                        } else {
 | 
			
		||||
                            coord = "vec2 coords = vec2(" + x + ", " + array_elem + ");";
 | 
			
		||||
                        }
 | 
			
		||||
                    } else {
 | 
			
		||||
                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                        coord = "float coords = " + x + ';';
 | 
			
		||||
                        if (depth_compare) {
 | 
			
		||||
                            coord = "vec2 coords = vec2(" + x + ", " + depth_value + ");";
 | 
			
		||||
                        } else {
 | 
			
		||||
                            coord = "float coords = " + x + ';';
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                case 2: {
 | 
			
		||||
                    const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
 | 
			
		||||
                    const std::string y =
 | 
			
		||||
                        regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
 | 
			
		||||
                    if (is_array) {
 | 
			
		||||
                        const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
 | 
			
		||||
                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                        const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
 | 
			
		||||
                        coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
 | 
			
		||||
                        if (depth_compare) {
 | 
			
		||||
                            coord = "vec4 coords = vec4(" + x + ", " + y + ", " + depth_value +
 | 
			
		||||
                                    ", " + array_elem + ");";
 | 
			
		||||
                        } else {
 | 
			
		||||
                            coord = "vec3 coords = vec3(" + x + ", " + y + ", " + array_elem + ");";
 | 
			
		||||
                        }
 | 
			
		||||
                    } else {
 | 
			
		||||
                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                        const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                        coord = "vec2 coords = vec2(" + x + ", " + y + ");";
 | 
			
		||||
                        if (depth_compare) {
 | 
			
		||||
                            coord =
 | 
			
		||||
                                "vec3 coords = vec3(" + x + ", " + y + ", " + depth_value + ");";
 | 
			
		||||
                        } else {
 | 
			
		||||
                            coord = "vec2 coords = vec2(" + x + ", " + y + ");";
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                case 3: {
 | 
			
		||||
                    if (depth_compare) {
 | 
			
		||||
                        if (is_array) {
 | 
			
		||||
                            const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
 | 
			
		||||
                            const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                            const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                            const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
 | 
			
		||||
                            coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
 | 
			
		||||
                                    ");";
 | 
			
		||||
                        } else {
 | 
			
		||||
                            const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                            const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                            const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                            coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
 | 
			
		||||
                        }
 | 
			
		||||
                    const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                    const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                    const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
 | 
			
		||||
                    if (is_array) {
 | 
			
		||||
                        depth_compare_extra = depth_compare;
 | 
			
		||||
                        coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
 | 
			
		||||
                                array_elem + ");";
 | 
			
		||||
                    } else {
 | 
			
		||||
                        if (is_array) {
 | 
			
		||||
                            const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
 | 
			
		||||
                            const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                            const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
 | 
			
		||||
                            const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3);
 | 
			
		||||
                            coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
 | 
			
		||||
                                    ");";
 | 
			
		||||
                        if (depth_compare) {
 | 
			
		||||
                            coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
 | 
			
		||||
                                    depth_value + ");";
 | 
			
		||||
                        } else {
 | 
			
		||||
                            const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                            const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                            const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
 | 
			
		||||
                            coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
@@ -2569,8 +2589,6 @@ private:
 | 
			
		||||
                    coord = "vec2 coords = vec2(" + x + ", " + y + ");";
 | 
			
		||||
                    texture_type = Tegra::Shader::TextureType::Texture2D;
 | 
			
		||||
                }
 | 
			
		||||
                // TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
 | 
			
		||||
                // or lod.
 | 
			
		||||
 | 
			
		||||
                const std::string sampler =
 | 
			
		||||
                    GetSampler(instr.sampler, texture_type, is_array, depth_compare);
 | 
			
		||||
@@ -2584,48 +2602,49 @@ private:
 | 
			
		||||
 | 
			
		||||
                switch (instr.tex.GetTextureProcessMode()) {
 | 
			
		||||
                case Tegra::Shader::TextureProcessMode::None: {
 | 
			
		||||
                    texture = "texture(" + sampler + ", coords)";
 | 
			
		||||
                    if (!depth_compare_extra) {
 | 
			
		||||
                        texture = "texture(" + sampler + ", coords)";
 | 
			
		||||
                    } else {
 | 
			
		||||
                        texture = "texture(" + sampler + ", coords, " + depth_value + ')';
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                case Tegra::Shader::TextureProcessMode::LZ: {
 | 
			
		||||
                    texture = "textureLod(" + sampler + ", coords, 0.0)";
 | 
			
		||||
                    if (!depth_compare_extra) {
 | 
			
		||||
                        texture = "textureLod(" + sampler + ", coords, 0.0)";
 | 
			
		||||
                    } else {
 | 
			
		||||
                        texture = "texture(" + sampler + ", coords, " + depth_value + ')';
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                case Tegra::Shader::TextureProcessMode::LB:
 | 
			
		||||
                case Tegra::Shader::TextureProcessMode::LBA: {
 | 
			
		||||
                    const std::string bias = [&]() {
 | 
			
		||||
                        if (depth_compare) {
 | 
			
		||||
                            if (is_array)
 | 
			
		||||
                                return regs.GetRegisterAsFloat(instr.gpr20.Value() + 2);
 | 
			
		||||
                            else
 | 
			
		||||
                                return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            return regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                        }
 | 
			
		||||
                    }();
 | 
			
		||||
                    shader.AddLine("float bias = " + bias + ';');
 | 
			
		||||
 | 
			
		||||
                    // TODO: Figure if A suffix changes the equation at all.
 | 
			
		||||
                    texture = "texture(" + sampler + ", coords, bias)";
 | 
			
		||||
                    if (!depth_compare_extra) {
 | 
			
		||||
                        texture = "texture(" + sampler + ", coords, " + lod_value + ')';
 | 
			
		||||
                    } else {
 | 
			
		||||
                        texture = "texture(" + sampler + ", coords, " + depth_value + ')';
 | 
			
		||||
                        LOG_WARNING(HW_GPU, "OpenGL Limitation: can't set bias value along depth compare");
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                case Tegra::Shader::TextureProcessMode::LL:
 | 
			
		||||
                case Tegra::Shader::TextureProcessMode::LLA: {
 | 
			
		||||
                    const std::string lod = [&]() {
 | 
			
		||||
                        if (num_coordinates <= 2) {
 | 
			
		||||
                            return regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
 | 
			
		||||
                        }
 | 
			
		||||
                    }();
 | 
			
		||||
                    shader.AddLine("float lod = " + lod + ';');
 | 
			
		||||
 | 
			
		||||
                    // TODO: Figure if A suffix changes the equation at all.
 | 
			
		||||
                    texture = "textureLod(" + sampler + ", coords, lod)";
 | 
			
		||||
                    if (!depth_compare_extra) {
 | 
			
		||||
                        texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
 | 
			
		||||
                    } else {
 | 
			
		||||
                        texture = "texture(" + sampler + ", coords, " + depth_value + ')';
 | 
			
		||||
                        LOG_WARNING(HW_GPU, "OpenGL Limitation: can't set lod value along depth compare");
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                default: {
 | 
			
		||||
                    texture = "texture(" + sampler + ", coords)";
 | 
			
		||||
                    if (!depth_compare_extra) {
 | 
			
		||||
                        texture = "texture(" + sampler + ", coords)";
 | 
			
		||||
                    } else {
 | 
			
		||||
                        texture = "texture(" + sampler + ", coords, " + depth_value + ')';
 | 
			
		||||
                    }
 | 
			
		||||
                    UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
 | 
			
		||||
                                      static_cast<u32>(instr.tex.GetTextureProcessMode()));
 | 
			
		||||
                }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user