gl_shader_manager: Zero initialize current assembly programs
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		@@ -82,7 +82,7 @@ private:
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    GLuint current_source_program = 0;
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    u32 current_assembly_mask = 0;
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    std::array<GLuint, NUM_STAGES> current_assembly_programs;
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    std::array<GLuint, NUM_STAGES> current_assembly_programs{};
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    GLuint current_compute_assembly_program = 0;
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};
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