Shader_Ir: correct clang format
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		| @@ -19,9 +19,9 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) { | |||||||
|  |  | ||||||
|     UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented"); |     UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented"); | ||||||
|     DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented", |     DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented", | ||||||
|                          instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO |                      instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO | ||||||
|     DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented", |     DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented", | ||||||
|                          instr.ffma.tab5980_1.Value()); |                      instr.ffma.tab5980_1.Value()); | ||||||
|  |  | ||||||
|     const Node op_a = GetRegister(instr.gpr8); |     const Node op_a = GetRegister(instr.gpr8); | ||||||
|  |  | ||||||
|   | |||||||
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	 Fernando Sahmkow
					Fernando Sahmkow