gl_shader_disk_cache: Make variable non-const in decompiled entry case
std::move does nothing when applied to a const variable. Resources can't be moved if the object is immutable. With this change, we don't end up making several unnecessary heap allocations and copies.
This commit is contained in:
		| @@ -243,7 +243,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { | |||||||
|                 return {}; |                 return {}; | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             const auto entry = LoadDecompiledEntry(); |             auto entry = LoadDecompiledEntry(); | ||||||
|             if (!entry) { |             if (!entry) { | ||||||
|                 return {}; |                 return {}; | ||||||
|             } |             } | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user
	 Lioncash
					Lioncash