Implement Bindless Handling on SetupTexture
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		 Fernando Sahmkow
					Fernando Sahmkow
				
			
				
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						 FernandoS27
						FernandoS27
					
				
			
			
				
	
			
			
			 FernandoS27
						FernandoS27
					
				
			
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							fe392fff24
						
					
				
				
					commit
					7af82ca022
				
			| @@ -205,8 +205,8 @@ public: | ||||
|     // Use this constructor for bindless Samplers | ||||
|     explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index, | ||||
|                      Tegra::Shader::TextureType type, bool is_array, bool is_shadow) | ||||
|         : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, is_array{is_array}, | ||||
|           is_shadow{is_shadow}, is_bindless{true} {} | ||||
|         : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, | ||||
|           is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {} | ||||
|  | ||||
|     // Use this only for serialization/deserialization | ||||
|     explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, | ||||
| @@ -214,7 +214,6 @@ public: | ||||
|         : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, | ||||
|           is_bindless{is_bindless} {} | ||||
|  | ||||
|  | ||||
|     std::size_t GetOffset() const { | ||||
|         return offset; | ||||
|     } | ||||
| @@ -239,7 +238,7 @@ public: | ||||
|         return is_bindless; | ||||
|     } | ||||
|  | ||||
|     std::pair<u32, u32> GetBindlessCBuf() { | ||||
|     std::pair<u32, u32> GetBindlessCBuf() const { | ||||
|         return {offset >> 32, offset & 0x00000000FFFFFFFFULL}; | ||||
|     } | ||||
|  | ||||
|   | ||||
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