shader_decode: Implement R2P
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		| @@ -16,7 +16,34 @@ u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) { | ||||
|     const Instruction instr = {program_code[pc]}; | ||||
|     const auto opcode = OpCode::Decode(instr); | ||||
|  | ||||
|     UNIMPLEMENTED(); | ||||
|     UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr); | ||||
|  | ||||
|     const Node apply_mask = [&]() { | ||||
|         switch (opcode->get().GetId()) { | ||||
|         case OpCode::Id::R2P_IMM: | ||||
|             return Immediate(static_cast<u32>(instr.r2p.immediate_mask)); | ||||
|         default: | ||||
|             UNREACHABLE(); | ||||
|             return Immediate(static_cast<u32>(instr.r2p.immediate_mask)); | ||||
|         } | ||||
|     }(); | ||||
|     const Node mask = | ||||
|         Operation(OperationCode::ULogicalShiftRight, NO_PRECISE, GetRegister(instr.gpr8), | ||||
|                   Immediate(static_cast<u32>(instr.r2p.byte))); | ||||
|  | ||||
|     constexpr u32 programmable_preds = 7; | ||||
|     for (u64 pred = 0; pred < programmable_preds; ++pred) { | ||||
|         const Node shift = Immediate(1u << static_cast<u32>(pred)); | ||||
|  | ||||
|         const Node apply_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift); | ||||
|         const Node condition = Operation(OperationCode::LogicalUEqual, apply_compare, Immediate(0)); | ||||
|  | ||||
|         const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift); | ||||
|         const Node value = Operation(OperationCode::LogicalUEqual, value_compare, Immediate(0)); | ||||
|  | ||||
|         const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value); | ||||
|         bb.push_back(Conditional(condition, {code})); | ||||
|     } | ||||
|  | ||||
|     return pc; | ||||
| } | ||||
|   | ||||
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