glasm: Implement forced early Z
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		@@ -219,8 +219,8 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsProgramKey& key,
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            return Shader::TessSpacing::Equal;
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        }();
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        break;
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    case Shader::Stage::Geometry:
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    case Shader::Stage::Fragment:
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        info.force_early_z = key.early_z != 0;
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        break;
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    default:
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        break;
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