GPU: Support multiple enabled vertex arrays.
The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension. yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
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		@@ -500,6 +500,11 @@ public:
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                        return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) |
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                                                     start_low);
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                    }
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                    bool IsEnabled() const {
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                        return enable != 0 && StartAddress() != 0;
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                    }
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                } vertex_array[NumVertexArrays];
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                Blend blend;
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