NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
This commit is contained in:
		
				
					committed by
					
						
						FernandoS27
					
				
			
			
				
	
			
			
			
						parent
						
							5b5e60ffec
						
					
				
				
					commit
					976d9ef43c
				
			@@ -203,7 +203,9 @@ void NVFlinger::Compose() {
 | 
			
		||||
 | 
			
		||||
        if (!buffer) {
 | 
			
		||||
            // There was no queued buffer to draw, render previous frame
 | 
			
		||||
            system.GPU().SwapBuffers({});
 | 
			
		||||
            auto& gpu = system.GPU();
 | 
			
		||||
            // Always trigger on sync GPU.
 | 
			
		||||
            trigger_event = !gpu.IsAsync();
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user