Implement SurfaceTarget Texture2DArray
( needed by Mario+Rabbids Kingdom Battle )
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		| @@ -1364,6 +1364,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface, | |||||||
|         break; |         break; | ||||||
|     case SurfaceParams::SurfaceTarget::TextureCubemap: |     case SurfaceParams::SurfaceTarget::TextureCubemap: | ||||||
|     case SurfaceParams::SurfaceTarget::Texture3D: |     case SurfaceParams::SurfaceTarget::Texture3D: | ||||||
|  |     case SurfaceParams::SurfaceTarget::Texture2DArray: | ||||||
|         AccurateCopySurface(old_surface, new_surface); |         AccurateCopySurface(old_surface, new_surface); | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|   | |||||||
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