shader: Split profile and runtime information in separate structs
This commit is contained in:
		@@ -61,33 +61,15 @@ const Shader::Profile profile{
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    .support_viewport_mask = true,
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    .support_typeless_image_loads = true,
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    .support_demote_to_helper_invocation = false,
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    .warp_size_potentially_larger_than_guest = true,
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    .support_int64_atomics = false,
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    .warp_size_potentially_larger_than_guest = true,
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    .lower_left_origin_mode = true,
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    .has_broken_spirv_clamp = true,
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    .has_broken_unsigned_image_offsets = true,
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    .has_broken_signed_operations = true,
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    .ignore_nan_fp_comparisons = true,
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    .generic_input_types = {},
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    .convert_depth_mode = false,
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    .force_early_z = false,
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    .tess_primitive = {},
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    .tess_spacing = {},
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    .tess_clockwise = false,
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    .input_topology = Shader::InputTopology::Triangles,
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    .fixed_state_point_size = std::nullopt,
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    .alpha_test_func = Shader::CompareFunction::Always,
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    .alpha_test_reference = 0.0f,
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    .y_negate = false,
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    .xfb_varyings = {},
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};
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using Shader::Backend::GLASM::EmitGLASM;
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@@ -302,10 +284,10 @@ std::unique_ptr<GraphicsProgram> ShaderCache::CreateGraphicsProgram(
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        const size_t stage_index{index - 1};
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        infos[stage_index] = &program.info;
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        if (device.UseAssemblyShaders()) {
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            const std::string code{EmitGLASM(profile, program, binding)};
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            const std::string code{EmitGLASM(profile, {}, program, binding)};
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            assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
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        } else {
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            const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
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            const std::vector<u32> code{EmitSPIRV(profile, {}, program, binding)};
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            AddShader(Stage(stage_index), source_program.handle, code);
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        }
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    }
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@@ -89,6 +89,208 @@ Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp compariso
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    UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison);
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    return {};
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}
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static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
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    if (attr.enabled == 0) {
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        return Shader::AttributeType::Disabled;
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    }
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    switch (attr.Type()) {
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    case Maxwell::VertexAttribute::Type::SignedNorm:
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    case Maxwell::VertexAttribute::Type::UnsignedNorm:
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    case Maxwell::VertexAttribute::Type::UnsignedScaled:
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    case Maxwell::VertexAttribute::Type::SignedScaled:
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    case Maxwell::VertexAttribute::Type::Float:
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        return Shader::AttributeType::Float;
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    case Maxwell::VertexAttribute::Type::SignedInt:
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        return Shader::AttributeType::SignedInt;
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    case Maxwell::VertexAttribute::Type::UnsignedInt:
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        return Shader::AttributeType::UnsignedInt;
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    }
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    return Shader::AttributeType::Float;
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}
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std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
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    const GraphicsPipelineCacheKey& key) {
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    static constexpr std::array VECTORS{
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        28,  // gl_Position
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        32,  // Generic 0
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        36,  // Generic 1
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        40,  // Generic 2
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        44,  // Generic 3
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        48,  // Generic 4
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        52,  // Generic 5
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        56,  // Generic 6
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        60,  // Generic 7
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        64,  // Generic 8
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        68,  // Generic 9
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        72,  // Generic 10
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        76,  // Generic 11
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        80,  // Generic 12
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        84,  // Generic 13
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        88,  // Generic 14
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        92,  // Generic 15
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        96,  // Generic 16
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        100, // Generic 17
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        104, // Generic 18
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        108, // Generic 19
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        112, // Generic 20
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        116, // Generic 21
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        120, // Generic 22
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        124, // Generic 23
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        128, // Generic 24
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        132, // Generic 25
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        136, // Generic 26
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        140, // Generic 27
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        144, // Generic 28
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        148, // Generic 29
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        152, // Generic 30
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        156, // Generic 31
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        160, // gl_FrontColor
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        164, // gl_FrontSecondaryColor
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        160, // gl_BackColor
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        164, // gl_BackSecondaryColor
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        192, // gl_TexCoord[0]
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        196, // gl_TexCoord[1]
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        200, // gl_TexCoord[2]
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        204, // gl_TexCoord[3]
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        208, // gl_TexCoord[4]
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        212, // gl_TexCoord[5]
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        216, // gl_TexCoord[6]
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        220, // gl_TexCoord[7]
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    };
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    std::vector<Shader::TransformFeedbackVarying> xfb(256);
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    for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
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        const auto& locations = key.state.xfb_state.varyings[buffer];
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        const auto& layout = key.state.xfb_state.layouts[buffer];
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        const u32 varying_count = layout.varying_count;
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        u32 highest = 0;
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        for (u32 offset = 0; offset < varying_count; ++offset) {
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            const u32 base_offset = offset;
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            const u8 location = locations[offset];
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            Shader::TransformFeedbackVarying varying;
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            varying.buffer = layout.stream;
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            varying.stride = layout.stride;
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            varying.offset = offset * 4;
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            varying.components = 1;
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            if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
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                UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
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                const u8 base_index = location / 4;
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                while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
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                    ++offset;
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                    ++varying.components;
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                }
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            }
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            xfb[location] = varying;
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            highest = std::max(highest, (base_offset + varying.components) * 4);
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        }
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        UNIMPLEMENTED_IF(highest != layout.stride);
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    }
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    return xfb;
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}
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
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                                    const Shader::IR::Program& program) {
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    Shader::RuntimeInfo info;
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    const Shader::Stage stage{program.stage};
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    const bool has_geometry{key.unique_hashes[4] != 0};
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    const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
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    const float point_size{Common::BitCast<float>(key.state.point_size)};
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    switch (stage) {
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    case Shader::Stage::VertexB:
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        if (!has_geometry) {
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            if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
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                info.fixed_state_point_size = point_size;
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            }
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            if (key.state.xfb_enabled != 0) {
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                info.xfb_varyings = MakeTransformFeedbackVaryings(key);
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            }
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            info.convert_depth_mode = gl_ndc;
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        }
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        std::ranges::transform(key.state.attributes, info.generic_input_types.begin(),
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                               &CastAttributeType);
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        break;
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    case Shader::Stage::TessellationEval:
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        // We have to flip tessellation clockwise for some reason...
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        info.tess_clockwise = key.state.tessellation_clockwise == 0;
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        info.tess_primitive = [&key] {
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            const u32 raw{key.state.tessellation_primitive.Value()};
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            switch (static_cast<Maxwell::TessellationPrimitive>(raw)) {
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            case Maxwell::TessellationPrimitive::Isolines:
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                return Shader::TessPrimitive::Isolines;
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            case Maxwell::TessellationPrimitive::Triangles:
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                return Shader::TessPrimitive::Triangles;
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            case Maxwell::TessellationPrimitive::Quads:
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                return Shader::TessPrimitive::Quads;
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            }
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            UNREACHABLE();
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            return Shader::TessPrimitive::Triangles;
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        }();
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        info.tess_spacing = [&] {
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            const u32 raw{key.state.tessellation_spacing};
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            switch (static_cast<Maxwell::TessellationSpacing>(raw)) {
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            case Maxwell::TessellationSpacing::Equal:
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                return Shader::TessSpacing::Equal;
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            case Maxwell::TessellationSpacing::FractionalOdd:
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                return Shader::TessSpacing::FractionalOdd;
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            case Maxwell::TessellationSpacing::FractionalEven:
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                return Shader::TessSpacing::FractionalEven;
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            }
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            UNREACHABLE();
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            return Shader::TessSpacing::Equal;
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        }();
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        break;
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    case Shader::Stage::Geometry:
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        if (program.output_topology == Shader::OutputTopology::PointList) {
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            info.fixed_state_point_size = point_size;
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        }
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        if (key.state.xfb_enabled != 0) {
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            info.xfb_varyings = MakeTransformFeedbackVaryings(key);
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        }
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        info.convert_depth_mode = gl_ndc;
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        break;
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    case Shader::Stage::Fragment:
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        info.alpha_test_func = MaxwellToCompareFunction(
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            key.state.UnpackComparisonOp(key.state.alpha_test_func.Value()));
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        info.alpha_test_reference = Common::BitCast<float>(key.state.alpha_test_ref);
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        break;
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    default:
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        break;
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    }
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    switch (key.state.topology) {
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    case Maxwell::PrimitiveTopology::Points:
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        info.input_topology = Shader::InputTopology::Points;
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        break;
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    case Maxwell::PrimitiveTopology::Lines:
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    case Maxwell::PrimitiveTopology::LineLoop:
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    case Maxwell::PrimitiveTopology::LineStrip:
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        info.input_topology = Shader::InputTopology::Lines;
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        break;
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    case Maxwell::PrimitiveTopology::Triangles:
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    case Maxwell::PrimitiveTopology::TriangleStrip:
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    case Maxwell::PrimitiveTopology::TriangleFan:
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    case Maxwell::PrimitiveTopology::Quads:
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    case Maxwell::PrimitiveTopology::QuadStrip:
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    case Maxwell::PrimitiveTopology::Polygon:
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    case Maxwell::PrimitiveTopology::Patches:
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        info.input_topology = Shader::InputTopology::Triangles;
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        break;
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    case Maxwell::PrimitiveTopology::LinesAdjacency:
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    case Maxwell::PrimitiveTopology::LineStripAdjacency:
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        info.input_topology = Shader::InputTopology::LinesAdjacency;
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        break;
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    case Maxwell::PrimitiveTopology::TrianglesAdjacency:
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    case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
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        info.input_topology = Shader::InputTopology::TrianglesAdjacency;
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        break;
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    }
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    info.force_early_z = key.state.early_z != 0;
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    info.y_negate = key.state.y_negate != 0;
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    return info;
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}
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} // Anonymous namespace
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size_t ComputePipelineCacheKey::Hash() const noexcept {
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@@ -124,7 +326,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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      serialization_thread(1, "yuzu:PipelineSerialization") {
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    const auto& float_control{device.FloatControlProperties()};
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    const VkDriverIdKHR driver_id{device.GetDriverID()};
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    base_profile = Shader::Profile{
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    profile = Shader::Profile{
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        .supported_spirv = device.IsKhrSpirv1_4Supported() ? 0x00010400U : 0x00010000U,
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        .unified_descriptor_binding = true,
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        .support_descriptor_aliasing = true,
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@@ -153,14 +355,10 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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        .support_viewport_mask = device.IsNvViewportArray2Supported(),
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        .support_typeless_image_loads = device.IsFormatlessImageLoadSupported(),
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        .support_demote_to_helper_invocation = true,
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        .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
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        .support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
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        .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
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        .has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR,
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        .has_broken_unsigned_image_offsets = false,
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        .generic_input_types{},
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        .fixed_state_point_size{},
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        .alpha_test_func{},
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        .xfb_varyings{},
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    };
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}
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@@ -329,8 +527,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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        const size_t stage_index{index - 1};
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        infos[stage_index] = &program.info;
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        const Shader::Profile profile{MakeProfile(key, program)};
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        const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
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        const Shader::RuntimeInfo runtime_info{MakeRuntimeInfo(key, program)};
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        const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
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        device.SaveShader(code);
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        modules[stage_index] = BuildShader(device, code);
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        if (device.HasDebuggingToolAttached()) {
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@@ -391,7 +589,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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    Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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    Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
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    const std::vector<u32> code{EmitSPIRV(base_profile, program)};
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    const std::vector<u32> code{EmitSPIRV(profile, program)};
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    device.SaveShader(code);
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    vk::ShaderModule spv_module{BuildShader(device, code)};
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    if (device.HasDebuggingToolAttached()) {
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@@ -403,206 +601,4 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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                                             thread_worker, program.info, std::move(spv_module));
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}
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static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
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    if (attr.enabled == 0) {
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        return Shader::AttributeType::Disabled;
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    }
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    switch (attr.Type()) {
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    case Maxwell::VertexAttribute::Type::SignedNorm:
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    case Maxwell::VertexAttribute::Type::UnsignedNorm:
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    case Maxwell::VertexAttribute::Type::UnsignedScaled:
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    case Maxwell::VertexAttribute::Type::SignedScaled:
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    case Maxwell::VertexAttribute::Type::Float:
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        return Shader::AttributeType::Float;
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    case Maxwell::VertexAttribute::Type::SignedInt:
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        return Shader::AttributeType::SignedInt;
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    case Maxwell::VertexAttribute::Type::UnsignedInt:
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        return Shader::AttributeType::UnsignedInt;
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    }
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    return Shader::AttributeType::Float;
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}
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static std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
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    const GraphicsPipelineCacheKey& key) {
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    static constexpr std::array VECTORS{
 | 
			
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        28,  // gl_Position
 | 
			
		||||
        32,  // Generic 0
 | 
			
		||||
        36,  // Generic 1
 | 
			
		||||
        40,  // Generic 2
 | 
			
		||||
        44,  // Generic 3
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		||||
        48,  // Generic 4
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		||||
        52,  // Generic 5
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		||||
        56,  // Generic 6
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		||||
        60,  // Generic 7
 | 
			
		||||
        64,  // Generic 8
 | 
			
		||||
        68,  // Generic 9
 | 
			
		||||
        72,  // Generic 10
 | 
			
		||||
        76,  // Generic 11
 | 
			
		||||
        80,  // Generic 12
 | 
			
		||||
        84,  // Generic 13
 | 
			
		||||
        88,  // Generic 14
 | 
			
		||||
        92,  // Generic 15
 | 
			
		||||
        96,  // Generic 16
 | 
			
		||||
        100, // Generic 17
 | 
			
		||||
        104, // Generic 18
 | 
			
		||||
        108, // Generic 19
 | 
			
		||||
        112, // Generic 20
 | 
			
		||||
        116, // Generic 21
 | 
			
		||||
        120, // Generic 22
 | 
			
		||||
        124, // Generic 23
 | 
			
		||||
        128, // Generic 24
 | 
			
		||||
        132, // Generic 25
 | 
			
		||||
        136, // Generic 26
 | 
			
		||||
        140, // Generic 27
 | 
			
		||||
        144, // Generic 28
 | 
			
		||||
        148, // Generic 29
 | 
			
		||||
        152, // Generic 30
 | 
			
		||||
        156, // Generic 31
 | 
			
		||||
        160, // gl_FrontColor
 | 
			
		||||
        164, // gl_FrontSecondaryColor
 | 
			
		||||
        160, // gl_BackColor
 | 
			
		||||
        164, // gl_BackSecondaryColor
 | 
			
		||||
        192, // gl_TexCoord[0]
 | 
			
		||||
        196, // gl_TexCoord[1]
 | 
			
		||||
        200, // gl_TexCoord[2]
 | 
			
		||||
        204, // gl_TexCoord[3]
 | 
			
		||||
        208, // gl_TexCoord[4]
 | 
			
		||||
        212, // gl_TexCoord[5]
 | 
			
		||||
        216, // gl_TexCoord[6]
 | 
			
		||||
        220, // gl_TexCoord[7]
 | 
			
		||||
    };
 | 
			
		||||
    std::vector<Shader::TransformFeedbackVarying> xfb(256);
 | 
			
		||||
    for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
 | 
			
		||||
        const auto& locations = key.state.xfb_state.varyings[buffer];
 | 
			
		||||
        const auto& layout = key.state.xfb_state.layouts[buffer];
 | 
			
		||||
        const u32 varying_count = layout.varying_count;
 | 
			
		||||
        u32 highest = 0;
 | 
			
		||||
        for (u32 offset = 0; offset < varying_count; ++offset) {
 | 
			
		||||
            const u32 base_offset = offset;
 | 
			
		||||
            const u8 location = locations[offset];
 | 
			
		||||
 | 
			
		||||
            Shader::TransformFeedbackVarying varying;
 | 
			
		||||
            varying.buffer = layout.stream;
 | 
			
		||||
            varying.stride = layout.stride;
 | 
			
		||||
            varying.offset = offset * 4;
 | 
			
		||||
            varying.components = 1;
 | 
			
		||||
 | 
			
		||||
            if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
 | 
			
		||||
                UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
 | 
			
		||||
 | 
			
		||||
                const u8 base_index = location / 4;
 | 
			
		||||
                while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
 | 
			
		||||
                    ++offset;
 | 
			
		||||
                    ++varying.components;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            xfb[location] = varying;
 | 
			
		||||
            highest = std::max(highest, (base_offset + varying.components) * 4);
 | 
			
		||||
        }
 | 
			
		||||
        UNIMPLEMENTED_IF(highest != layout.stride);
 | 
			
		||||
    }
 | 
			
		||||
    return xfb;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
 | 
			
		||||
                                           const Shader::IR::Program& program) {
 | 
			
		||||
    Shader::Profile profile{base_profile};
 | 
			
		||||
 | 
			
		||||
    const Shader::Stage stage{program.stage};
 | 
			
		||||
    const bool has_geometry{key.unique_hashes[4] != 0};
 | 
			
		||||
    const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
 | 
			
		||||
    const float point_size{Common::BitCast<float>(key.state.point_size)};
 | 
			
		||||
    switch (stage) {
 | 
			
		||||
    case Shader::Stage::VertexB:
 | 
			
		||||
        if (!has_geometry) {
 | 
			
		||||
            if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
 | 
			
		||||
                profile.fixed_state_point_size = point_size;
 | 
			
		||||
            }
 | 
			
		||||
            if (key.state.xfb_enabled != 0) {
 | 
			
		||||
                profile.xfb_varyings = MakeTransformFeedbackVaryings(key);
 | 
			
		||||
            }
 | 
			
		||||
            profile.convert_depth_mode = gl_ndc;
 | 
			
		||||
        }
 | 
			
		||||
        std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
 | 
			
		||||
                               &CastAttributeType);
 | 
			
		||||
        break;
 | 
			
		||||
    case Shader::Stage::TessellationEval:
 | 
			
		||||
        // We have to flip tessellation clockwise for some reason...
 | 
			
		||||
        profile.tess_clockwise = key.state.tessellation_clockwise == 0;
 | 
			
		||||
        profile.tess_primitive = [&key] {
 | 
			
		||||
            const u32 raw{key.state.tessellation_primitive.Value()};
 | 
			
		||||
            switch (static_cast<Maxwell::TessellationPrimitive>(raw)) {
 | 
			
		||||
            case Maxwell::TessellationPrimitive::Isolines:
 | 
			
		||||
                return Shader::TessPrimitive::Isolines;
 | 
			
		||||
            case Maxwell::TessellationPrimitive::Triangles:
 | 
			
		||||
                return Shader::TessPrimitive::Triangles;
 | 
			
		||||
            case Maxwell::TessellationPrimitive::Quads:
 | 
			
		||||
                return Shader::TessPrimitive::Quads;
 | 
			
		||||
            }
 | 
			
		||||
            UNREACHABLE();
 | 
			
		||||
            return Shader::TessPrimitive::Triangles;
 | 
			
		||||
        }();
 | 
			
		||||
        profile.tess_spacing = [&] {
 | 
			
		||||
            const u32 raw{key.state.tessellation_spacing};
 | 
			
		||||
            switch (static_cast<Maxwell::TessellationSpacing>(raw)) {
 | 
			
		||||
            case Maxwell::TessellationSpacing::Equal:
 | 
			
		||||
                return Shader::TessSpacing::Equal;
 | 
			
		||||
            case Maxwell::TessellationSpacing::FractionalOdd:
 | 
			
		||||
                return Shader::TessSpacing::FractionalOdd;
 | 
			
		||||
            case Maxwell::TessellationSpacing::FractionalEven:
 | 
			
		||||
                return Shader::TessSpacing::FractionalEven;
 | 
			
		||||
            }
 | 
			
		||||
            UNREACHABLE();
 | 
			
		||||
            return Shader::TessSpacing::Equal;
 | 
			
		||||
        }();
 | 
			
		||||
        break;
 | 
			
		||||
    case Shader::Stage::Geometry:
 | 
			
		||||
        if (program.output_topology == Shader::OutputTopology::PointList) {
 | 
			
		||||
            profile.fixed_state_point_size = point_size;
 | 
			
		||||
        }
 | 
			
		||||
        if (key.state.xfb_enabled != 0) {
 | 
			
		||||
            profile.xfb_varyings = MakeTransformFeedbackVaryings(key);
 | 
			
		||||
        }
 | 
			
		||||
        profile.convert_depth_mode = gl_ndc;
 | 
			
		||||
        break;
 | 
			
		||||
    case Shader::Stage::Fragment:
 | 
			
		||||
        profile.alpha_test_func = MaxwellToCompareFunction(
 | 
			
		||||
            key.state.UnpackComparisonOp(key.state.alpha_test_func.Value()));
 | 
			
		||||
        profile.alpha_test_reference = Common::BitCast<float>(key.state.alpha_test_ref);
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    switch (key.state.topology) {
 | 
			
		||||
    case Maxwell::PrimitiveTopology::Points:
 | 
			
		||||
        profile.input_topology = Shader::InputTopology::Points;
 | 
			
		||||
        break;
 | 
			
		||||
    case Maxwell::PrimitiveTopology::Lines:
 | 
			
		||||
    case Maxwell::PrimitiveTopology::LineLoop:
 | 
			
		||||
    case Maxwell::PrimitiveTopology::LineStrip:
 | 
			
		||||
        profile.input_topology = Shader::InputTopology::Lines;
 | 
			
		||||
        break;
 | 
			
		||||
    case Maxwell::PrimitiveTopology::Triangles:
 | 
			
		||||
    case Maxwell::PrimitiveTopology::TriangleStrip:
 | 
			
		||||
    case Maxwell::PrimitiveTopology::TriangleFan:
 | 
			
		||||
    case Maxwell::PrimitiveTopology::Quads:
 | 
			
		||||
    case Maxwell::PrimitiveTopology::QuadStrip:
 | 
			
		||||
    case Maxwell::PrimitiveTopology::Polygon:
 | 
			
		||||
    case Maxwell::PrimitiveTopology::Patches:
 | 
			
		||||
        profile.input_topology = Shader::InputTopology::Triangles;
 | 
			
		||||
        break;
 | 
			
		||||
    case Maxwell::PrimitiveTopology::LinesAdjacency:
 | 
			
		||||
    case Maxwell::PrimitiveTopology::LineStripAdjacency:
 | 
			
		||||
        profile.input_topology = Shader::InputTopology::LinesAdjacency;
 | 
			
		||||
        break;
 | 
			
		||||
    case Maxwell::PrimitiveTopology::TrianglesAdjacency:
 | 
			
		||||
    case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
 | 
			
		||||
        profile.input_topology = Shader::InputTopology::TrianglesAdjacency;
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    profile.force_early_z = key.state.early_z != 0;
 | 
			
		||||
    profile.y_negate = key.state.y_negate != 0;
 | 
			
		||||
    return profile;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
 
 | 
			
		||||
@@ -129,9 +129,6 @@ private:
 | 
			
		||||
                                                           Shader::Environment& env,
 | 
			
		||||
                                                           bool build_in_parallel);
 | 
			
		||||
 | 
			
		||||
    Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key,
 | 
			
		||||
                                const Shader::IR::Program& program);
 | 
			
		||||
 | 
			
		||||
    const Device& device;
 | 
			
		||||
    VKScheduler& scheduler;
 | 
			
		||||
    DescriptorPool& descriptor_pool;
 | 
			
		||||
@@ -148,7 +145,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    ShaderPools main_pools;
 | 
			
		||||
 | 
			
		||||
    Shader::Profile base_profile;
 | 
			
		||||
    Shader::Profile profile;
 | 
			
		||||
    std::filesystem::path pipeline_cache_filename;
 | 
			
		||||
 | 
			
		||||
    Common::ThreadWorker workers;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user