shader_decode: Fixup clang-format
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		| @@ -54,7 +54,8 @@ u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, u32 pc) { | ||||
|             Operation(OperationCode::LogicalPick2, comparison_pair, Immediate(i)); | ||||
|         const Node predicate = Operation(combiner, comparison, second_pred); | ||||
|  | ||||
|         values[i] = Operation(OperationCode::Select, NO_PRECISE, predicate, true_value, false_value); | ||||
|         values[i] = | ||||
|             Operation(OperationCode::Select, NO_PRECISE, predicate, true_value, false_value); | ||||
|     } | ||||
|  | ||||
|     const Node value = Operation(OperationCode::UBitwiseOr, NO_PRECISE, values[0], values[1]); | ||||
|   | ||||
| @@ -35,7 +35,8 @@ u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) { | ||||
|     for (u64 pred = 0; pred < programmable_preds; ++pred) { | ||||
|         const Node shift = Immediate(1u << static_cast<u32>(pred)); | ||||
|  | ||||
|         const Node apply_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift); | ||||
|         const Node apply_compare = | ||||
|             Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift); | ||||
|         const Node condition = Operation(OperationCode::LogicalUEqual, apply_compare, Immediate(0)); | ||||
|  | ||||
|         const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift); | ||||
|   | ||||
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