gl_shader_cache: Add disk shader cache
This commit is contained in:
		@@ -140,7 +140,9 @@ void RasterizerOpenGL::SyncVertexInstances() {
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}
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					}
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void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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					void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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                                         const VideoCore::DiskResourceLoadCallback& callback) {}
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					                                         const VideoCore::DiskResourceLoadCallback& callback) {
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					    shader_cache.LoadDiskResources(title_id, stop_loading, callback);
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					}
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void RasterizerOpenGL::Clear() {
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					void RasterizerOpenGL::Clear() {
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    MICROPROFILE_SCOPE(OpenGL_Clears);
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					    MICROPROFILE_SCOPE(OpenGL_Clears);
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@@ -3,17 +3,19 @@
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// Refer to the license.txt file included.
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					// Refer to the license.txt file included.
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#include <atomic>
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					#include <atomic>
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					#include <fstream>
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#include <functional>
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					#include <functional>
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#include <mutex>
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					#include <mutex>
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#include <optional>
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#include <string>
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					#include <string>
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#include <thread>
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					#include <thread>
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#include <unordered_set>
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#include "common/alignment.h"
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					#include "common/alignment.h"
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#include "common/assert.h"
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					#include "common/assert.h"
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					#include "common/fs/fs.h"
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					#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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					#include "common/logging/log.h"
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#include "common/scope_exit.h"
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					#include "common/scope_exit.h"
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					#include "common/thread_worker.h"
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#include "core/core.h"
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					#include "core/core.h"
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#include "core/frontend/emu_window.h"
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					#include "core/frontend/emu_window.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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					#include "shader_recompiler/backend/glasm/emit_glasm.h"
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@@ -40,6 +42,8 @@ using Shader::Backend::GLASM::EmitGLASM;
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using Shader::Backend::SPIRV::EmitSPIRV;
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					using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Maxwell::TranslateProgram;
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					using Shader::Maxwell::TranslateProgram;
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using VideoCommon::ComputeEnvironment;
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					using VideoCommon::ComputeEnvironment;
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					using VideoCommon::FileEnvironment;
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					using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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					using VideoCommon::GraphicsEnvironment;
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template <typename Container>
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					template <typename Container>
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@@ -154,8 +158,6 @@ GLenum AssemblyStage(size_t stage_index) {
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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					Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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                                    const Shader::IR::Program& program) {
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					                                    const Shader::IR::Program& program) {
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    UNIMPLEMENTED_IF_MSG(key.xfb_enabled != 0, "Transform feedbacks");
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    Shader::RuntimeInfo info;
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					    Shader::RuntimeInfo info;
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    switch (program.stage) {
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					    switch (program.stage) {
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    case Shader::Stage::TessellationEval:
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					    case Shader::Stage::TessellationEval:
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@@ -282,6 +284,89 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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ShaderCache::~ShaderCache() = default;
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					ShaderCache::~ShaderCache() = default;
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					void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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					                                    const VideoCore::DiskResourceLoadCallback& callback) {
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					    if (title_id == 0) {
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					        return;
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					    }
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					    auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
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					    auto base_dir{shader_dir / "new_opengl"};
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					    auto transferable_dir{base_dir / "transferable"};
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					    auto precompiled_dir{base_dir / "precompiled"};
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					    if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
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					        !Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
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					        LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
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					        return;
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					    }
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					    shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id);
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					    struct Context {
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					        explicit Context(Core::Frontend::EmuWindow& emu_window)
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					            : gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
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					        std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
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					        Core::Frontend::GraphicsContext::Scoped scoped;
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					        ShaderPools pools;
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					    };
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					    Common::StatefulThreadWorker<Context> workers(
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					        std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder",
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					        [this] { return Context{emu_window}; });
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					    struct {
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					        std::mutex mutex;
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					        size_t total{0};
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					        size_t built{0};
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					        bool has_loaded{false};
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					    } state;
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					    const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
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					        ComputePipelineKey key;
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					        file.read(reinterpret_cast<char*>(&key), sizeof(key));
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					        workers.QueueWork(
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					            [this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
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					                ctx->pools.ReleaseContents();
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					                auto pipeline{CreateComputePipeline(ctx->pools, key, env, false)};
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					                std::lock_guard lock{state.mutex};
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					                compute_cache.emplace(key, std::move(pipeline));
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					                ++state.built;
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					                if (state.has_loaded) {
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					                    callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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					                }
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					            });
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					        ++state.total;
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					    }};
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					    const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
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					        GraphicsPipelineKey key;
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					        file.read(reinterpret_cast<char*>(&key), sizeof(key));
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					        workers.QueueWork(
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					            [this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
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					                boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
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					                for (auto& env : envs) {
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					                    env_ptrs.push_back(&env);
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					                }
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					                ctx->pools.ReleaseContents();
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					                auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
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					                std::lock_guard lock{state.mutex};
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					                graphics_cache.emplace(key, std::move(pipeline));
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					                ++state.built;
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					                if (state.has_loaded) {
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					                    callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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					                }
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					            });
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					        ++state.total;
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					    }};
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					    VideoCommon::LoadPipelines(stop_loading, shader_cache_filename, load_compute, load_graphics);
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					    std::unique_lock lock{state.mutex};
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					    callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
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					    state.has_loaded = true;
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					    lock.unlock();
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					    workers.WaitForRequests();
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					}
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GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
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					GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
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    if (!RefreshStages(graphics_key.unique_hashes)) {
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					    if (!RefreshStages(graphics_key.unique_hashes)) {
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        return nullptr;
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					        return nullptr;
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@@ -332,7 +417,18 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
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    GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
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					    GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
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    main_pools.ReleaseContents();
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					    main_pools.ReleaseContents();
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    return CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true);
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					    auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true)};
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					    if (shader_cache_filename.empty()) {
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					        return pipeline;
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					    }
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					    boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram> env_ptrs;
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					    for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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					        if (graphics_key.unique_hashes[index] != 0) {
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					            env_ptrs.push_back(&environments.envs[index]);
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					        }
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					    }
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					    VideoCommon::SerializePipeline(graphics_key, env_ptrs, shader_cache_filename);
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					    return pipeline;
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}
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					}
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std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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					std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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@@ -396,7 +492,12 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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    env.SetCachedSize(shader->size_bytes);
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					    env.SetCachedSize(shader->size_bytes);
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    main_pools.ReleaseContents();
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					    main_pools.ReleaseContents();
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    return CreateComputePipeline(main_pools, key, env, true);
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					    auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
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					    if (!shader_cache_filename.empty()) {
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					        VideoCommon::SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
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					                                       shader_cache_filename);
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					    }
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					    return pipeline;
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}
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					}
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std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools,
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					std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools,
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@@ -5,6 +5,8 @@
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#pragma once
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					#pragma once
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#include <array>
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					#include <array>
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					#include <filesystem>
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					#include <stop_token>
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#include <unordered_map>
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					#include <unordered_map>
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#include <glad/glad.h>
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					#include <glad/glad.h>
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@@ -23,10 +25,6 @@ namespace Tegra {
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class MemoryManager;
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					class MemoryManager;
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}
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					}
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namespace Core::Frontend {
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class EmuWindow;
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}
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namespace OpenGL {
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					namespace OpenGL {
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class Device;
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					class Device;
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@@ -55,6 +53,9 @@ public:
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                         ProgramManager& program_manager_, StateTracker& state_tracker_);
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					                         ProgramManager& program_manager_, StateTracker& state_tracker_);
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    ~ShaderCache();
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					    ~ShaderCache();
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					    void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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					                           const VideoCore::DiskResourceLoadCallback& callback);
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    [[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
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					    [[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
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    [[nodiscard]] ComputePipeline* CurrentComputePipeline();
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					    [[nodiscard]] ComputePipeline* CurrentComputePipeline();
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@@ -88,6 +89,7 @@ private:
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    std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
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					    std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
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    Shader::Profile profile;
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					    Shader::Profile profile;
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					    std::filesystem::path shader_cache_filename;
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};
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					};
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} // namespace OpenGL
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					} // namespace OpenGL
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