shader: Initial support for textures and TEX
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@@ -3,7 +3,7 @@
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#include <vector>
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#include "common/common_types.h"
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#include "environment.h"
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#include "shader_recompiler/environment.h"
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namespace Shader {
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@@ -14,6 +14,8 @@ public:
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u64 ReadInstruction(u32 offset) override;
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u32 TextureBoundBuffer() override;
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std::array<u32, 3> WorkgroupSize() override;
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private:
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