cmake: Remove yuzu_tester
We never ended up using yuzu_tester. Removing it saves code duplication with yuzu_cmd, and distribution size on prebuilt packages. For unit testing, we can use catch2 from guest code and dump the results to a file. Then execute yuzu from a script on ci if we want this to be automated.
This commit is contained in:
		| @@ -129,7 +129,6 @@ add_subdirectory(tests) | |||||||
|  |  | ||||||
| if (ENABLE_SDL2) | if (ENABLE_SDL2) | ||||||
|     add_subdirectory(yuzu_cmd) |     add_subdirectory(yuzu_cmd) | ||||||
|     add_subdirectory(yuzu_tester) |  | ||||||
| endif() | endif() | ||||||
|  |  | ||||||
| if (ENABLE_QT) | if (ENABLE_QT) | ||||||
|   | |||||||
| @@ -1,32 +0,0 @@ | |||||||
| set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules) |  | ||||||
|  |  | ||||||
| add_executable(yuzu-tester |  | ||||||
|     config.cpp |  | ||||||
|     config.h |  | ||||||
|     default_ini.h |  | ||||||
|     emu_window/emu_window_sdl2_hide.cpp |  | ||||||
|     emu_window/emu_window_sdl2_hide.h |  | ||||||
|     resource.h |  | ||||||
|     service/yuzutest.cpp |  | ||||||
|     service/yuzutest.h |  | ||||||
|     yuzu.cpp |  | ||||||
|     yuzu.rc |  | ||||||
| ) |  | ||||||
|  |  | ||||||
| create_target_directory_groups(yuzu-tester) |  | ||||||
|  |  | ||||||
| target_link_libraries(yuzu-tester PRIVATE common core input_common) |  | ||||||
| target_link_libraries(yuzu-tester PRIVATE inih glad) |  | ||||||
| if (MSVC) |  | ||||||
|     target_link_libraries(yuzu-tester PRIVATE getopt) |  | ||||||
| endif() |  | ||||||
| target_link_libraries(yuzu-tester PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads) |  | ||||||
|  |  | ||||||
| if(UNIX AND NOT APPLE) |  | ||||||
|     install(TARGETS yuzu-tester RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin") |  | ||||||
| endif() |  | ||||||
|  |  | ||||||
| if (MSVC) |  | ||||||
|     include(CopyYuzuSDLDeps) |  | ||||||
|     copy_yuzu_SDL_deps(yuzu-tester) |  | ||||||
| endif() |  | ||||||
| @@ -1,194 +0,0 @@ | |||||||
| // Copyright 2019 yuzu Emulator Project |  | ||||||
| // Licensed under GPLv2 or any later version |  | ||||||
| // Refer to the license.txt file included. |  | ||||||
|  |  | ||||||
| #include <memory> |  | ||||||
| #include <sstream> |  | ||||||
| #include <SDL.h> |  | ||||||
| #include <inih/cpp/INIReader.h> |  | ||||||
| #include "common/file_util.h" |  | ||||||
| #include "common/logging/log.h" |  | ||||||
| #include "common/param_package.h" |  | ||||||
| #include "core/hle/service/acc/profile_manager.h" |  | ||||||
| #include "core/settings.h" |  | ||||||
| #include "input_common/main.h" |  | ||||||
| #include "yuzu_tester/config.h" |  | ||||||
| #include "yuzu_tester/default_ini.h" |  | ||||||
|  |  | ||||||
| namespace FS = Common::FS; |  | ||||||
|  |  | ||||||
| Config::Config() { |  | ||||||
|     // TODO: Don't hardcode the path; let the frontend decide where to put the config files. |  | ||||||
|     sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-tester-config.ini"; |  | ||||||
|     sdl2_config = std::make_unique<INIReader>(sdl2_config_loc); |  | ||||||
|  |  | ||||||
|     Reload(); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| Config::~Config() = default; |  | ||||||
|  |  | ||||||
| bool Config::LoadINI(const std::string& default_contents, bool retry) { |  | ||||||
|     const char* location = this->sdl2_config_loc.c_str(); |  | ||||||
|     if (sdl2_config->ParseError() < 0) { |  | ||||||
|         if (retry) { |  | ||||||
|             LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); |  | ||||||
|             FS::CreateFullPath(location); |  | ||||||
|             FS::WriteStringToFile(true, default_contents, location); |  | ||||||
|             sdl2_config = std::make_unique<INIReader>(location); // Reopen file |  | ||||||
|  |  | ||||||
|             return LoadINI(default_contents, false); |  | ||||||
|         } |  | ||||||
|         LOG_ERROR(Config, "Failed."); |  | ||||||
|         return false; |  | ||||||
|     } |  | ||||||
|     LOG_INFO(Config, "Successfully loaded {}", location); |  | ||||||
|     return true; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Config::ReadValues() { |  | ||||||
|     // Controls |  | ||||||
|     for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { |  | ||||||
|         for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { |  | ||||||
|             Settings::values.players.GetValue()[p].buttons[i] = ""; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { |  | ||||||
|             Settings::values.players.GetValue()[p].analogs[i] = ""; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     Settings::values.mouse_enabled = false; |  | ||||||
|     for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { |  | ||||||
|         Settings::values.mouse_buttons[i] = ""; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     Settings::values.motion_device = ""; |  | ||||||
|  |  | ||||||
|     Settings::values.keyboard_enabled = false; |  | ||||||
|  |  | ||||||
|     Settings::values.debug_pad_enabled = false; |  | ||||||
|     for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { |  | ||||||
|         Settings::values.debug_pad_buttons[i] = ""; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { |  | ||||||
|         Settings::values.debug_pad_analogs[i] = ""; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     Settings::values.vibration_enabled.SetValue(true); |  | ||||||
|     Settings::values.enable_accurate_vibrations.SetValue(false); |  | ||||||
|     Settings::values.motion_enabled.SetValue(true); |  | ||||||
|     Settings::values.touchscreen.enabled = ""; |  | ||||||
|     Settings::values.touchscreen.device = ""; |  | ||||||
|     Settings::values.touchscreen.finger = 0; |  | ||||||
|     Settings::values.touchscreen.rotation_angle = 0; |  | ||||||
|     Settings::values.touchscreen.diameter_x = 15; |  | ||||||
|     Settings::values.touchscreen.diameter_y = 15; |  | ||||||
|  |  | ||||||
|     Settings::values.use_docked_mode.SetValue( |  | ||||||
|         sdl2_config->GetBoolean("Controls", "use_docked_mode", true)); |  | ||||||
|  |  | ||||||
|     // Data Storage |  | ||||||
|     Settings::values.use_virtual_sd = |  | ||||||
|         sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); |  | ||||||
|     FS::GetUserPath(Common::FS::UserPath::NANDDir, |  | ||||||
|                     sdl2_config->Get("Data Storage", "nand_directory", |  | ||||||
|                                      Common::FS::GetUserPath(Common::FS::UserPath::NANDDir))); |  | ||||||
|     FS::GetUserPath(Common::FS::UserPath::SDMCDir, |  | ||||||
|                     sdl2_config->Get("Data Storage", "sdmc_directory", |  | ||||||
|                                      Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir))); |  | ||||||
|  |  | ||||||
|     // System |  | ||||||
|     Settings::values.current_user = std::clamp<int>( |  | ||||||
|         sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); |  | ||||||
|  |  | ||||||
|     const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); |  | ||||||
|     if (rng_seed_enabled) { |  | ||||||
|         Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0)); |  | ||||||
|     } else { |  | ||||||
|         Settings::values.rng_seed.SetValue(std::nullopt); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); |  | ||||||
|     if (custom_rtc_enabled) { |  | ||||||
|         Settings::values.custom_rtc.SetValue( |  | ||||||
|             std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0))); |  | ||||||
|     } else { |  | ||||||
|         Settings::values.custom_rtc.SetValue(std::nullopt); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     // Core |  | ||||||
|     Settings::values.use_multi_core.SetValue( |  | ||||||
|         sdl2_config->GetBoolean("Core", "use_multi_core", false)); |  | ||||||
|  |  | ||||||
|     // Renderer |  | ||||||
|     Settings::values.aspect_ratio.SetValue( |  | ||||||
|         static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0))); |  | ||||||
|     Settings::values.max_anisotropy.SetValue( |  | ||||||
|         static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0))); |  | ||||||
|     Settings::values.use_frame_limit.SetValue(false); |  | ||||||
|     Settings::values.frame_limit.SetValue(100); |  | ||||||
|     Settings::values.use_disk_shader_cache.SetValue( |  | ||||||
|         sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); |  | ||||||
|     const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); |  | ||||||
|     Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); |  | ||||||
|     Settings::values.use_asynchronous_gpu_emulation.SetValue( |  | ||||||
|         sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false)); |  | ||||||
|     Settings::values.use_fast_gpu_time.SetValue( |  | ||||||
|         sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); |  | ||||||
|  |  | ||||||
|     Settings::values.bg_red.SetValue( |  | ||||||
|         static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0))); |  | ||||||
|     Settings::values.bg_green.SetValue( |  | ||||||
|         static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0))); |  | ||||||
|     Settings::values.bg_blue.SetValue( |  | ||||||
|         static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0))); |  | ||||||
|  |  | ||||||
|     // Audio |  | ||||||
|     Settings::values.sink_id = "null"; |  | ||||||
|     Settings::values.enable_audio_stretching.SetValue(false); |  | ||||||
|     Settings::values.audio_device_id = "auto"; |  | ||||||
|     Settings::values.volume.SetValue(0); |  | ||||||
|  |  | ||||||
|     Settings::values.language_index.SetValue( |  | ||||||
|         sdl2_config->GetInteger("System", "language_index", 1)); |  | ||||||
|  |  | ||||||
|     // Miscellaneous |  | ||||||
|     Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); |  | ||||||
|     Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false); |  | ||||||
|  |  | ||||||
|     // Debugging |  | ||||||
|     Settings::values.program_args = ""; |  | ||||||
|     Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false); |  | ||||||
|     Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false); |  | ||||||
|  |  | ||||||
|     const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); |  | ||||||
|     std::stringstream ss(title_list); |  | ||||||
|     std::string line; |  | ||||||
|     while (std::getline(ss, line, '|')) { |  | ||||||
|         const auto title_id = std::stoul(line, nullptr, 16); |  | ||||||
|         const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, ""); |  | ||||||
|  |  | ||||||
|         std::stringstream inner_ss(disabled_list); |  | ||||||
|         std::string inner_line; |  | ||||||
|         std::vector<std::string> out; |  | ||||||
|         while (std::getline(inner_ss, inner_line, '|')) { |  | ||||||
|             out.push_back(inner_line); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         Settings::values.disabled_addons.insert_or_assign(title_id, out); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     // Web Service |  | ||||||
|     Settings::values.enable_telemetry = |  | ||||||
|         sdl2_config->GetBoolean("WebService", "enable_telemetry", true); |  | ||||||
|     Settings::values.web_api_url = |  | ||||||
|         sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org"); |  | ||||||
|     Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", ""); |  | ||||||
|     Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", ""); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Config::Reload() { |  | ||||||
|     LoadINI(DefaultINI::sdl2_config_file); |  | ||||||
|     ReadValues(); |  | ||||||
| } |  | ||||||
| @@ -1,24 +0,0 @@ | |||||||
| // Copyright 2019 yuzu Emulator Project |  | ||||||
| // Licensed under GPLv2 or any later version |  | ||||||
| // Refer to the license.txt file included. |  | ||||||
|  |  | ||||||
| #pragma once |  | ||||||
|  |  | ||||||
| #include <memory> |  | ||||||
| #include <string> |  | ||||||
|  |  | ||||||
| class INIReader; |  | ||||||
|  |  | ||||||
| class Config { |  | ||||||
|     std::unique_ptr<INIReader> sdl2_config; |  | ||||||
|     std::string sdl2_config_loc; |  | ||||||
|  |  | ||||||
|     bool LoadINI(const std::string& default_contents = "", bool retry = true); |  | ||||||
|     void ReadValues(); |  | ||||||
|  |  | ||||||
| public: |  | ||||||
|     Config(); |  | ||||||
|     ~Config(); |  | ||||||
|  |  | ||||||
|     void Reload(); |  | ||||||
| }; |  | ||||||
| @@ -1,182 +0,0 @@ | |||||||
| // Copyright 2019 yuzu Emulator Project |  | ||||||
| // Licensed under GPLv2 or any later version |  | ||||||
| // Refer to the license.txt file included. |  | ||||||
|  |  | ||||||
| #pragma once |  | ||||||
|  |  | ||||||
| namespace DefaultINI { |  | ||||||
|  |  | ||||||
| const char* sdl2_config_file = R"( |  | ||||||
| [Core] |  | ||||||
| # Whether to use multi-core for CPU emulation |  | ||||||
| # 0 (default): Disabled, 1: Enabled |  | ||||||
| use_multi_core= |  | ||||||
|  |  | ||||||
| [Cpu] |  | ||||||
| # Enable inline page tables optimization (faster guest memory access) |  | ||||||
| # 0: Disabled, 1 (default): Enabled |  | ||||||
| cpuopt_page_tables = |  | ||||||
|  |  | ||||||
| # Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps) |  | ||||||
| # 0: Disabled, 1 (default): Enabled |  | ||||||
| cpuopt_block_linking = |  | ||||||
|  |  | ||||||
| # Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns) |  | ||||||
| # 0: Disabled, 1 (default): Enabled |  | ||||||
| cpuopt_return_stack_buffer = |  | ||||||
|  |  | ||||||
| # Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture) |  | ||||||
| # 0: Disabled, 1 (default): Enabled |  | ||||||
| cpuopt_fast_dispatcher = |  | ||||||
|  |  | ||||||
| # Enable context elimination CPU Optimization (reduce host memory use for guest context) |  | ||||||
| # 0: Disabled, 1 (default): Enabled |  | ||||||
| cpuopt_context_elimination = |  | ||||||
|  |  | ||||||
| # Enable constant propagation CPU optimization (basic IR optimization) |  | ||||||
| # 0: Disabled, 1 (default): Enabled |  | ||||||
| cpuopt_const_prop = |  | ||||||
|  |  | ||||||
| # Enable miscellaneous CPU optimizations (basic IR optimization) |  | ||||||
| # 0: Disabled, 1 (default): Enabled |  | ||||||
| cpuopt_misc_ir = |  | ||||||
|  |  | ||||||
| # Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access) |  | ||||||
| # 0: Disabled, 1 (default): Enabled |  | ||||||
| cpuopt_reduce_misalign_checks = |  | ||||||
|  |  | ||||||
| [Renderer] |  | ||||||
| # Whether to use software or hardware rendering. |  | ||||||
| # 0: Software, 1 (default): Hardware |  | ||||||
| use_hw_renderer = |  | ||||||
|  |  | ||||||
| # Whether to use the Just-In-Time (JIT) compiler for shader emulation |  | ||||||
| # 0: Interpreter (slow), 1 (default): JIT (fast) |  | ||||||
| use_shader_jit = |  | ||||||
|  |  | ||||||
| # Aspect ratio |  | ||||||
| # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window |  | ||||||
| aspect_ratio = |  | ||||||
|  |  | ||||||
| # Anisotropic filtering |  | ||||||
| # 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x |  | ||||||
| max_anisotropy = |  | ||||||
|  |  | ||||||
| # Whether to enable V-Sync (caps the framerate at 60FPS) or not. |  | ||||||
| # 0 (default): Off, 1: On |  | ||||||
| use_vsync = |  | ||||||
|  |  | ||||||
| # Whether to use disk based shader cache |  | ||||||
| # 0 (default): Off, 1 : On |  | ||||||
| use_disk_shader_cache = |  | ||||||
|  |  | ||||||
| # Whether to use accurate GPU emulation |  | ||||||
| # 0 (default): Off (fast), 1 : On (slow) |  | ||||||
| use_accurate_gpu_emulation = |  | ||||||
|  |  | ||||||
| # Whether to use asynchronous GPU emulation |  | ||||||
| # 0 : Off (slow), 1 (default): On (fast) |  | ||||||
| use_asynchronous_gpu_emulation = |  | ||||||
|  |  | ||||||
| # The clear color for the renderer. What shows up on the sides of the bottom screen. |  | ||||||
| # Must be in range of 0.0-1.0. Defaults to 1.0 for all. |  | ||||||
| bg_red = |  | ||||||
| bg_blue = |  | ||||||
| bg_green = |  | ||||||
|  |  | ||||||
| [Layout] |  | ||||||
| # Layout for the screen inside the render window. |  | ||||||
| # 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen |  | ||||||
| layout_option = |  | ||||||
|  |  | ||||||
| # Toggle custom layout (using the settings below) on or off. |  | ||||||
| # 0 (default): Off, 1: On |  | ||||||
| custom_layout = |  | ||||||
|  |  | ||||||
| # Screen placement when using Custom layout option |  | ||||||
| # 0x, 0y is the top left corner of the render window. |  | ||||||
| custom_top_left = |  | ||||||
| custom_top_top = |  | ||||||
| custom_top_right = |  | ||||||
| custom_top_bottom = |  | ||||||
| custom_bottom_left = |  | ||||||
| custom_bottom_top = |  | ||||||
| custom_bottom_right = |  | ||||||
| custom_bottom_bottom = |  | ||||||
|  |  | ||||||
| # Swaps the prominent screen with the other screen. |  | ||||||
| # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. |  | ||||||
| # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent |  | ||||||
| swap_screen = |  | ||||||
|  |  | ||||||
| [Data Storage] |  | ||||||
| # Whether to create a virtual SD card. |  | ||||||
| # 1 (default): Yes, 0: No |  | ||||||
| use_virtual_sd = |  | ||||||
|  |  | ||||||
| [System] |  | ||||||
| # Whether the system is docked |  | ||||||
| # 1 (default): Yes, 0: No |  | ||||||
| use_docked_mode = |  | ||||||
|  |  | ||||||
| # Allow the use of NFC in games |  | ||||||
| # 1 (default): Yes, 0 : No |  | ||||||
| enable_nfc = |  | ||||||
|  |  | ||||||
| # Sets the seed for the RNG generator built into the switch |  | ||||||
| # rng_seed will be ignored and randomly generated if rng_seed_enabled is false |  | ||||||
| rng_seed_enabled = |  | ||||||
| rng_seed = |  | ||||||
|  |  | ||||||
| # Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service |  | ||||||
| # This will auto-increment, with the time set being the time the game is started |  | ||||||
| # This override will only occur if custom_rtc_enabled is true, otherwise the current time is used |  | ||||||
| custom_rtc_enabled = |  | ||||||
| custom_rtc = |  | ||||||
|  |  | ||||||
| # Sets the account username, max length is 32 characters |  | ||||||
| # yuzu (default) |  | ||||||
| username = yuzu |  | ||||||
|  |  | ||||||
| # Sets the systems language index |  | ||||||
| # 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, |  | ||||||
| # 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, |  | ||||||
| # 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese |  | ||||||
| language_index = |  | ||||||
|  |  | ||||||
| # The system region that yuzu will use during emulation |  | ||||||
| # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan |  | ||||||
| region_value = |  | ||||||
|  |  | ||||||
| [Miscellaneous] |  | ||||||
| # A filter which removes logs below a certain logging level. |  | ||||||
| # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical |  | ||||||
| log_filter = *:Trace |  | ||||||
|  |  | ||||||
| [Debugging] |  | ||||||
| # Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring |  | ||||||
| program_args= |  | ||||||
| # Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them |  | ||||||
| dump_exefs=false |  | ||||||
| # Determines whether or not yuzu will dump all NSOs it attempts to load while loading them |  | ||||||
| dump_nso=false |  | ||||||
|  |  | ||||||
| [WebService] |  | ||||||
| # Whether or not to enable telemetry |  | ||||||
| # 0: No, 1 (default): Yes |  | ||||||
| enable_telemetry = |  | ||||||
| # URL for Web API |  | ||||||
| web_api_url = https://api.yuzu-emu.org |  | ||||||
| # Username and token for yuzu Web Service |  | ||||||
| # See https://profile.yuzu-emu.org/ for more info |  | ||||||
| yuzu_username = |  | ||||||
| yuzu_token = |  | ||||||
|  |  | ||||||
| [AddOns] |  | ||||||
| # Used to disable add-ons |  | ||||||
| # List of title IDs of games that will have add-ons disabled (separated by '|'): |  | ||||||
| title_ids = |  | ||||||
| # For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') |  | ||||||
| # e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey |  | ||||||
| )"; |  | ||||||
| } |  | ||||||
| @@ -1,146 +0,0 @@ | |||||||
| // Copyright 2019 yuzu Emulator Project |  | ||||||
| // Licensed under GPLv2 or any later version |  | ||||||
| // Refer to the license.txt file included. |  | ||||||
|  |  | ||||||
| #include <algorithm> |  | ||||||
| #include <cstdlib> |  | ||||||
| #include <string> |  | ||||||
|  |  | ||||||
| #include <fmt/format.h> |  | ||||||
|  |  | ||||||
| #define SDL_MAIN_HANDLED |  | ||||||
| #include <SDL.h> |  | ||||||
|  |  | ||||||
| #include <glad/glad.h> |  | ||||||
|  |  | ||||||
| #include "common/logging/log.h" |  | ||||||
| #include "common/scm_rev.h" |  | ||||||
| #include "core/settings.h" |  | ||||||
| #include "input_common/main.h" |  | ||||||
| #include "yuzu_tester/emu_window/emu_window_sdl2_hide.h" |  | ||||||
|  |  | ||||||
| bool EmuWindow_SDL2_Hide::SupportsRequiredGLExtensions() { |  | ||||||
|     std::vector<std::string> unsupported_ext; |  | ||||||
|  |  | ||||||
|     if (!GLAD_GL_ARB_direct_state_access) |  | ||||||
|         unsupported_ext.push_back("ARB_direct_state_access"); |  | ||||||
|     if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) |  | ||||||
|         unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev"); |  | ||||||
|     if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) |  | ||||||
|         unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); |  | ||||||
|     if (!GLAD_GL_ARB_multi_bind) |  | ||||||
|         unsupported_ext.push_back("ARB_multi_bind"); |  | ||||||
|  |  | ||||||
|     // Extensions required to support some texture formats. |  | ||||||
|     if (!GLAD_GL_EXT_texture_compression_s3tc) |  | ||||||
|         unsupported_ext.push_back("EXT_texture_compression_s3tc"); |  | ||||||
|     if (!GLAD_GL_ARB_texture_compression_rgtc) |  | ||||||
|         unsupported_ext.push_back("ARB_texture_compression_rgtc"); |  | ||||||
|     if (!GLAD_GL_ARB_depth_buffer_float) |  | ||||||
|         unsupported_ext.push_back("ARB_depth_buffer_float"); |  | ||||||
|  |  | ||||||
|     for (const std::string& ext : unsupported_ext) |  | ||||||
|         LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext); |  | ||||||
|  |  | ||||||
|     return unsupported_ext.empty(); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() { |  | ||||||
|     // Initialize the window |  | ||||||
|     if (SDL_Init(SDL_INIT_VIDEO) < 0) { |  | ||||||
|         LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); |  | ||||||
|         exit(1); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     input_subsystem->Initialize(); |  | ||||||
|  |  | ||||||
|     SDL_SetMainReady(); |  | ||||||
|  |  | ||||||
|     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); |  | ||||||
|     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); |  | ||||||
|     SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |  | ||||||
|     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |  | ||||||
|     SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); |  | ||||||
|     SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); |  | ||||||
|     SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); |  | ||||||
|     SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); |  | ||||||
|  |  | ||||||
|     std::string window_title = fmt::format("yuzu-tester {} | {}-{}", Common::g_build_fullname, |  | ||||||
|                                            Common::g_scm_branch, Common::g_scm_desc); |  | ||||||
|     render_window = SDL_CreateWindow(window_title.c_str(), |  | ||||||
|                                      SDL_WINDOWPOS_UNDEFINED, // x position |  | ||||||
|                                      SDL_WINDOWPOS_UNDEFINED, // y position |  | ||||||
|                                      Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, |  | ||||||
|                                      SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | |  | ||||||
|                                          SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN); |  | ||||||
|  |  | ||||||
|     if (render_window == nullptr) { |  | ||||||
|         LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError()); |  | ||||||
|         exit(1); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     gl_context = SDL_GL_CreateContext(render_window); |  | ||||||
|  |  | ||||||
|     if (gl_context == nullptr) { |  | ||||||
|         LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError()); |  | ||||||
|         exit(1); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) { |  | ||||||
|         LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError()); |  | ||||||
|         exit(1); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     if (!SupportsRequiredGLExtensions()) { |  | ||||||
|         LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting..."); |  | ||||||
|         exit(1); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     SDL_PumpEvents(); |  | ||||||
|     SDL_GL_SetSwapInterval(false); |  | ||||||
|     LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname, |  | ||||||
|              Common::g_scm_branch, Common::g_scm_desc); |  | ||||||
|     Settings::LogSettings(); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() { |  | ||||||
|     input_subsystem->Shutdown(); |  | ||||||
|     SDL_GL_DeleteContext(gl_context); |  | ||||||
|     SDL_Quit(); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| bool EmuWindow_SDL2_Hide::IsShown() const { |  | ||||||
|     return false; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| class SDLGLContext : public Core::Frontend::GraphicsContext { |  | ||||||
| public: |  | ||||||
|     explicit SDLGLContext() { |  | ||||||
|         // create a hidden window to make the shared context against |  | ||||||
|         window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, |  | ||||||
|                                   SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); |  | ||||||
|         context = SDL_GL_CreateContext(window); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     ~SDLGLContext() { |  | ||||||
|         DoneCurrent(); |  | ||||||
|         SDL_GL_DeleteContext(context); |  | ||||||
|         SDL_DestroyWindow(window); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     void MakeCurrent() override { |  | ||||||
|         SDL_GL_MakeCurrent(window, context); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     void DoneCurrent() override { |  | ||||||
|         SDL_GL_MakeCurrent(window, nullptr); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
| private: |  | ||||||
|     SDL_Window* window; |  | ||||||
|     SDL_GLContext context; |  | ||||||
| }; |  | ||||||
|  |  | ||||||
| std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Hide::CreateSharedContext() const { |  | ||||||
|     return std::make_unique<SDLGLContext>(); |  | ||||||
| } |  | ||||||
| @@ -1,37 +0,0 @@ | |||||||
| // Copyright 2019 yuzu Emulator Project |  | ||||||
| // Licensed under GPLv2 or any later version |  | ||||||
| // Refer to the license.txt file included. |  | ||||||
|  |  | ||||||
| #pragma once |  | ||||||
|  |  | ||||||
| #include "core/frontend/emu_window.h" |  | ||||||
|  |  | ||||||
| struct SDL_Window; |  | ||||||
|  |  | ||||||
| namespace InputCommon { |  | ||||||
| class InputSubsystem; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow { |  | ||||||
| public: |  | ||||||
|     explicit EmuWindow_SDL2_Hide(); |  | ||||||
|     ~EmuWindow_SDL2_Hide(); |  | ||||||
|  |  | ||||||
|     /// Whether the screen is being shown or not. |  | ||||||
|     bool IsShown() const override; |  | ||||||
|  |  | ||||||
|     std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; |  | ||||||
|  |  | ||||||
| private: |  | ||||||
|     /// Whether the GPU and driver supports the OpenGL extension required |  | ||||||
|     bool SupportsRequiredGLExtensions(); |  | ||||||
|  |  | ||||||
|     std::unique_ptr<InputCommon::InputSubsystem> input_subsystem; |  | ||||||
|  |  | ||||||
|     /// Internal SDL2 render window |  | ||||||
|     SDL_Window* render_window; |  | ||||||
|  |  | ||||||
|     using SDL_GLContext = void*; |  | ||||||
|     /// The OpenGL context associated with the window |  | ||||||
|     SDL_GLContext gl_context; |  | ||||||
| }; |  | ||||||
| @@ -1,16 +0,0 @@ | |||||||
| //{{NO_DEPENDENCIES}} |  | ||||||
| // Microsoft Visual C++ generated include file. |  | ||||||
| // Used by pcafe.rc |  | ||||||
| // |  | ||||||
| #define IDI_ICON3 103 |  | ||||||
|  |  | ||||||
| // Next default values for new objects |  | ||||||
| // |  | ||||||
| #ifdef APSTUDIO_INVOKED |  | ||||||
| #ifndef APSTUDIO_READONLY_SYMBOLS |  | ||||||
| #define _APS_NEXT_RESOURCE_VALUE 105 |  | ||||||
| #define _APS_NEXT_COMMAND_VALUE 40001 |  | ||||||
| #define _APS_NEXT_CONTROL_VALUE 1001 |  | ||||||
| #define _APS_NEXT_SYMED_VALUE 101 |  | ||||||
| #endif |  | ||||||
| #endif |  | ||||||
| @@ -1,115 +0,0 @@ | |||||||
| // Copyright 2019 yuzu Emulator Project |  | ||||||
| // Licensed under GPLv2 or any later version |  | ||||||
| // Refer to the license.txt file included. |  | ||||||
|  |  | ||||||
| #include <memory> |  | ||||||
| #include "common/string_util.h" |  | ||||||
| #include "core/core.h" |  | ||||||
| #include "core/hle/ipc_helpers.h" |  | ||||||
| #include "core/hle/service/service.h" |  | ||||||
| #include "core/hle/service/sm/sm.h" |  | ||||||
| #include "yuzu_tester/service/yuzutest.h" |  | ||||||
|  |  | ||||||
| namespace Service::Yuzu { |  | ||||||
|  |  | ||||||
| constexpr u64 SERVICE_VERSION = 0x00000002; |  | ||||||
|  |  | ||||||
| class YuzuTest final : public ServiceFramework<YuzuTest> { |  | ||||||
| public: |  | ||||||
|     explicit YuzuTest(Core::System& system_, std::string data_, |  | ||||||
|                       std::function<void(std::vector<TestResult>)> finish_callback_) |  | ||||||
|         : ServiceFramework{system_, "yuzutest"}, data{std::move(data_)}, finish_callback{std::move( |  | ||||||
|                                                                              finish_callback_)} { |  | ||||||
|         static const FunctionInfo functions[] = { |  | ||||||
|             {0, &YuzuTest::Initialize, "Initialize"}, |  | ||||||
|             {1, &YuzuTest::GetServiceVersion, "GetServiceVersion"}, |  | ||||||
|             {2, &YuzuTest::GetData, "GetData"}, |  | ||||||
|             {10, &YuzuTest::StartIndividual, "StartIndividual"}, |  | ||||||
|             {20, &YuzuTest::FinishIndividual, "FinishIndividual"}, |  | ||||||
|             {100, &YuzuTest::ExitProgram, "ExitProgram"}, |  | ||||||
|         }; |  | ||||||
|  |  | ||||||
|         RegisterHandlers(functions); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
| private: |  | ||||||
|     void Initialize(Kernel::HLERequestContext& ctx) { |  | ||||||
|         LOG_DEBUG(Frontend, "called"); |  | ||||||
|         IPC::ResponseBuilder rb{ctx, 2}; |  | ||||||
|         rb.Push(RESULT_SUCCESS); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     void GetServiceVersion(Kernel::HLERequestContext& ctx) { |  | ||||||
|         LOG_DEBUG(Frontend, "called"); |  | ||||||
|         IPC::ResponseBuilder rb{ctx, 4}; |  | ||||||
|         rb.Push(RESULT_SUCCESS); |  | ||||||
|         rb.Push(SERVICE_VERSION); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     void GetData(Kernel::HLERequestContext& ctx) { |  | ||||||
|         LOG_DEBUG(Frontend, "called"); |  | ||||||
|         const auto size = ctx.GetWriteBufferSize(); |  | ||||||
|         const auto write_size = std::min(size, data.size()); |  | ||||||
|         ctx.WriteBuffer(data.data(), write_size); |  | ||||||
|  |  | ||||||
|         IPC::ResponseBuilder rb{ctx, 3}; |  | ||||||
|         rb.Push(RESULT_SUCCESS); |  | ||||||
|         rb.Push<u32>(static_cast<u32>(write_size)); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     void StartIndividual(Kernel::HLERequestContext& ctx) { |  | ||||||
|         const auto name_raw = ctx.ReadBuffer(); |  | ||||||
|  |  | ||||||
|         const auto name = Common::StringFromFixedZeroTerminatedBuffer( |  | ||||||
|             reinterpret_cast<const char*>(name_raw.data()), name_raw.size()); |  | ||||||
|  |  | ||||||
|         LOG_DEBUG(Frontend, "called, name={}", name); |  | ||||||
|  |  | ||||||
|         IPC::ResponseBuilder rb{ctx, 2}; |  | ||||||
|         rb.Push(RESULT_SUCCESS); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     void FinishIndividual(Kernel::HLERequestContext& ctx) { |  | ||||||
|         IPC::RequestParser rp{ctx}; |  | ||||||
|  |  | ||||||
|         const auto code = rp.PopRaw<u32>(); |  | ||||||
|  |  | ||||||
|         const auto result_data_raw = ctx.ReadBuffer(); |  | ||||||
|         const auto test_name_raw = ctx.ReadBuffer(1); |  | ||||||
|  |  | ||||||
|         const auto data = Common::StringFromFixedZeroTerminatedBuffer( |  | ||||||
|             reinterpret_cast<const char*>(result_data_raw.data()), result_data_raw.size()); |  | ||||||
|         const auto test_name = Common::StringFromFixedZeroTerminatedBuffer( |  | ||||||
|             reinterpret_cast<const char*>(test_name_raw.data()), test_name_raw.size()); |  | ||||||
|  |  | ||||||
|         LOG_INFO(Frontend, "called, result_code={:08X}, data={}, name={}", code, data, test_name); |  | ||||||
|  |  | ||||||
|         results.push_back({code, data, test_name}); |  | ||||||
|  |  | ||||||
|         IPC::ResponseBuilder rb{ctx, 2}; |  | ||||||
|         rb.Push(RESULT_SUCCESS); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     void ExitProgram(Kernel::HLERequestContext& ctx) { |  | ||||||
|         LOG_DEBUG(Frontend, "called"); |  | ||||||
|  |  | ||||||
|         IPC::ResponseBuilder rb{ctx, 2}; |  | ||||||
|         rb.Push(RESULT_SUCCESS); |  | ||||||
|  |  | ||||||
|         finish_callback(std::move(results)); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     std::string data; |  | ||||||
|  |  | ||||||
|     std::vector<TestResult> results; |  | ||||||
|     std::function<void(std::vector<TestResult>)> finish_callback; |  | ||||||
| }; |  | ||||||
|  |  | ||||||
| void InstallInterfaces(Core::System& system, std::string data, |  | ||||||
|                        std::function<void(std::vector<TestResult>)> finish_callback) { |  | ||||||
|     auto& sm = system.ServiceManager(); |  | ||||||
|     std::make_shared<YuzuTest>(system, std::move(data), std::move(finish_callback)) |  | ||||||
|         ->InstallAsService(sm); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| } // namespace Service::Yuzu |  | ||||||
| @@ -1,25 +0,0 @@ | |||||||
| // Copyright 2019 yuzu Emulator Project |  | ||||||
| // Licensed under GPLv2 or any later version |  | ||||||
| // Refer to the license.txt file included. |  | ||||||
|  |  | ||||||
| #pragma once |  | ||||||
|  |  | ||||||
| #include <functional> |  | ||||||
| #include <string> |  | ||||||
|  |  | ||||||
| namespace Core { |  | ||||||
| class System; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| namespace Service::Yuzu { |  | ||||||
|  |  | ||||||
| struct TestResult { |  | ||||||
|     u32 code; |  | ||||||
|     std::string data; |  | ||||||
|     std::string name; |  | ||||||
| }; |  | ||||||
|  |  | ||||||
| void InstallInterfaces(Core::System& system, std::string data, |  | ||||||
|                        std::function<void(std::vector<TestResult>)> finish_callback); |  | ||||||
|  |  | ||||||
| } // namespace Service::Yuzu |  | ||||||
| @@ -1,268 +0,0 @@ | |||||||
| // Copyright 2019 yuzu Emulator Project |  | ||||||
| // Licensed under GPLv2 or any later version |  | ||||||
| // Refer to the license.txt file included. |  | ||||||
|  |  | ||||||
| #include <chrono> |  | ||||||
| #include <iostream> |  | ||||||
| #include <memory> |  | ||||||
| #include <string> |  | ||||||
| #include <thread> |  | ||||||
|  |  | ||||||
| #include <fmt/ostream.h> |  | ||||||
|  |  | ||||||
| #include "common/common_paths.h" |  | ||||||
| #include "common/detached_tasks.h" |  | ||||||
| #include "common/file_util.h" |  | ||||||
| #include "common/logging/backend.h" |  | ||||||
| #include "common/logging/filter.h" |  | ||||||
| #include "common/logging/log.h" |  | ||||||
| #include "common/microprofile.h" |  | ||||||
| #include "common/scm_rev.h" |  | ||||||
| #include "common/scope_exit.h" |  | ||||||
| #include "common/string_util.h" |  | ||||||
| #include "common/telemetry.h" |  | ||||||
| #include "core/core.h" |  | ||||||
| #include "core/crypto/key_manager.h" |  | ||||||
| #include "core/file_sys/registered_cache.h" |  | ||||||
| #include "core/file_sys/vfs_real.h" |  | ||||||
| #include "core/hle/service/filesystem/filesystem.h" |  | ||||||
| #include "core/loader/loader.h" |  | ||||||
| #include "core/settings.h" |  | ||||||
| #include "core/telemetry_session.h" |  | ||||||
| #include "video_core/renderer_base.h" |  | ||||||
| #include "yuzu_tester/config.h" |  | ||||||
| #include "yuzu_tester/emu_window/emu_window_sdl2_hide.h" |  | ||||||
| #include "yuzu_tester/service/yuzutest.h" |  | ||||||
|  |  | ||||||
| #ifdef _WIN32 |  | ||||||
| // windows.h needs to be included before shellapi.h |  | ||||||
| #include <windows.h> |  | ||||||
|  |  | ||||||
| #include <shellapi.h> |  | ||||||
| #endif |  | ||||||
|  |  | ||||||
| #undef _UNICODE |  | ||||||
| #include <getopt.h> |  | ||||||
| #ifndef _MSC_VER |  | ||||||
| #include <unistd.h> |  | ||||||
| #endif |  | ||||||
|  |  | ||||||
| #ifdef _WIN32 |  | ||||||
| extern "C" { |  | ||||||
| // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable |  | ||||||
| // graphics |  | ||||||
| __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; |  | ||||||
| __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; |  | ||||||
| } |  | ||||||
| #endif |  | ||||||
|  |  | ||||||
| static void PrintHelp(const char* argv0) { |  | ||||||
|     std::cout << "Usage: " << argv0 |  | ||||||
|               << " [options] <filename>\n" |  | ||||||
|                  "-h, --help            Display this help and exit\n" |  | ||||||
|                  "-v, --version         Output version information and exit\n" |  | ||||||
|                  "-d, --datastring      Pass following string as data to test service command #2\n" |  | ||||||
|                  "-l, --log             Log to console in addition to file (will log to file only " |  | ||||||
|                  "by default)\n"; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| static void PrintVersion() { |  | ||||||
|     std::cout << "yuzu [Test Utility] " << Common::g_scm_branch << " " << Common::g_scm_desc |  | ||||||
|               << std::endl; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| static void InitializeLogging(bool console) { |  | ||||||
|     Log::Filter log_filter(Log::Level::Debug); |  | ||||||
|     log_filter.ParseFilterString(Settings::values.log_filter); |  | ||||||
|     Log::SetGlobalFilter(log_filter); |  | ||||||
|  |  | ||||||
|     if (console) |  | ||||||
|         Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>()); |  | ||||||
|  |  | ||||||
|     const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir); |  | ||||||
|     Common::FS::CreateFullPath(log_dir); |  | ||||||
|     Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); |  | ||||||
| #ifdef _WIN32 |  | ||||||
|     Log::AddBackend(std::make_unique<Log::DebuggerBackend>()); |  | ||||||
| #endif |  | ||||||
| } |  | ||||||
|  |  | ||||||
| /// Application entry point |  | ||||||
| int main(int argc, char** argv) { |  | ||||||
|     Common::DetachedTasks detached_tasks; |  | ||||||
|     Config config; |  | ||||||
|  |  | ||||||
|     int option_index = 0; |  | ||||||
|  |  | ||||||
| #ifdef _WIN32 |  | ||||||
|     int argc_w; |  | ||||||
|     auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); |  | ||||||
|  |  | ||||||
|     if (argv_w == nullptr) { |  | ||||||
|         std::cout << "Failed to get command line arguments" << std::endl; |  | ||||||
|         return -1; |  | ||||||
|     } |  | ||||||
| #endif |  | ||||||
|     std::string filepath; |  | ||||||
|  |  | ||||||
|     static struct option long_options[] = { |  | ||||||
|         {"help", no_argument, 0, 'h'}, |  | ||||||
|         {"version", no_argument, 0, 'v'}, |  | ||||||
|         {"datastring", optional_argument, 0, 'd'}, |  | ||||||
|         {"log", no_argument, 0, 'l'}, |  | ||||||
|         {0, 0, 0, 0}, |  | ||||||
|     }; |  | ||||||
|  |  | ||||||
|     bool console_log = false; |  | ||||||
|     std::string datastring; |  | ||||||
|  |  | ||||||
|     while (optind < argc) { |  | ||||||
|         int arg = getopt_long(argc, argv, "hvdl::", long_options, &option_index); |  | ||||||
|         if (arg != -1) { |  | ||||||
|             switch (static_cast<char>(arg)) { |  | ||||||
|             case 'h': |  | ||||||
|                 PrintHelp(argv[0]); |  | ||||||
|                 return 0; |  | ||||||
|             case 'v': |  | ||||||
|                 PrintVersion(); |  | ||||||
|                 return 0; |  | ||||||
|             case 'd': |  | ||||||
|                 datastring = argv[optind]; |  | ||||||
|                 ++optind; |  | ||||||
|                 break; |  | ||||||
|             case 'l': |  | ||||||
|                 console_log = true; |  | ||||||
|                 break; |  | ||||||
|             } |  | ||||||
|         } else { |  | ||||||
| #ifdef _WIN32 |  | ||||||
|             filepath = Common::UTF16ToUTF8(argv_w[optind]); |  | ||||||
| #else |  | ||||||
|             filepath = argv[optind]; |  | ||||||
| #endif |  | ||||||
|             optind++; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     InitializeLogging(console_log); |  | ||||||
|  |  | ||||||
| #ifdef _WIN32 |  | ||||||
|     LocalFree(argv_w); |  | ||||||
| #endif |  | ||||||
|  |  | ||||||
|     MicroProfileOnThreadCreate("EmuThread"); |  | ||||||
|     SCOPE_EXIT({ MicroProfileShutdown(); }); |  | ||||||
|  |  | ||||||
|     if (filepath.empty()) { |  | ||||||
|         LOG_CRITICAL(Frontend, "Failed to load application: No application specified"); |  | ||||||
|         std::cout << "Failed to load application: No application specified" << std::endl; |  | ||||||
|         PrintHelp(argv[0]); |  | ||||||
|         return -1; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     Core::System& system{Core::System::GetInstance()}; |  | ||||||
|  |  | ||||||
|     Settings::Apply(system); |  | ||||||
|  |  | ||||||
|     const auto emu_window{std::make_unique<EmuWindow_SDL2_Hide>()}; |  | ||||||
|  |  | ||||||
|     bool finished = false; |  | ||||||
|     int return_value = 0; |  | ||||||
|     const auto callback = [&finished, |  | ||||||
|                            &return_value](std::vector<Service::Yuzu::TestResult> results) { |  | ||||||
|         finished = true; |  | ||||||
|         return_value = 0; |  | ||||||
|  |  | ||||||
|         // Find the minimum length needed to fully enclose all test names (and the header field) in |  | ||||||
|         // the fmt::format column by first finding the maximum size of any test name and comparing |  | ||||||
|         // that to 9, the string length of 'Test Name' |  | ||||||
|         const auto needed_length_name = |  | ||||||
|             std::max<u64>(std::max_element(results.begin(), results.end(), |  | ||||||
|                                            [](const auto& lhs, const auto& rhs) { |  | ||||||
|                                                return lhs.name.size() < rhs.name.size(); |  | ||||||
|                                            }) |  | ||||||
|                               ->name.size(), |  | ||||||
|                           9ull); |  | ||||||
|  |  | ||||||
|         std::size_t passed = 0; |  | ||||||
|         std::size_t failed = 0; |  | ||||||
|  |  | ||||||
|         std::cout << fmt::format("Result [Res Code] | {:<{}} | Extra Data", "Test Name", |  | ||||||
|                                  needed_length_name) |  | ||||||
|                   << std::endl; |  | ||||||
|  |  | ||||||
|         for (const auto& res : results) { |  | ||||||
|             const auto main_res = res.code == 0 ? "PASSED" : "FAILED"; |  | ||||||
|             if (res.code == 0) |  | ||||||
|                 ++passed; |  | ||||||
|             else |  | ||||||
|                 ++failed; |  | ||||||
|             std::cout << fmt::format("{} [{:08X}] | {:<{}} | {}", main_res, res.code, res.name, |  | ||||||
|                                      needed_length_name, res.data) |  | ||||||
|                       << std::endl; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         std::cout << std::endl |  | ||||||
|                   << fmt::format("{:4d} Passed | {:4d} Failed | {:4d} Total | {:2.2f} Passed Ratio", |  | ||||||
|                                  passed, failed, passed + failed, |  | ||||||
|                                  static_cast<float>(passed) / (passed + failed)) |  | ||||||
|                   << std::endl |  | ||||||
|                   << (failed == 0 ? "PASSED" : "FAILED") << std::endl; |  | ||||||
|  |  | ||||||
|         if (failed > 0) |  | ||||||
|             return_value = -1; |  | ||||||
|     }; |  | ||||||
|  |  | ||||||
|     system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>()); |  | ||||||
|     system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>()); |  | ||||||
|     system.GetFileSystemController().CreateFactories(*system.GetFilesystem()); |  | ||||||
|  |  | ||||||
|     SCOPE_EXIT({ system.Shutdown(); }); |  | ||||||
|  |  | ||||||
|     const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; |  | ||||||
|  |  | ||||||
|     switch (load_result) { |  | ||||||
|     case Core::System::ResultStatus::ErrorGetLoader: |  | ||||||
|         LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath); |  | ||||||
|         return -1; |  | ||||||
|     case Core::System::ResultStatus::ErrorLoader: |  | ||||||
|         LOG_CRITICAL(Frontend, "Failed to load ROM!"); |  | ||||||
|         return -1; |  | ||||||
|     case Core::System::ResultStatus::ErrorNotInitialized: |  | ||||||
|         LOG_CRITICAL(Frontend, "CPUCore not initialized"); |  | ||||||
|         return -1; |  | ||||||
|     case Core::System::ResultStatus::ErrorVideoCore: |  | ||||||
|         LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!"); |  | ||||||
|         return -1; |  | ||||||
|     case Core::System::ResultStatus::Success: |  | ||||||
|         break; // Expected case |  | ||||||
|     default: |  | ||||||
|         if (static_cast<u32>(load_result) > |  | ||||||
|             static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) { |  | ||||||
|             const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader); |  | ||||||
|             const u16 error_id = static_cast<u16>(load_result) - loader_id; |  | ||||||
|             LOG_CRITICAL(Frontend, |  | ||||||
|                          "While attempting to load the ROM requested, an error occurred. Please " |  | ||||||
|                          "refer to the yuzu wiki for more information or the yuzu discord for " |  | ||||||
|                          "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}", |  | ||||||
|                          loader_id, error_id, static_cast<Loader::ResultStatus>(error_id)); |  | ||||||
|         } |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     Service::Yuzu::InstallInterfaces(system, datastring, callback); |  | ||||||
|  |  | ||||||
|     system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", |  | ||||||
|                                        "SDLHideTester"); |  | ||||||
|  |  | ||||||
|     system.GPU().Start(); |  | ||||||
|  |  | ||||||
|     void(system.Run()); |  | ||||||
|     while (!finished) { |  | ||||||
|         std::this_thread::sleep_for(std::chrono::milliseconds(1)); |  | ||||||
|     } |  | ||||||
|     void(system.Pause()); |  | ||||||
|  |  | ||||||
|     detached_tasks.WaitForAllTasks(); |  | ||||||
|     return return_value; |  | ||||||
| } |  | ||||||
| @@ -1,17 +0,0 @@ | |||||||
| #include "winresrc.h" |  | ||||||
| ///////////////////////////////////////////////////////////////////////////// |  | ||||||
| // |  | ||||||
| // Icon |  | ||||||
| // |  | ||||||
|  |  | ||||||
| // Icon with lowest ID value placed first to ensure application icon |  | ||||||
| // remains consistent on all systems. |  | ||||||
| YUZU_ICON               ICON                    "../../dist/yuzu.ico" |  | ||||||
|  |  | ||||||
|  |  | ||||||
| ///////////////////////////////////////////////////////////////////////////// |  | ||||||
| // |  | ||||||
| // RT_MANIFEST |  | ||||||
| // |  | ||||||
|  |  | ||||||
| 0                       RT_MANIFEST             "../../dist/yuzu.manifest" |  | ||||||
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