video_core: Rename glsl_decompiler to gl_shader_decompiler
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							| @@ -1,88 +0,0 @@ | ||||
| // Copyright 2018 yuzu Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include <array> | ||||
| #include <string> | ||||
| #include <utility> | ||||
| #include <vector> | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| #include "video_core/shader/shader_ir.h" | ||||
|  | ||||
| namespace VideoCommon::Shader { | ||||
| class ShaderIR; | ||||
| } | ||||
|  | ||||
| namespace OpenGL::GLShader { | ||||
|  | ||||
| using Maxwell = Tegra::Engines::Maxwell3D::Regs; | ||||
|  | ||||
| class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer { | ||||
| public: | ||||
|     explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry, | ||||
|                               Maxwell::ShaderStage stage, const std::string& name, u32 index) | ||||
|         : VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {} | ||||
|  | ||||
|     const std::string& GetName() const { | ||||
|         return name; | ||||
|     } | ||||
|  | ||||
|     Maxwell::ShaderStage GetStage() const { | ||||
|         return stage; | ||||
|     } | ||||
|  | ||||
|     u32 GetIndex() const { | ||||
|         return index; | ||||
|     } | ||||
|  | ||||
|     u32 GetHash() const { | ||||
|         return (static_cast<u32>(stage) << 16) | index; | ||||
|     } | ||||
|  | ||||
| private: | ||||
|     std::string name; | ||||
|     Maxwell::ShaderStage stage{}; | ||||
|     u32 index{}; | ||||
| }; | ||||
|  | ||||
| class SamplerEntry : public VideoCommon::Shader::Sampler { | ||||
| public: | ||||
|     explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage, | ||||
|                           const std::string& name) | ||||
|         : VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {} | ||||
|  | ||||
|     const std::string& GetName() const { | ||||
|         return name; | ||||
|     } | ||||
|  | ||||
|     Maxwell::ShaderStage GetStage() const { | ||||
|         return stage; | ||||
|     } | ||||
|  | ||||
|     u32 GetHash() const { | ||||
|         return (static_cast<u32>(stage) << 16) | static_cast<u32>(GetIndex()); | ||||
|     } | ||||
|  | ||||
| private: | ||||
|     std::string name; | ||||
|     Maxwell::ShaderStage stage{}; | ||||
| }; | ||||
|  | ||||
| struct ShaderEntries { | ||||
|     std::vector<ConstBufferEntry> const_buffers; | ||||
|     std::vector<SamplerEntry> samplers; | ||||
|     std::array<bool, Maxwell::NumClipDistances> clip_distances{}; | ||||
|     std::size_t shader_length{}; | ||||
| }; | ||||
|  | ||||
| using ProgramResult = std::pair<std::string, ShaderEntries>; | ||||
|  | ||||
| std::string GetCommonDeclarations(); | ||||
|  | ||||
| ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage, | ||||
|                         const std::string& suffix); | ||||
|  | ||||
| } // namespace OpenGL::GLShader | ||||
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