debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
Prevents memory exceptions when the debug pad is enabled.
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		| @@ -71,8 +71,9 @@ void Controller_DebugPad::OnUpdate(u8* data, std::size_t size) { | ||||
|  | ||||
| void Controller_DebugPad::OnLoadInputDevices() { | ||||
|     std::transform(Settings::values.debug_pad_buttons.begin(), | ||||
|                    Settings::values.debug_pad_buttons.end(), buttons.begin(), | ||||
|                    Input::CreateDevice<Input::ButtonDevice>); | ||||
|                    Settings::values.debug_pad_buttons.begin() + | ||||
|                        Settings::NativeButton::NUM_BUTTONS_HID, | ||||
|                    buttons.begin(), Input::CreateDevice<Input::ButtonDevice>); | ||||
|     std::transform(Settings::values.debug_pad_analogs.begin(), | ||||
|                    Settings::values.debug_pad_analogs.end(), analogs.begin(), | ||||
|                    Input::CreateDevice<Input::AnalogDevice>); | ||||
|   | ||||
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	 Zach Hilman
					Zach Hilman