hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
- This is how the real kernel works, and is more accurate and simpler.
This commit is contained in:
		| @@ -201,7 +201,7 @@ ResultCode AddressArbiter::WaitForAddressIfLessThan(VAddr address, s32 value, s6 | ||||
|  | ||||
|         current_thread->SetArbiterWaitAddress(address); | ||||
|         InsertThread(SharedFrom(current_thread)); | ||||
|         current_thread->SetState(ThreadStatus::WaitArb); | ||||
|         current_thread->SetState(ThreadState::Waiting); | ||||
|         current_thread->WaitForArbitration(true); | ||||
|     } | ||||
|  | ||||
| @@ -256,7 +256,7 @@ ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 t | ||||
|         current_thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT); | ||||
|         current_thread->SetArbiterWaitAddress(address); | ||||
|         InsertThread(SharedFrom(current_thread)); | ||||
|         current_thread->SetState(ThreadStatus::WaitArb); | ||||
|         current_thread->SetState(ThreadState::Waiting); | ||||
|         current_thread->WaitForArbitration(true); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -180,22 +180,22 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) { | ||||
|     return cores_needing_scheduling; | ||||
| } | ||||
|  | ||||
| void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 old_state) { | ||||
| void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, ThreadState old_state) { | ||||
|     ASSERT(kernel.GlobalSchedulerContext().IsLocked()); | ||||
|  | ||||
|     // Check if the state has changed, because if it hasn't there's nothing to do. | ||||
|     const auto cur_state = thread->scheduling_state; | ||||
|     const auto cur_state = thread->GetRawState(); | ||||
|     if (cur_state == old_state) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     // Update the priority queues. | ||||
|     if (old_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { | ||||
|     if (old_state == ThreadState::Runnable) { | ||||
|         // If we were previously runnable, then we're not runnable now, and we should remove. | ||||
|         GetPriorityQueue(kernel).Remove(thread); | ||||
|         IncrementScheduledCount(thread); | ||||
|         SetSchedulerUpdateNeeded(kernel); | ||||
|     } else if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { | ||||
|     } else if (cur_state == ThreadState::Runnable) { | ||||
|         // If we're now runnable, then we weren't previously, and we should add. | ||||
|         GetPriorityQueue(kernel).PushBack(thread); | ||||
|         IncrementScheduledCount(thread); | ||||
| @@ -204,12 +204,12 @@ void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 ol | ||||
| } | ||||
|  | ||||
| void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread, | ||||
|                                          u32 old_priority) { | ||||
|                                          s32 old_priority) { | ||||
|  | ||||
|     ASSERT(kernel.GlobalSchedulerContext().IsLocked()); | ||||
|  | ||||
|     // If the thread is runnable, we want to change its priority in the queue. | ||||
|     if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { | ||||
|     if (thread->GetRawState() == ThreadState::Runnable) { | ||||
|         GetPriorityQueue(kernel).ChangePriority( | ||||
|             old_priority, thread == kernel.CurrentScheduler()->GetCurrentThread(), thread); | ||||
|         IncrementScheduledCount(thread); | ||||
| @@ -222,7 +222,7 @@ void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread, | ||||
|     ASSERT(kernel.GlobalSchedulerContext().IsLocked()); | ||||
|  | ||||
|     // If the thread is runnable, we want to change its affinity in the queue. | ||||
|     if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { | ||||
|     if (thread->GetRawState() == ThreadState::Runnable) { | ||||
|         GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread); | ||||
|         IncrementScheduledCount(thread); | ||||
|         SetSchedulerUpdateNeeded(kernel); | ||||
| @@ -395,8 +395,8 @@ void KScheduler::YieldWithoutCoreMigration() { | ||||
|     { | ||||
|         KScopedSchedulerLock lock(kernel); | ||||
|  | ||||
|         const auto cur_state = cur_thread.scheduling_state; | ||||
|         if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { | ||||
|         const auto cur_state = cur_thread.GetRawState(); | ||||
|         if (cur_state == ThreadState::Runnable) { | ||||
|             // Put the current thread at the back of the queue. | ||||
|             Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread)); | ||||
|             IncrementScheduledCount(std::addressof(cur_thread)); | ||||
| @@ -436,8 +436,8 @@ void KScheduler::YieldWithCoreMigration() { | ||||
|     { | ||||
|         KScopedSchedulerLock lock(kernel); | ||||
|  | ||||
|         const auto cur_state = cur_thread.scheduling_state; | ||||
|         if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { | ||||
|         const auto cur_state = cur_thread.GetRawState(); | ||||
|         if (cur_state == ThreadState::Runnable) { | ||||
|             // Get the current active core. | ||||
|             const s32 core_id = cur_thread.GetActiveCore(); | ||||
|  | ||||
| @@ -526,8 +526,8 @@ void KScheduler::YieldToAnyThread() { | ||||
|     { | ||||
|         KScopedSchedulerLock lock(kernel); | ||||
|  | ||||
|         const auto cur_state = cur_thread.scheduling_state; | ||||
|         if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { | ||||
|         const auto cur_state = cur_thread.GetRawState(); | ||||
|         if (cur_state == ThreadState::Runnable) { | ||||
|             // Get the current active core. | ||||
|             const s32 core_id = cur_thread.GetActiveCore(); | ||||
|  | ||||
| @@ -645,7 +645,7 @@ void KScheduler::Unload(Thread* thread) { | ||||
|  | ||||
| void KScheduler::Reload(Thread* thread) { | ||||
|     if (thread) { | ||||
|         ASSERT_MSG(thread->GetState() == ThreadSchedStatus::Runnable, "Thread must be runnable."); | ||||
|         ASSERT_MSG(thread->GetState() == ThreadState::Runnable, "Thread must be runnable."); | ||||
|  | ||||
|         // Cancel any outstanding wakeup events for this thread | ||||
|         thread->SetIsRunning(true); | ||||
| @@ -724,7 +724,7 @@ void KScheduler::SwitchToCurrent() { | ||||
|         do { | ||||
|             if (current_thread != nullptr && !current_thread->IsHLEThread()) { | ||||
|                 current_thread->context_guard.lock(); | ||||
|                 if (!current_thread->IsRunnable()) { | ||||
|                 if (current_thread->GetRawState() != ThreadState::Runnable) { | ||||
|                     current_thread->context_guard.unlock(); | ||||
|                     break; | ||||
|                 } | ||||
| @@ -771,7 +771,7 @@ void KScheduler::Initialize() { | ||||
|  | ||||
|     { | ||||
|         KScopedSchedulerLock lock{system.Kernel()}; | ||||
|         idle_thread->SetState(ThreadStatus::Ready); | ||||
|         idle_thread->SetState(ThreadState::Runnable); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -100,11 +100,11 @@ public: | ||||
|     void YieldToAnyThread(); | ||||
|  | ||||
|     /// Notify the scheduler a thread's status has changed. | ||||
|     static void OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 old_state); | ||||
|     static void OnThreadStateChanged(KernelCore& kernel, Thread* thread, ThreadState old_state); | ||||
|  | ||||
|     /// Notify the scheduler a thread's priority has changed. | ||||
|     static void OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread, | ||||
|                                         u32 old_priority); | ||||
|                                         s32 old_priority); | ||||
|  | ||||
|     /// Notify the scheduler a thread's core and/or affinity mask has changed. | ||||
|     static void OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread, | ||||
|   | ||||
| @@ -77,7 +77,7 @@ ResultCode KSynchronizationObject::Wait(KernelCore& kernel, s32* out_index, | ||||
|         // Mark the thread as waiting. | ||||
|         thread->SetCancellable(); | ||||
|         thread->SetSyncedObject(nullptr, Svc::ResultTimedOut); | ||||
|         thread->SetState(ThreadState::WaitSynch); | ||||
|         thread->SetState(ThreadState::Waiting); | ||||
|     } | ||||
|  | ||||
|     // The lock/sleep is done, so we should be able to get our result. | ||||
| @@ -148,9 +148,9 @@ void KSynchronizationObject::NotifyAvailable(ResultCode result) { | ||||
|     // Iterate over each thread. | ||||
|     for (auto* cur_node = thread_list_head; cur_node != nullptr; cur_node = cur_node->next) { | ||||
|         Thread* thread = cur_node->thread; | ||||
|         if (thread->GetState() == ThreadSchedStatus::Paused) { | ||||
|         if (thread->GetState() == ThreadState::Waiting) { | ||||
|             thread->SetSyncedObject(this, result); | ||||
|             thread->SetState(ThreadStatus::Ready); | ||||
|             thread->SetState(ThreadState::Runnable); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -602,7 +602,7 @@ void KernelCore::Suspend(bool in_suspention) { | ||||
|     const bool should_suspend = exception_exited || in_suspention; | ||||
|     { | ||||
|         KScopedSchedulerLock lock(*this); | ||||
|         ThreadStatus status = should_suspend ? ThreadStatus::Ready : ThreadStatus::WaitSleep; | ||||
|         const auto status = should_suspend ? ThreadState::Runnable : ThreadState::Waiting; | ||||
|         for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { | ||||
|             impl->suspend_threads[i]->SetState(status); | ||||
|         } | ||||
|   | ||||
| @@ -107,7 +107,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle, | ||||
|         current_thread->SetMutexWaitAddress(address); | ||||
|         current_thread->SetWaitHandle(requesting_thread_handle); | ||||
|  | ||||
|         current_thread->SetState(ThreadStatus::WaitMutex); | ||||
|         current_thread->SetState(ThreadState::Waiting); | ||||
|  | ||||
|         // Update the lock holder thread's priority to prevent priority inversion. | ||||
|         holding_thread->AddMutexWaiter(current_thread); | ||||
|   | ||||
| @@ -55,7 +55,7 @@ void SetupMainThread(Core::System& system, Process& owner_process, u32 priority, | ||||
|     // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires | ||||
|     { | ||||
|         KScopedSchedulerLock lock{kernel}; | ||||
|         thread->SetState(ThreadStatus::Ready); | ||||
|         thread->SetState(ThreadState::Runnable); | ||||
|     } | ||||
| } | ||||
| } // Anonymous namespace | ||||
| @@ -318,7 +318,7 @@ void Process::PrepareForTermination() { | ||||
|                 continue; | ||||
|  | ||||
|             // TODO(Subv): When are the other running/ready threads terminated? | ||||
|             ASSERT_MSG(thread->GetStatus() == ThreadStatus::WaitSynch, | ||||
|             ASSERT_MSG(thread->GetState() == ThreadState::Waiting, | ||||
|                        "Exiting processes with non-waiting threads is currently unimplemented"); | ||||
|  | ||||
|             thread->Stop(); | ||||
|   | ||||
| @@ -343,7 +343,7 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) { | ||||
|     auto thread = kernel.CurrentScheduler()->GetCurrentThread(); | ||||
|     { | ||||
|         KScopedSchedulerLock lock(kernel); | ||||
|         thread->SetState(ThreadStatus::WaitIPC); | ||||
|         thread->SetState(ThreadState::Waiting); | ||||
|         session->SendSyncRequest(SharedFrom(thread), system.Memory(), system.CoreTiming()); | ||||
|     } | ||||
|  | ||||
| @@ -1546,7 +1546,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) { | ||||
|         return ERR_INVALID_HANDLE; | ||||
|     } | ||||
|  | ||||
|     ASSERT(thread->GetStatus() == ThreadStatus::Dormant); | ||||
|     ASSERT(thread->GetState() == ThreadState::Initialized); | ||||
|  | ||||
|     return thread->Start(); | ||||
| } | ||||
| @@ -1661,7 +1661,8 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add | ||||
|         current_thread->SetCondVarWaitAddress(condition_variable_addr); | ||||
|         current_thread->SetMutexWaitAddress(mutex_addr); | ||||
|         current_thread->SetWaitHandle(thread_handle); | ||||
|         current_thread->SetState(ThreadStatus::WaitCondVar); | ||||
|         current_thread->SetState(ThreadState::Waiting); | ||||
|         current_thread->SetWaitingCondVar(true); | ||||
|         current_process->InsertConditionVariableThread(SharedFrom(current_thread)); | ||||
|     } | ||||
|  | ||||
| @@ -1755,9 +1756,7 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_ | ||||
|             const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable(); | ||||
|             auto owner = handle_table.Get<Thread>(owner_handle); | ||||
|             ASSERT(owner); | ||||
|             if (thread->GetStatus() == ThreadStatus::WaitCondVar) { | ||||
|                 thread->SetState(ThreadStatus::WaitMutex); | ||||
|             } | ||||
|             thread->SetWaitingCondVar(false); | ||||
|  | ||||
|             owner->AddMutexWaiter(thread); | ||||
|         } | ||||
|   | ||||
| @@ -44,7 +44,7 @@ Thread::~Thread() = default; | ||||
| void Thread::Stop() { | ||||
|     { | ||||
|         KScopedSchedulerLock lock(kernel); | ||||
|         SetState(ThreadStatus::Dead); | ||||
|         SetState(ThreadState::Terminated); | ||||
|         signaled = true; | ||||
|         NotifyAvailable(); | ||||
|         kernel.GlobalHandleTable().Close(global_handle); | ||||
| @@ -62,54 +62,43 @@ void Thread::Stop() { | ||||
|  | ||||
| void Thread::Wakeup() { | ||||
|     KScopedSchedulerLock lock(kernel); | ||||
|     switch (status) { | ||||
|     case ThreadStatus::Paused: | ||||
|     case ThreadStatus::WaitSynch: | ||||
|     case ThreadStatus::WaitHLEEvent: | ||||
|     case ThreadStatus::WaitSleep: | ||||
|     case ThreadStatus::WaitIPC: | ||||
|     case ThreadStatus::WaitMutex: | ||||
|     case ThreadStatus::WaitCondVar: | ||||
|     case ThreadStatus::WaitArb: | ||||
|     case ThreadStatus::Dormant: | ||||
|         break; | ||||
|  | ||||
|     case ThreadStatus::Ready: | ||||
|     switch (thread_state) { | ||||
|     case ThreadState::Runnable: | ||||
|         // If the thread is waiting on multiple wait objects, it might be awoken more than once | ||||
|         // before actually resuming. We can ignore subsequent wakeups if the thread status has | ||||
|         // already been set to ThreadStatus::Ready. | ||||
|         return; | ||||
|     case ThreadStatus::Dead: | ||||
|     case ThreadState::Terminated: | ||||
|         // This should never happen, as threads must complete before being stopped. | ||||
|         DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.", | ||||
|                          GetObjectId()); | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     SetState(ThreadStatus::Ready); | ||||
|     SetState(ThreadState::Runnable); | ||||
| } | ||||
|  | ||||
| void Thread::OnWakeUp() { | ||||
|     KScopedSchedulerLock lock(kernel); | ||||
|     SetState(ThreadStatus::Ready); | ||||
|     SetState(ThreadState::Runnable); | ||||
| } | ||||
|  | ||||
| ResultCode Thread::Start() { | ||||
|     KScopedSchedulerLock lock(kernel); | ||||
|     SetState(ThreadStatus::Ready); | ||||
|     SetState(ThreadState::Runnable); | ||||
|     return RESULT_SUCCESS; | ||||
| } | ||||
|  | ||||
| void Thread::CancelWait() { | ||||
|     KScopedSchedulerLock lock(kernel); | ||||
|     if (GetState() != ThreadSchedStatus::Paused || !is_cancellable) { | ||||
|     if (GetState() != ThreadState::Waiting || !is_cancellable) { | ||||
|         is_sync_cancelled = true; | ||||
|         return; | ||||
|     } | ||||
|     // TODO(Blinkhawk): Implement cancel of server session | ||||
|     is_sync_cancelled = false; | ||||
|     SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED); | ||||
|     SetState(ThreadStatus::Ready); | ||||
|     SetState(ThreadState::Runnable); | ||||
| } | ||||
|  | ||||
| static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top, | ||||
| @@ -173,7 +162,7 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadTy | ||||
|     std::shared_ptr<Thread> thread = std::make_shared<Thread>(kernel); | ||||
|  | ||||
|     thread->thread_id = kernel.CreateNewThreadID(); | ||||
|     thread->status = ThreadStatus::Dormant; | ||||
|     thread->thread_state = ThreadState::Initialized; | ||||
|     thread->entry_point = entry_point; | ||||
|     thread->stack_top = stack_top; | ||||
|     thread->disable_count = 1; | ||||
| @@ -235,27 +224,18 @@ VAddr Thread::GetCommandBufferAddress() const { | ||||
|     return GetTLSAddress() + command_header_offset; | ||||
| } | ||||
|  | ||||
| void Thread::SetState(ThreadStatus new_status) { | ||||
|     if (new_status == status) { | ||||
| void Thread::SetState(ThreadState new_status) { | ||||
|     if (new_status == thread_state) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     switch (new_status) { | ||||
|     case ThreadStatus::Ready: | ||||
|         SetSchedulingStatus(ThreadSchedStatus::Runnable); | ||||
|         break; | ||||
|     case ThreadStatus::Dormant: | ||||
|         SetSchedulingStatus(ThreadSchedStatus::None); | ||||
|         break; | ||||
|     case ThreadStatus::Dead: | ||||
|         SetSchedulingStatus(ThreadSchedStatus::Exited); | ||||
|         break; | ||||
|     default: | ||||
|         SetSchedulingStatus(ThreadSchedStatus::Paused); | ||||
|         break; | ||||
|     if (new_status != ThreadState::Waiting) { | ||||
|         SetWaitingCondVar(false); | ||||
|     } | ||||
|  | ||||
|     status = new_status; | ||||
|     SetSchedulingStatus(new_status); | ||||
|  | ||||
|     thread_state = new_status; | ||||
| } | ||||
|  | ||||
| void Thread::AddMutexWaiter(std::shared_ptr<Thread> thread) { | ||||
| @@ -312,13 +292,13 @@ void Thread::UpdatePriority() { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     if (GetStatus() == ThreadStatus::WaitCondVar) { | ||||
|     if (GetState() == ThreadState::Waiting && is_waiting_on_condvar) { | ||||
|         owner_process->RemoveConditionVariableThread(SharedFrom(this)); | ||||
|     } | ||||
|  | ||||
|     SetCurrentPriority(new_priority); | ||||
|  | ||||
|     if (GetStatus() == ThreadStatus::WaitCondVar) { | ||||
|     if (GetState() == ThreadState::Waiting && is_waiting_on_condvar) { | ||||
|         owner_process->InsertConditionVariableThread(SharedFrom(this)); | ||||
|     } | ||||
|  | ||||
| @@ -340,7 +320,7 @@ ResultCode Thread::SetActivity(ThreadActivity value) { | ||||
|  | ||||
|     auto sched_status = GetState(); | ||||
|  | ||||
|     if (sched_status != ThreadSchedStatus::Runnable && sched_status != ThreadSchedStatus::Paused) { | ||||
|     if (sched_status != ThreadState::Runnable && sched_status != ThreadState::Waiting) { | ||||
|         return ERR_INVALID_STATE; | ||||
|     } | ||||
|  | ||||
| @@ -366,7 +346,7 @@ ResultCode Thread::Sleep(s64 nanoseconds) { | ||||
|     Handle event_handle{}; | ||||
|     { | ||||
|         KScopedSchedulerLockAndSleep lock(kernel, event_handle, this, nanoseconds); | ||||
|         SetState(ThreadStatus::WaitSleep); | ||||
|         SetState(ThreadState::Waiting); | ||||
|     } | ||||
|  | ||||
|     if (event_handle != InvalidHandle) { | ||||
| @@ -377,25 +357,24 @@ ResultCode Thread::Sleep(s64 nanoseconds) { | ||||
| } | ||||
|  | ||||
| void Thread::AddSchedulingFlag(ThreadSchedFlags flag) { | ||||
|     const u32 old_state = scheduling_state; | ||||
|     const auto old_state = GetRawState(); | ||||
|     pausing_state |= static_cast<u32>(flag); | ||||
|     const u32 base_scheduling = static_cast<u32>(GetState()); | ||||
|     scheduling_state = base_scheduling | pausing_state; | ||||
|     const auto base_scheduling = GetState(); | ||||
|     thread_state = base_scheduling | static_cast<ThreadState>(pausing_state); | ||||
|     KScheduler::OnThreadStateChanged(kernel, this, old_state); | ||||
| } | ||||
|  | ||||
| void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) { | ||||
|     const u32 old_state = scheduling_state; | ||||
|     const auto old_state = GetRawState(); | ||||
|     pausing_state &= ~static_cast<u32>(flag); | ||||
|     const u32 base_scheduling = static_cast<u32>(GetState()); | ||||
|     scheduling_state = base_scheduling | pausing_state; | ||||
|     const auto base_scheduling = GetState(); | ||||
|     thread_state = base_scheduling | static_cast<ThreadState>(pausing_state); | ||||
|     KScheduler::OnThreadStateChanged(kernel, this, old_state); | ||||
| } | ||||
|  | ||||
| void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) { | ||||
|     const u32 old_state = scheduling_state; | ||||
|     scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) | | ||||
|                        static_cast<u32>(new_status); | ||||
| void Thread::SetSchedulingStatus(ThreadState new_status) { | ||||
|     const auto old_state = GetRawState(); | ||||
|     thread_state = (thread_state & ThreadState::HighMask) | new_status; | ||||
|     KScheduler::OnThreadStateChanged(kernel, this, old_state); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -73,19 +73,26 @@ enum ThreadProcessorId : s32 { | ||||
|                                      (1 << THREADPROCESSORID_2) | (1 << THREADPROCESSORID_3) | ||||
| }; | ||||
|  | ||||
| enum class ThreadStatus { | ||||
|     Ready,        ///< Ready to run | ||||
|     Paused,       ///< Paused by SetThreadActivity or debug | ||||
|     WaitHLEEvent, ///< Waiting for hle event to finish | ||||
|     WaitSleep,    ///< Waiting due to a SleepThread SVC | ||||
|     WaitIPC,      ///< Waiting for the reply from an IPC request | ||||
|     WaitSynch,    ///< Waiting due to WaitSynchronization | ||||
|     WaitMutex,    ///< Waiting due to an ArbitrateLock svc | ||||
|     WaitCondVar,  ///< Waiting due to an WaitProcessWideKey svc | ||||
|     WaitArb,      ///< Waiting due to a SignalToAddress/WaitForAddress svc | ||||
|     Dormant,      ///< Created but not yet made ready | ||||
|     Dead          ///< Run to completion, or forcefully terminated | ||||
| enum class ThreadState : u16 { | ||||
|     Initialized = 0, | ||||
|     Waiting = 1, | ||||
|     Runnable = 2, | ||||
|     Terminated = 3, | ||||
|  | ||||
|     SuspendShift = 4, | ||||
|     Mask = (1 << SuspendShift) - 1, | ||||
|  | ||||
|     ProcessSuspended = (1 << (0 + SuspendShift)), | ||||
|     ThreadSuspended = (1 << (1 + SuspendShift)), | ||||
|     DebugSuspended = (1 << (2 + SuspendShift)), | ||||
|     BacktraceSuspended = (1 << (3 + SuspendShift)), | ||||
|     InitSuspended = (1 << (4 + SuspendShift)), | ||||
|  | ||||
|     SuspendFlagMask = ((1 << 5) - 1) << SuspendShift, | ||||
|  | ||||
|     HighMask = 0xfff0, | ||||
| }; | ||||
| DECLARE_ENUM_FLAG_OPERATORS(ThreadState); | ||||
|  | ||||
| enum class ThreadWakeupReason { | ||||
|     Signal, // The thread was woken up by WakeupAllWaitingThreads due to an object signal. | ||||
| @@ -97,13 +104,6 @@ enum class ThreadActivity : u32 { | ||||
|     Paused = 1, | ||||
| }; | ||||
|  | ||||
| enum class ThreadSchedStatus : u32 { | ||||
|     None = 0, | ||||
|     Paused = 1, | ||||
|     Runnable = 2, | ||||
|     Exited = 3, | ||||
| }; | ||||
|  | ||||
| enum class ThreadSchedFlags : u32 { | ||||
|     ProcessPauseFlag = 1 << 4, | ||||
|     ThreadPauseFlag = 1 << 5, | ||||
| @@ -111,12 +111,6 @@ enum class ThreadSchedFlags : u32 { | ||||
|     KernelInitPauseFlag = 1 << 8, | ||||
| }; | ||||
|  | ||||
| enum class ThreadSchedMasks : u32 { | ||||
|     LowMask = 0x000f, | ||||
|     HighMask = 0xfff0, | ||||
|     ForcePauseMask = 0x0070, | ||||
| }; | ||||
|  | ||||
| class Thread final : public KSynchronizationObject { | ||||
| public: | ||||
|     explicit Thread(KernelCore& kernel); | ||||
| @@ -326,11 +320,19 @@ public: | ||||
|  | ||||
|     std::shared_ptr<Common::Fiber>& GetHostContext(); | ||||
|  | ||||
|     ThreadStatus GetStatus() const { | ||||
|         return status; | ||||
|     ThreadState GetState() const { | ||||
|         return thread_state & ThreadState::Mask; | ||||
|     } | ||||
|  | ||||
|     void SetState(ThreadStatus new_status); | ||||
|     ThreadState GetRawState() const { | ||||
|         return thread_state; | ||||
|     } | ||||
|  | ||||
|     void SetState(ThreadState new_state); | ||||
|  | ||||
|     void SetWaitingCondVar(bool value) { | ||||
|         is_waiting_on_condvar = value; | ||||
|     } | ||||
|  | ||||
|     s64 GetLastScheduledTick() const { | ||||
|         return this->last_scheduled_tick; | ||||
| @@ -447,15 +449,6 @@ public: | ||||
|         this->schedule_count = count; | ||||
|     } | ||||
|  | ||||
|     ThreadSchedStatus GetState() const { | ||||
|         return static_cast<ThreadSchedStatus>(scheduling_state & | ||||
|                                               static_cast<u32>(ThreadSchedMasks::LowMask)); | ||||
|     } | ||||
|  | ||||
|     bool IsRunnable() const { | ||||
|         return scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable); | ||||
|     } | ||||
|  | ||||
|     bool IsRunning() const { | ||||
|         return is_running; | ||||
|     } | ||||
| @@ -497,7 +490,7 @@ public: | ||||
|     } | ||||
|  | ||||
|     bool IsTerminationRequested() const { | ||||
|         return will_be_terminated || GetState() == ThreadSchedStatus::Exited; | ||||
|         return will_be_terminated || GetState() == ThreadState::Terminated; | ||||
|     } | ||||
|  | ||||
|     bool IsPaused() const { | ||||
| @@ -590,7 +583,7 @@ private: | ||||
|     friend class KScheduler; | ||||
|     friend class Process; | ||||
|  | ||||
|     void SetSchedulingStatus(ThreadSchedStatus new_status); | ||||
|     void SetSchedulingStatus(ThreadState new_status); | ||||
|     void AddSchedulingFlag(ThreadSchedFlags flag); | ||||
|     void RemoveSchedulingFlag(ThreadSchedFlags flag); | ||||
|     void SetCurrentPriority(u32 new_priority); | ||||
| @@ -600,8 +593,7 @@ private: | ||||
|     ThreadContext64 context_64{}; | ||||
|     std::shared_ptr<Common::Fiber> host_context{}; | ||||
|  | ||||
|     ThreadStatus status = ThreadStatus::Dormant; | ||||
|     u32 scheduling_state = 0; | ||||
|     ThreadState thread_state = ThreadState::Initialized; | ||||
|  | ||||
|     u64 thread_id = 0; | ||||
|  | ||||
| @@ -647,6 +639,7 @@ private: | ||||
|  | ||||
|     /// If waiting on a ConditionVariable, this is the ConditionVariable address | ||||
|     VAddr condvar_wait_address = 0; | ||||
|     bool is_waiting_on_condvar{}; | ||||
|     /// If waiting on a Mutex, this is the mutex address | ||||
|     VAddr mutex_wait_address = 0; | ||||
|     /// The handle used to wait for the mutex. | ||||
|   | ||||
| @@ -42,8 +42,7 @@ void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64 | ||||
|     event_handle = timetask->GetGlobalHandle(); | ||||
|     if (nanoseconds > 0) { | ||||
|         ASSERT(timetask); | ||||
|         ASSERT(timetask->GetStatus() != ThreadStatus::Ready); | ||||
|         ASSERT(timetask->GetStatus() != ThreadStatus::WaitMutex); | ||||
|         ASSERT(timetask->GetState() != ThreadState::Runnable); | ||||
|         system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds}, | ||||
|                                           time_manager_event_type, event_handle); | ||||
|     } else { | ||||
|   | ||||
| @@ -238,8 +238,8 @@ WaitTreeThread::~WaitTreeThread() = default; | ||||
| QString WaitTreeThread::GetText() const { | ||||
|     const auto& thread = static_cast<const Kernel::Thread&>(object); | ||||
|     QString status; | ||||
|     switch (thread.GetStatus()) { | ||||
|     case Kernel::ThreadStatus::Ready: | ||||
|     switch (thread.GetState()) { | ||||
|     case Kernel::ThreadState::Runnable: | ||||
|         if (!thread.IsPaused()) { | ||||
|             if (thread.WasRunning()) { | ||||
|                 status = tr("running"); | ||||
| @@ -250,35 +250,14 @@ QString WaitTreeThread::GetText() const { | ||||
|             status = tr("paused"); | ||||
|         } | ||||
|         break; | ||||
|     case Kernel::ThreadStatus::Paused: | ||||
|         status = tr("paused"); | ||||
|     case Kernel::ThreadState::Waiting: | ||||
|         status = tr("waiting"); | ||||
|         break; | ||||
|     case Kernel::ThreadStatus::WaitHLEEvent: | ||||
|         status = tr("waiting for HLE return"); | ||||
|     case Kernel::ThreadState::Initialized: | ||||
|         status = tr("initialized"); | ||||
|         break; | ||||
|     case Kernel::ThreadStatus::WaitSleep: | ||||
|         status = tr("sleeping"); | ||||
|         break; | ||||
|     case Kernel::ThreadStatus::WaitIPC: | ||||
|         status = tr("waiting for IPC reply"); | ||||
|         break; | ||||
|     case Kernel::ThreadStatus::WaitSynch: | ||||
|         status = tr("waiting for objects"); | ||||
|         break; | ||||
|     case Kernel::ThreadStatus::WaitMutex: | ||||
|         status = tr("waiting for mutex"); | ||||
|         break; | ||||
|     case Kernel::ThreadStatus::WaitCondVar: | ||||
|         status = tr("waiting for condition variable"); | ||||
|         break; | ||||
|     case Kernel::ThreadStatus::WaitArb: | ||||
|         status = tr("waiting for address arbiter"); | ||||
|         break; | ||||
|     case Kernel::ThreadStatus::Dormant: | ||||
|         status = tr("dormant"); | ||||
|         break; | ||||
|     case Kernel::ThreadStatus::Dead: | ||||
|         status = tr("dead"); | ||||
|     case Kernel::ThreadState::Terminated: | ||||
|         status = tr("terminated"); | ||||
|         break; | ||||
|     } | ||||
|  | ||||
| @@ -294,8 +273,8 @@ QColor WaitTreeThread::GetColor() const { | ||||
|     const std::size_t color_index = IsDarkTheme() ? 1 : 0; | ||||
|  | ||||
|     const auto& thread = static_cast<const Kernel::Thread&>(object); | ||||
|     switch (thread.GetStatus()) { | ||||
|     case Kernel::ThreadStatus::Ready: | ||||
|     switch (thread.GetState()) { | ||||
|     case Kernel::ThreadState::Runnable: | ||||
|         if (!thread.IsPaused()) { | ||||
|             if (thread.WasRunning()) { | ||||
|                 return QColor(WaitTreeColors[0][color_index]); | ||||
| @@ -305,21 +284,11 @@ QColor WaitTreeThread::GetColor() const { | ||||
|         } else { | ||||
|             return QColor(WaitTreeColors[2][color_index]); | ||||
|         } | ||||
|     case Kernel::ThreadStatus::Paused: | ||||
|     case Kernel::ThreadState::Waiting: | ||||
|         return QColor(WaitTreeColors[3][color_index]); | ||||
|     case Kernel::ThreadStatus::WaitHLEEvent: | ||||
|     case Kernel::ThreadStatus::WaitIPC: | ||||
|         return QColor(WaitTreeColors[4][color_index]); | ||||
|     case Kernel::ThreadStatus::WaitSleep: | ||||
|         return QColor(WaitTreeColors[5][color_index]); | ||||
|     case Kernel::ThreadStatus::WaitSynch: | ||||
|     case Kernel::ThreadStatus::WaitMutex: | ||||
|     case Kernel::ThreadStatus::WaitCondVar: | ||||
|     case Kernel::ThreadStatus::WaitArb: | ||||
|         return QColor(WaitTreeColors[6][color_index]); | ||||
|     case Kernel::ThreadStatus::Dormant: | ||||
|     case Kernel::ThreadState::Initialized: | ||||
|         return QColor(WaitTreeColors[7][color_index]); | ||||
|     case Kernel::ThreadStatus::Dead: | ||||
|     case Kernel::ThreadState::Terminated: | ||||
|         return QColor(WaitTreeColors[8][color_index]); | ||||
|     default: | ||||
|         return WaitTreeItem::GetColor(); | ||||
| @@ -367,7 +336,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const { | ||||
|         list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex"))); | ||||
|     } | ||||
|  | ||||
|     if (thread.GetStatus() == Kernel::ThreadStatus::WaitSynch) { | ||||
|     if (thread.GetState() == Kernel::ThreadState::Waiting) { | ||||
|         list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetWaitObjectsForDebugging(), | ||||
|                                                             thread.IsCancellable())); | ||||
|     } | ||||
|   | ||||
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