codes: Rename ComposeFrameHeader to ComposeFrame
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
This commit is contained in:
		| @@ -183,11 +183,11 @@ void Codec::Decode() { | ||||
|     const auto& frame_data = [&]() { | ||||
|         switch (current_codec) { | ||||
|         case Tegra::NvdecCommon::VideoCodec::H264: | ||||
|             return h264_decoder->ComposeFrameHeader(state, is_first_frame); | ||||
|             return h264_decoder->ComposeFrame(state, is_first_frame); | ||||
|         case Tegra::NvdecCommon::VideoCodec::VP8: | ||||
|             return vp8_decoder->ComposeFrameHeader(state); | ||||
|             return vp8_decoder->ComposeFrame(state); | ||||
|         case Tegra::NvdecCommon::VideoCodec::VP9: | ||||
|             vp9_decoder->ComposeFrameHeader(state); | ||||
|             vp9_decoder->ComposeFrame(state); | ||||
|             vp9_hidden_frame = vp9_decoder->WasFrameHidden(); | ||||
|             return vp9_decoder->GetFrameBytes(); | ||||
|         default: | ||||
|   | ||||
| @@ -45,8 +45,8 @@ H264::H264(GPU& gpu_) : gpu(gpu_) {} | ||||
|  | ||||
| H264::~H264() = default; | ||||
|  | ||||
| const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state, | ||||
|                                                 bool is_first_frame) { | ||||
| const std::vector<u8>& H264::ComposeFrame(const NvdecCommon::NvdecRegisters& state, | ||||
|                                           bool is_first_frame) { | ||||
|     H264DecoderContext context; | ||||
|     gpu.MemoryManager().ReadBlock(state.picture_info_offset, &context, sizeof(H264DecoderContext)); | ||||
|  | ||||
|   | ||||
| @@ -75,9 +75,9 @@ public: | ||||
|     explicit H264(GPU& gpu); | ||||
|     ~H264(); | ||||
|  | ||||
|     /// Compose the H264 header of the frame for FFmpeg decoding | ||||
|     [[nodiscard]] const std::vector<u8>& ComposeFrameHeader( | ||||
|         const NvdecCommon::NvdecRegisters& state, bool is_first_frame = false); | ||||
|     /// Compose the H264 frame for FFmpeg decoding | ||||
|     [[nodiscard]] const std::vector<u8>& ComposeFrame(const NvdecCommon::NvdecRegisters& state, | ||||
|                                                       bool is_first_frame = false); | ||||
|  | ||||
| private: | ||||
|     std::vector<u8> frame; | ||||
|   | ||||
| @@ -14,7 +14,7 @@ VP8::VP8(GPU& gpu_) : gpu(gpu_) {} | ||||
|  | ||||
| VP8::~VP8() = default; | ||||
|  | ||||
| const std::vector<u8>& VP8::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state) { | ||||
| const std::vector<u8>& VP8::ComposeFrame(const NvdecCommon::NvdecRegisters& state) { | ||||
|     VP8PictureInfo info; | ||||
|     gpu.MemoryManager().ReadBlock(state.picture_info_offset, &info, sizeof(VP8PictureInfo)); | ||||
|  | ||||
|   | ||||
| @@ -20,9 +20,8 @@ public: | ||||
|     explicit VP8(GPU& gpu); | ||||
|     ~VP8(); | ||||
|  | ||||
|     /// Compose the VP8 header of the frame for FFmpeg decoding | ||||
|     [[nodiscard]] const std::vector<u8>& ComposeFrameHeader( | ||||
|         const NvdecCommon::NvdecRegisters& state); | ||||
|     /// Compose the VP8 frame for FFmpeg decoding | ||||
|     [[nodiscard]] const std::vector<u8>& ComposeFrame(const NvdecCommon::NvdecRegisters& state); | ||||
|  | ||||
| private: | ||||
|     std::vector<u8> frame; | ||||
|   | ||||
| @@ -770,7 +770,7 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() { | ||||
|     return uncomp_writer; | ||||
| } | ||||
|  | ||||
| void VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state) { | ||||
| void VP9::ComposeFrame(const NvdecCommon::NvdecRegisters& state) { | ||||
|     std::vector<u8> bitstream; | ||||
|     { | ||||
|         Vp9FrameContainer curr_frame = GetCurrentFrame(state); | ||||
|   | ||||
| @@ -118,13 +118,14 @@ public: | ||||
|  | ||||
|     /// Composes the VP9 frame from the GPU state information. | ||||
|     /// Based on the official VP9 spec documentation | ||||
|     void ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state); | ||||
|     void ComposeFrame(const NvdecCommon::NvdecRegisters& state); | ||||
|  | ||||
|     /// Returns true if the most recent frame was a hidden frame. | ||||
|     [[nodiscard]] bool WasFrameHidden() const { | ||||
|         return !current_frame_info.show_frame; | ||||
|     } | ||||
|  | ||||
|     /// Returns a const reference to the composed frame data. | ||||
|     [[nodiscard]] const std::vector<u8>& GetFrameBytes() const { | ||||
|         return frame; | ||||
|     } | ||||
|   | ||||
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