shader_decode: Fixup R2P
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		| @@ -37,10 +37,11 @@ u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) { | ||||
|  | ||||
|         const Node apply_compare = | ||||
|             Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift); | ||||
|         const Node condition = Operation(OperationCode::LogicalUEqual, apply_compare, Immediate(0)); | ||||
|         const Node condition = | ||||
|             Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0)); | ||||
|  | ||||
|         const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift); | ||||
|         const Node value = Operation(OperationCode::LogicalUEqual, value_compare, Immediate(0)); | ||||
|         const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0)); | ||||
|  | ||||
|         const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value); | ||||
|         bb.push_back(Conditional(condition, {code})); | ||||
|   | ||||
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