shader_decode: Implement FMUL32_IMM
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		| @@ -21,6 +21,16 @@ u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, u32 pc) { | |||||||
|         SetRegister(bb, instr.gpr0, GetImmediate32(instr)); |         SetRegister(bb, instr.gpr0, GetImmediate32(instr)); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|  |     case OpCode::Id::FMUL32_IMM: { | ||||||
|  |         UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc, | ||||||
|  |                              "Condition codes generation in FMUL32 is not implemented"); | ||||||
|  |         Node value = | ||||||
|  |             Operation(OperationCode::FMul, PRECISE, GetRegister(instr.gpr8), GetImmediate32(instr)); | ||||||
|  |         value = GetSaturatedFloat(value, instr.fmul32.saturate); | ||||||
|  |  | ||||||
|  |         SetRegister(bb, instr.gpr0, value); | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|     default: |     default: | ||||||
|         UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}", |         UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}", | ||||||
|                           opcode->get().GetName()); |                           opcode->get().GetName()); | ||||||
|   | |||||||
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