Merge pull request #1888 from marcosvitali/glFrontFacing
gl_shader_decompiler: IPA fix FrontFacing.
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		@@ -928,7 +928,7 @@ private:
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        case Attribute::Index::FrontFacing:
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					        case Attribute::Index::FrontFacing:
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            // TODO(Subv): Find out what the values are for the other elements.
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					            // TODO(Subv): Find out what the values are for the other elements.
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            ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
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					            ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
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            return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))";
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					            return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))";
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        default:
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					        default:
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            const u32 index{static_cast<u32>(attribute) -
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					            const u32 index{static_cast<u32>(attribute) -
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                            static_cast<u32>(Attribute::Index::Attribute_0)};
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					                            static_cast<u32>(Attribute::Index::Attribute_0)};
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