GPU: Refactor synchronization on Async GPU
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		@@ -142,6 +142,9 @@ void GPU::FlushCommands() {
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    renderer->Rasterizer().FlushCommands();
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}
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void GPU::SyncGuestHost() {
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    renderer->Rasterizer().SyncGuestHost();
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}
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// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
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// their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
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// So the values you see in docs might be multiplied by 4.
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