game_list_worker: Remove template specializations
This is equivalent to specifying two separate functions, so we can just do that.
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		| @@ -32,11 +32,6 @@ | |||||||
|  |  | ||||||
| namespace { | namespace { | ||||||
|  |  | ||||||
| template <typename T> |  | ||||||
| T GetGameListCachedObject(const std::string& filename, const std::string& ext, |  | ||||||
|                           const std::function<T()>& generator); |  | ||||||
|  |  | ||||||
| template <> |  | ||||||
| QString GetGameListCachedObject(const std::string& filename, const std::string& ext, | QString GetGameListCachedObject(const std::string& filename, const std::string& ext, | ||||||
|                                 const std::function<QString()>& generator) { |                                 const std::function<QString()>& generator) { | ||||||
|     if (!UISettings::values.cache_game_list || filename == "0000000000000000") { |     if (!UISettings::values.cache_game_list || filename == "0000000000000000") { | ||||||
| @@ -70,7 +65,6 @@ QString GetGameListCachedObject(const std::string& filename, const std::string& | |||||||
|     return generator(); |     return generator(); | ||||||
| } | } | ||||||
|  |  | ||||||
| template <> |  | ||||||
| std::pair<std::vector<u8>, std::string> GetGameListCachedObject( | std::pair<std::vector<u8>, std::string> GetGameListCachedObject( | ||||||
|     const std::string& filename, const std::string& ext, |     const std::string& filename, const std::string& ext, | ||||||
|     const std::function<std::pair<std::vector<u8>, std::string>()>& generator) { |     const std::function<std::pair<std::vector<u8>, std::string>()>& generator) { | ||||||
| @@ -139,7 +133,7 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject( | |||||||
|  |  | ||||||
| void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca, | void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca, | ||||||
|                                std::vector<u8>& icon, std::string& name) { |                                std::vector<u8>& icon, std::string& name) { | ||||||
|     std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>( |     std::tie(icon, name) = GetGameListCachedObject( | ||||||
|         fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] { |         fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] { | ||||||
|             const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca); |             const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca); | ||||||
|             return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName()); |             return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName()); | ||||||
| @@ -221,7 +215,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri | |||||||
|     }; |     }; | ||||||
|  |  | ||||||
|     if (UISettings::values.show_add_ons) { |     if (UISettings::values.show_add_ons) { | ||||||
|         const auto patch_versions = GetGameListCachedObject<QString>( |         const auto patch_versions = GetGameListCachedObject( | ||||||
|             fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { |             fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { | ||||||
|                 return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); |                 return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); | ||||||
|             }); |             }); | ||||||
|   | |||||||
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