game_list: Add "Remove" context menu
Adds the following actions: - Remove Installed Update - Remove All Installed DLC - Remove Shader Cache - Remove Custom Configuration - Remove All Installed Contents
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		@@ -474,10 +474,17 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) {
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    QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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    QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
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    QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
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    QAction* open_transferable_shader_cache =
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        context_menu.addAction(tr("Open Transferable Shader Cache"));
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    context_menu.addSeparator();
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    QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
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    QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
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    QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
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    QAction* remove_shader_cache = remove_menu->addAction(tr("Remove Shader Cache"));
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    QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
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    remove_menu->addSeparator();
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    QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
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    QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
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    QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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    QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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@@ -491,11 +498,26 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
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    connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
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        emit OpenFolderRequested(GameListOpenTarget::SaveData, path);
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    });
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    connect(open_lfs_location, &QAction::triggered, [this, program_id, path]() {
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    connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
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        emit OpenFolderRequested(GameListOpenTarget::ModData, path);
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    });
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    connect(open_transferable_shader_cache, &QAction::triggered,
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            [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
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    connect(remove_all_content, &QAction::triggered, [this, program_id]() {
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        emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Game);
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    });
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    connect(remove_update, &QAction::triggered, [this, program_id]() {
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        emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Update);
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    });
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    connect(remove_dlc, &QAction::triggered, [this, program_id]() {
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        emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
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    });
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    connect(remove_shader_cache, &QAction::triggered, [this, program_id]() {
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        emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache);
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    });
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    connect(remove_custom_config, &QAction::triggered, [this, program_id]() {
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        emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration);
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    });
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    connect(dump_romfs, &QAction::triggered,
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            [this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
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    connect(copy_tid, &QAction::triggered,
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@@ -39,6 +39,17 @@ enum class GameListOpenTarget {
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    ModData,
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};
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enum class GameListRemoveTarget {
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    ShaderCache,
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    CustomConfiguration,
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};
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enum class InstalledEntryType {
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    Game,
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    Update,
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    AddOnContent,
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};
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class GameList : public QWidget {
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    Q_OBJECT
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@@ -75,6 +86,8 @@ signals:
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    void ShouldCancelWorker();
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    void OpenFolderRequested(GameListOpenTarget target, const std::string& game_path);
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    void OpenTransferableShaderCacheRequested(u64 program_id);
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    void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
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    void RemoveFileRequested(u64 program_id, GameListRemoveTarget target);
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    void DumpRomFSRequested(u64 program_id, const std::string& game_path);
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    void CopyTIDRequested(u64 program_id);
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    void NavigateToGamedbEntryRequested(u64 program_id,
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@@ -117,8 +130,6 @@ private:
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    friend class GameListSearchField;
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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class GameListPlaceholder : public QWidget {
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    Q_OBJECT
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public:
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