Build: Add unicorn as a submodule and build it if needed
Adds a cmake custom target that will build unicorn on first compile and uses this in the build scripts as well. Updates Appveyor and Travis build scripts to work with the new unicorn build, and updates the paths to all of the different artifacts.
This commit is contained in:
20
appveyor.yml
20
appveyor.yml
@@ -28,7 +28,6 @@ install:
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if ($env:BUILD_TYPE -eq 'mingw') {
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$dependencies = "mingw64/mingw-w64-x86_64-cmake",
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"mingw64/mingw-w64-x86_64-qt5",
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"mingw64/mingw-w64-x86_64-curl",
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"mingw64/mingw-w64-x86_64-SDL2"
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# redirect err to null to prevent warnings from becoming errors
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# workaround to prevent pacman from failing due to cyclical dependencies
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@@ -42,9 +41,9 @@ before_build:
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- ps: |
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if ($env:BUILD_TYPE -eq 'msvc') {
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# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
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cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DCMAKE_USE_OPENSSL=0 .. 2>&1 && exit 0'
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cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 .. 2>&1 && exit 0'
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} else {
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C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DUSE_SYSTEM_CURL=1 -DYUZU_USE_BUNDLED_CURL=1 -DCMAKE_BUILD_TYPE=Release .. 2>&1"
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C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release .. 2>&1"
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}
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- cd ..
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@@ -81,11 +80,12 @@ after_build:
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$env:BUILD_SYMBOLS = $MSVC_BUILD_PDB
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$env:BUILD_UPDATE = $MSVC_SEVENZIP
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7z a -tzip $MSVC_BUILD_PDB .\msvc_build\bin\release\*.pdb
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rm .\msvc_build\bin\release\*.pdb
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mkdir pdb
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Get-ChildItem ".\msvc_build\bin\" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb
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7z a -tzip $MSVC_BUILD_PDB .\pdb\*.pdb
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mkdir $RELEASE_DIST
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Copy-Item .\msvc_build\bin\release\* -Destination $RELEASE_DIST -Recurse
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Get-ChildItem ".\msvc_build\bin\" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
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Copy-Item .\license.txt -Destination $RELEASE_DIST
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Copy-Item .\README.md -Destination $RELEASE_DIST
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7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
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@@ -104,16 +104,14 @@ after_build:
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$env:BUILD_UPDATE = $MINGW_SEVENZIP
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$CMAKE_SOURCE_DIR = "$env:APPVEYOR_BUILD_FOLDER"
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$CMAKE_BINARY_DIR = "$CMAKE_SOURCE_DIR/mingw_build"
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$CMAKE_BINARY_DIR = "$CMAKE_SOURCE_DIR/mingw_build/bin"
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$RELEASE_DIST = $RELEASE_DIST + "-mingw"
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mkdir $RELEASE_DIST
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mkdir $RELEASE_DIST/platforms
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# copy the compiled binaries and other release files to the release folder
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Get-ChildItem "$CMAKE_BINARY_DIR" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
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# copy the libcurl dll
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Get-ChildItem "$CMAKE_BINARY_DIR" -Recurse -Filter "libcurl.dll" | Copy-Item -destination $RELEASE_DIST
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Get-ChildItem "$CMAKE_BINARY_DIR" -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
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Copy-Item -path "$CMAKE_SOURCE_DIR/license.txt" -destination $RELEASE_DIST
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Copy-Item -path "$CMAKE_SOURCE_DIR/README.md" -destination $RELEASE_DIST
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# copy all the dll dependencies to the release folder
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@@ -122,7 +120,7 @@ after_build:
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# QT dll dependencies
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"libbz2-*.dll","libicudt*.dll","libicuin*.dll","libicuuc*.dll","libffi-*.dll",
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"libfreetype-*.dll","libglib-*.dll","libgobject-*.dll","libgraphite2.dll","libiconv-*.dll",
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"libharfbuzz-*.dll","libintl-*.dll","libpcre-*.dll","libpcre16-*.dll","libpng16-*.dll",
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"libharfbuzz-*.dll","libintl-*.dll","libpcre-*.dll","libpcre2-16-*.dll","libpcre16-*.dll","libpng16-*.dll",
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# Runtime/Other dependencies
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"libgcc_s_seh-*.dll","libstdc++-*.dll","libwinpthread-*.dll","SDL2.dll","zlib1.dll"
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foreach ($file in $MingwDLLs) {
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