shader: Implement DMNMX, DSET, DSETP
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@@ -136,6 +136,7 @@ Id EmitSelectU32(EmitContext& ctx, Id cond, Id true_value, Id false_value);
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Id EmitSelectU64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
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Id EmitSelectF16(EmitContext& ctx, Id cond, Id true_value, Id false_value);
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Id EmitSelectF32(EmitContext& ctx, Id cond, Id true_value, Id false_value);
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Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
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void EmitBitCastU16F16(EmitContext& ctx);
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Id EmitBitCastU32F32(EmitContext& ctx, Id value);
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void EmitBitCastU64F64(EmitContext& ctx);
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