gl_shader_decompiler: Let OpenGL interpret floats.
- Accuracy is lost in translation to string, e.g. with NaN. - Needed for Super Mario Odyssey.
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		| @@ -254,20 +254,15 @@ union Instruction { | ||||
|             BitField<56, 1, u64> invert_b; | ||||
|         } lop32i; | ||||
|  | ||||
|         float GetImm20_19() const { | ||||
|             float result{}; | ||||
|         u32 GetImm20_19() const { | ||||
|             u32 imm{static_cast<u32>(imm20_19)}; | ||||
|             imm <<= 12; | ||||
|             imm |= negate_imm ? 0x80000000 : 0; | ||||
|             std::memcpy(&result, &imm, sizeof(imm)); | ||||
|             return result; | ||||
|             return imm; | ||||
|         } | ||||
|  | ||||
|         float GetImm20_32() const { | ||||
|             float result{}; | ||||
|             s32 imm{static_cast<s32>(imm20_32)}; | ||||
|             std::memcpy(&result, &imm, sizeof(imm)); | ||||
|             return result; | ||||
|         u32 GetImm20_32() const { | ||||
|             return static_cast<u32>(imm20_32); | ||||
|         } | ||||
|  | ||||
|         s32 GetSignedImm20_20() const { | ||||
|   | ||||
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