nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
- Use .at() instead of raw indexing when dealing with untrusted indices. - For the special case of WaitFence with syncpoint id UINT32_MAX, instead of crashing, log an error and ignore. This is what I get when running Super Mario Maker 2.
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		@@ -95,22 +95,29 @@ void GPU::WaitFence(u32 syncpoint_id, u32 value) {
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    if (!is_async) {
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        return;
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    }
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    if (syncpoint_id == UINT32_MAX) {
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        // TODO: Research what this does.
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        LOG_ERROR(HW_GPU, "Waiting for syncpoint -1 not implemented");
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        return;
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    }
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    MICROPROFILE_SCOPE(GPU_wait);
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    std::unique_lock lock{sync_mutex};
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    sync_cv.wait(lock, [=, this] { return syncpoints[syncpoint_id].load() >= value; });
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    sync_cv.wait(lock, [=, this] { return syncpoints.at(syncpoint_id).load() >= value; });
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}
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void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
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    syncpoints[syncpoint_id]++;
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    auto& syncpoint = syncpoints.at(syncpoint_id);
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    syncpoint++;
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    std::lock_guard lock{sync_mutex};
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    sync_cv.notify_all();
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    if (!syncpt_interrupts[syncpoint_id].empty()) {
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        u32 value = syncpoints[syncpoint_id].load();
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        auto it = syncpt_interrupts[syncpoint_id].begin();
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        while (it != syncpt_interrupts[syncpoint_id].end()) {
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    auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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    if (!interrupt.empty()) {
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        u32 value = syncpoint.load();
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        auto it = interrupt.begin();
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        while (it != interrupt.end()) {
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            if (value >= *it) {
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                TriggerCpuInterrupt(syncpoint_id, *it);
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                it = syncpt_interrupts[syncpoint_id].erase(it);
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                it = interrupt.erase(it);
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                continue;
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            }
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            it++;
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@@ -119,22 +126,22 @@ void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
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}
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u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
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    return syncpoints[syncpoint_id].load();
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    return syncpoints.at(syncpoint_id).load();
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}
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void GPU::RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
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    auto& interrupt = syncpt_interrupts[syncpoint_id];
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    auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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    bool contains = std::any_of(interrupt.begin(), interrupt.end(),
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                                [value](u32 in_value) { return in_value == value; });
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    if (contains) {
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        return;
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    }
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    syncpt_interrupts[syncpoint_id].emplace_back(value);
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    interrupt.emplace_back(value);
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}
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bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
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    std::lock_guard lock{sync_mutex};
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    auto& interrupt = syncpt_interrupts[syncpoint_id];
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    auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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    const auto iter =
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        std::find_if(interrupt.begin(), interrupt.end(),
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                     [value](u32 interrupt_value) { return value == interrupt_value; });
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