vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan. Tested on Super Smash Bros. Ultimate.
This commit is contained in:
		@@ -50,7 +50,7 @@ void RefreshXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell&
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} // Anonymous namespace
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void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
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                                 bool has_extended_dynamic_state) {
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                                 bool has_extended_dynamic_state, bool has_dynamic_vertex_input) {
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    const Maxwell& regs = maxwell3d.regs;
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    const std::array enabled_lut{
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        regs.polygon_offset_point_enable,
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@@ -60,7 +60,8 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
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    const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
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    raw1 = 0;
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    no_extended_dynamic_state.Assign(has_extended_dynamic_state ? 0 : 1);
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    extended_dynamic_state.Assign(has_extended_dynamic_state ? 1 : 0);
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    dynamic_vertex_input.Assign(has_dynamic_vertex_input ? 1 : 0);
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    xfb_enabled.Assign(regs.tfb_enabled != 0);
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    primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0);
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    depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0);
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@@ -73,11 +74,11 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
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    tessellation_clockwise.Assign(regs.tess_mode.cw.Value());
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    logic_op_enable.Assign(regs.logic_op.enable != 0 ? 1 : 0);
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    logic_op.Assign(PackLogicOp(regs.logic_op.operation));
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    rasterize_enable.Assign(regs.rasterize_enable != 0 ? 1 : 0);
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    topology.Assign(regs.draw.topology);
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    msaa_mode.Assign(regs.multisample_mode);
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    raw2 = 0;
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    rasterize_enable.Assign(regs.rasterize_enable != 0 ? 1 : 0);
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    const auto test_func =
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        regs.alpha_test_enabled != 0 ? regs.alpha_test_func : Maxwell::ComparisonOp::Always;
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    alpha_test_func.Assign(PackComparisonOp(test_func));
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@@ -93,24 +94,44 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
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    alpha_test_ref = Common::BitCast<u32>(regs.alpha_test_ref);
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    point_size = Common::BitCast<u32>(regs.point_size);
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    if (maxwell3d.dirty.flags[Dirty::InstanceDivisors]) {
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        maxwell3d.dirty.flags[Dirty::InstanceDivisors] = false;
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        for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
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            const bool is_enabled = regs.instanced_arrays.IsInstancingEnabled(index);
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            binding_divisors[index] = is_enabled ? regs.vertex_array[index].divisor : 0;
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        }
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    }
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    if (maxwell3d.dirty.flags[Dirty::VertexAttributes]) {
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        maxwell3d.dirty.flags[Dirty::VertexAttributes] = false;
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        for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
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            const auto& input = regs.vertex_attrib_format[index];
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            auto& attribute = attributes[index];
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            attribute.raw = 0;
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            attribute.enabled.Assign(input.IsConstant() ? 0 : 1);
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            attribute.buffer.Assign(input.buffer);
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            attribute.offset.Assign(input.offset);
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            attribute.type.Assign(static_cast<u32>(input.type.Value()));
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            attribute.size.Assign(static_cast<u32>(input.size.Value()));
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    if (maxwell3d.dirty.flags[Dirty::VertexInput]) {
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        if (has_dynamic_vertex_input) {
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            // Dirty flag will be reset by the command buffer update
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            static constexpr std::array LUT{
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                0u, // Invalid
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                1u, // SignedNorm
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                1u, // UnsignedNorm
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                2u, // SignedInt
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                3u, // UnsignedInt
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                1u, // UnsignedScaled
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                1u, // SignedScaled
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                1u, // Float
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            };
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            const auto& attrs = regs.vertex_attrib_format;
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            attribute_types = 0;
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            for (size_t i = 0; i < Maxwell::NumVertexAttributes; ++i) {
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                const u32 mask = attrs[i].constant != 0 ? 0 : 3;
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                const u32 type = LUT[static_cast<size_t>(attrs[i].type.Value())];
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                attribute_types |= static_cast<u64>(type & mask) << (i * 2);
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            }
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        } else {
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            maxwell3d.dirty.flags[Dirty::VertexInput] = false;
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            enabled_divisors = 0;
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            for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
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                const bool is_enabled = regs.instanced_arrays.IsInstancingEnabled(index);
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                binding_divisors[index] = is_enabled ? regs.vertex_array[index].divisor : 0;
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                enabled_divisors |= (is_enabled ? u64{1} : 0) << index;
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            }
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            for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
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                const auto& input = regs.vertex_attrib_format[index];
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                auto& attribute = attributes[index];
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                attribute.raw = 0;
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                attribute.enabled.Assign(input.IsConstant() ? 0 : 1);
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                attribute.buffer.Assign(input.buffer);
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                attribute.offset.Assign(input.offset);
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                attribute.type.Assign(static_cast<u32>(input.type.Value()));
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                attribute.size.Assign(static_cast<u32>(input.size.Value()));
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            }
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        }
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    }
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    if (maxwell3d.dirty.flags[Dirty::Blending]) {
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@@ -126,10 +147,10 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
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            return static_cast<u16>(viewport.swizzle.raw);
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        });
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    }
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    if (no_extended_dynamic_state != 0) {
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    if (!extended_dynamic_state) {
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        dynamic_state.Refresh(regs);
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    }
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    if (xfb_enabled != 0) {
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    if (xfb_enabled) {
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        RefreshXfbState(xfb_state, regs);
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    }
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}
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@@ -168,44 +168,51 @@ struct FixedPipelineState {
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    union {
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        u32 raw1;
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        BitField<0, 1, u32> no_extended_dynamic_state;
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        BitField<1, 1, u32> xfb_enabled;
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        BitField<2, 1, u32> primitive_restart_enable;
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        BitField<3, 1, u32> depth_bias_enable;
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        BitField<4, 1, u32> depth_clamp_disabled;
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        BitField<5, 1, u32> ndc_minus_one_to_one;
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        BitField<6, 2, u32> polygon_mode;
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        BitField<8, 5, u32> patch_control_points_minus_one;
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        BitField<13, 2, u32> tessellation_primitive;
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        BitField<15, 2, u32> tessellation_spacing;
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        BitField<17, 1, u32> tessellation_clockwise;
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        BitField<18, 1, u32> logic_op_enable;
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        BitField<19, 4, u32> logic_op;
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        BitField<23, 1, u32> rasterize_enable;
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        BitField<0, 1, u32> extended_dynamic_state;
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        BitField<1, 1, u32> dynamic_vertex_input;
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        BitField<2, 1, u32> xfb_enabled;
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        BitField<3, 1, u32> primitive_restart_enable;
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        BitField<4, 1, u32> depth_bias_enable;
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        BitField<5, 1, u32> depth_clamp_disabled;
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        BitField<6, 1, u32> ndc_minus_one_to_one;
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        BitField<7, 2, u32> polygon_mode;
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        BitField<9, 5, u32> patch_control_points_minus_one;
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        BitField<14, 2, u32> tessellation_primitive;
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        BitField<16, 2, u32> tessellation_spacing;
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        BitField<18, 1, u32> tessellation_clockwise;
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        BitField<19, 1, u32> logic_op_enable;
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        BitField<20, 4, u32> logic_op;
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        BitField<24, 4, Maxwell::PrimitiveTopology> topology;
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        BitField<28, 4, Tegra::Texture::MsaaMode> msaa_mode;
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    };
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    union {
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        u32 raw2;
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        BitField<0, 3, u32> alpha_test_func;
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        BitField<3, 1, u32> early_z;
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        BitField<4, 1, u32> depth_enabled;
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        BitField<5, 5, u32> depth_format;
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        BitField<10, 1, u32> y_negate;
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        BitField<11, 1, u32> provoking_vertex_last;
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        BitField<0, 1, u32> rasterize_enable;
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        BitField<1, 3, u32> alpha_test_func;
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        BitField<4, 1, u32> early_z;
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        BitField<5, 1, u32> depth_enabled;
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        BitField<6, 5, u32> depth_format;
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        BitField<11, 1, u32> y_negate;
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        BitField<12, 1, u32> provoking_vertex_last;
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    };
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    std::array<u8, Maxwell::NumRenderTargets> color_formats;
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    u32 alpha_test_ref;
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    u32 point_size;
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    std::array<u32, Maxwell::NumVertexArrays> binding_divisors;
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    std::array<VertexAttribute, Maxwell::NumVertexAttributes> attributes;
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    std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
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    std::array<u16, Maxwell::NumViewports> viewport_swizzles;
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    union {
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        u64 attribute_types; // Used with VK_EXT_vertex_input_dynamic_state
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        u64 enabled_divisors;
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    };
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    std::array<VertexAttribute, Maxwell::NumVertexAttributes> attributes;
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    std::array<u32, Maxwell::NumVertexArrays> binding_divisors;
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    DynamicState dynamic_state;
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    VideoCommon::TransformFeedbackState xfb_state;
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    void Refresh(Tegra::Engines::Maxwell3D& maxwell3d, bool has_extended_dynamic_state);
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    void Refresh(Tegra::Engines::Maxwell3D& maxwell3d, bool has_extended_dynamic_state,
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                 bool has_dynamic_vertex_input);
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    size_t Hash() const noexcept;
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@@ -216,16 +223,24 @@ struct FixedPipelineState {
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    }
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    size_t Size() const noexcept {
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        if (xfb_enabled != 0) {
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        if (xfb_enabled) {
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            // When transform feedback is enabled, use the whole struct
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            return sizeof(*this);
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        } else if (no_extended_dynamic_state != 0) {
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            // Dynamic state is enabled, we can enable more
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            return offsetof(FixedPipelineState, xfb_state);
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        } else {
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            // No XFB, extended dynamic state enabled
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        }
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        if (dynamic_vertex_input) {
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            // Exclude dynamic state and attributes
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            return offsetof(FixedPipelineState, attributes);
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        }
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        if (extended_dynamic_state) {
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            // Exclude dynamic state
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            return offsetof(FixedPipelineState, dynamic_state);
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        }
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        // Default
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        return offsetof(FixedPipelineState, xfb_state);
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    }
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    u32 DynamicAttributeType(size_t index) const noexcept {
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        return (attribute_types >> (index * 2)) & 0b11;
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    }
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};
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static_assert(std::has_unique_object_representations_v<FixedPipelineState>);
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@@ -472,39 +472,65 @@ void GraphicsPipeline::ConfigureDraw() {
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void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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    FixedPipelineState::DynamicState dynamic{};
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    if (!device.IsExtExtendedDynamicStateSupported()) {
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    if (key.state.extended_dynamic_state) {
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        dynamic = key.state.dynamic_state;
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    }
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    static_vector<VkVertexInputBindingDescription, 32> vertex_bindings;
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    static_vector<VkVertexInputBindingDivisorDescriptionEXT, 32> vertex_binding_divisors;
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    for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
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        const bool instanced = key.state.binding_divisors[index] != 0;
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        const auto rate = instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
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        vertex_bindings.push_back({
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            .binding = static_cast<u32>(index),
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            .stride = dynamic.vertex_strides[index],
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            .inputRate = rate,
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        });
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        if (instanced) {
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            vertex_binding_divisors.push_back({
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                .binding = static_cast<u32>(index),
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                .divisor = key.state.binding_divisors[index],
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    static_vector<VkVertexInputAttributeDescription, 32> vertex_attributes;
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    if (key.state.dynamic_vertex_input) {
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        const auto& input_attributes = stage_infos[0].input_generics;
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        for (size_t index = 0; index < key.state.attributes.size(); ++index) {
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            const u32 type = key.state.DynamicAttributeType(index);
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            if (!input_attributes[index].used || type == 0) {
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                continue;
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            }
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            vertex_attributes.push_back({
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                .location = static_cast<u32>(index),
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                .binding = 0,
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                .format = type == 1   ? VK_FORMAT_R32_SFLOAT
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                          : type == 2 ? VK_FORMAT_R32_SINT
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                                      : VK_FORMAT_R32_UINT,
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                .offset = 0,
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            });
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        }
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    }
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    static_vector<VkVertexInputAttributeDescription, 32> vertex_attributes;
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    const auto& input_attributes = stage_infos[0].input_generics;
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    for (size_t index = 0; index < key.state.attributes.size(); ++index) {
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        const auto& attribute = key.state.attributes[index];
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        if (!attribute.enabled || !input_attributes[index].used) {
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            continue;
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        if (!vertex_attributes.empty()) {
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            vertex_bindings.push_back({
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                .binding = 0,
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                .stride = 4,
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                .inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
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            });
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        }
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    } else {
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        for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
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            const bool instanced = key.state.binding_divisors[index] != 0;
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            const auto rate =
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                instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
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            vertex_bindings.push_back({
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                .binding = static_cast<u32>(index),
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                .stride = dynamic.vertex_strides[index],
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                .inputRate = rate,
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            });
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            if (instanced) {
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                vertex_binding_divisors.push_back({
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                    .binding = static_cast<u32>(index),
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                    .divisor = key.state.binding_divisors[index],
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                });
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            }
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        }
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        const auto& input_attributes = stage_infos[0].input_generics;
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        for (size_t index = 0; index < key.state.attributes.size(); ++index) {
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            const auto& attribute = key.state.attributes[index];
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            if (!attribute.enabled || !input_attributes[index].used) {
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                continue;
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            }
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            vertex_attributes.push_back({
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                .location = static_cast<u32>(index),
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                .binding = attribute.buffer,
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                .format = MaxwellToVK::VertexFormat(attribute.Type(), attribute.Size()),
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                .offset = attribute.offset,
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            });
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        }
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        vertex_attributes.push_back({
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            .location = static_cast<u32>(index),
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            .binding = attribute.buffer,
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            .format = MaxwellToVK::VertexFormat(attribute.Type(), attribute.Size()),
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            .offset = attribute.offset,
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        });
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    }
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    VkPipelineVertexInputStateCreateInfo vertex_input_ci{
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        .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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@@ -545,27 +571,25 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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        .flags = 0,
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        .patchControlPoints = key.state.patch_control_points_minus_one.Value() + 1,
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    };
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    VkPipelineViewportStateCreateInfo viewport_ci{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
 | 
			
		||||
        .pNext = nullptr,
 | 
			
		||||
        .flags = 0,
 | 
			
		||||
        .viewportCount = Maxwell::NumViewports,
 | 
			
		||||
        .pViewports = nullptr,
 | 
			
		||||
        .scissorCount = Maxwell::NumViewports,
 | 
			
		||||
        .pScissors = nullptr,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles;
 | 
			
		||||
    std::ranges::transform(key.state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
 | 
			
		||||
    VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
 | 
			
		||||
    const VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV,
 | 
			
		||||
        .pNext = nullptr,
 | 
			
		||||
        .flags = 0,
 | 
			
		||||
        .viewportCount = Maxwell::NumViewports,
 | 
			
		||||
        .pViewportSwizzles = swizzles.data(),
 | 
			
		||||
    };
 | 
			
		||||
    if (device.IsNvViewportSwizzleSupported()) {
 | 
			
		||||
        viewport_ci.pNext = &swizzle_ci;
 | 
			
		||||
    }
 | 
			
		||||
    const VkPipelineViewportStateCreateInfo viewport_ci{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
 | 
			
		||||
        .pNext = device.IsNvViewportSwizzleSupported() ? &swizzle_ci : nullptr,
 | 
			
		||||
        .flags = 0,
 | 
			
		||||
        .viewportCount = Maxwell::NumViewports,
 | 
			
		||||
        .pViewports = nullptr,
 | 
			
		||||
        .scissorCount = Maxwell::NumViewports,
 | 
			
		||||
        .pScissors = nullptr,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT provoking_vertex{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT,
 | 
			
		||||
@@ -660,13 +684,13 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
 | 
			
		||||
        .pAttachments = cb_attachments.data(),
 | 
			
		||||
        .blendConstants = {},
 | 
			
		||||
    };
 | 
			
		||||
    static_vector<VkDynamicState, 17> dynamic_states{
 | 
			
		||||
    static_vector<VkDynamicState, 18> dynamic_states{
 | 
			
		||||
        VK_DYNAMIC_STATE_VIEWPORT,           VK_DYNAMIC_STATE_SCISSOR,
 | 
			
		||||
        VK_DYNAMIC_STATE_DEPTH_BIAS,         VK_DYNAMIC_STATE_BLEND_CONSTANTS,
 | 
			
		||||
        VK_DYNAMIC_STATE_DEPTH_BOUNDS,       VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
 | 
			
		||||
        VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE,
 | 
			
		||||
    };
 | 
			
		||||
    if (device.IsExtExtendedDynamicStateSupported()) {
 | 
			
		||||
    if (key.state.extended_dynamic_state) {
 | 
			
		||||
        static constexpr std::array extended{
 | 
			
		||||
            VK_DYNAMIC_STATE_CULL_MODE_EXT,
 | 
			
		||||
            VK_DYNAMIC_STATE_FRONT_FACE_EXT,
 | 
			
		||||
@@ -678,6 +702,9 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
 | 
			
		||||
            VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT,
 | 
			
		||||
            VK_DYNAMIC_STATE_STENCIL_OP_EXT,
 | 
			
		||||
        };
 | 
			
		||||
        if (key.state.dynamic_vertex_input) {
 | 
			
		||||
            dynamic_states.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_EXT);
 | 
			
		||||
        }
 | 
			
		||||
        dynamic_states.insert(dynamic_states.end(), extended.begin(), extended.end());
 | 
			
		||||
    }
 | 
			
		||||
    const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
 | 
			
		||||
 
 | 
			
		||||
@@ -109,6 +109,20 @@ static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexA
 | 
			
		||||
    return Shader::AttributeType::Float;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader::AttributeType AttributeType(const FixedPipelineState& state, size_t index) {
 | 
			
		||||
    switch (state.DynamicAttributeType(index)) {
 | 
			
		||||
    case 0:
 | 
			
		||||
        return Shader::AttributeType::Disabled;
 | 
			
		||||
    case 1:
 | 
			
		||||
        return Shader::AttributeType::Float;
 | 
			
		||||
    case 2:
 | 
			
		||||
        return Shader::AttributeType::SignedInt;
 | 
			
		||||
    case 3:
 | 
			
		||||
        return Shader::AttributeType::UnsignedInt;
 | 
			
		||||
    }
 | 
			
		||||
    return Shader::AttributeType::Disabled;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
 | 
			
		||||
                                    const Shader::IR::Program& program) {
 | 
			
		||||
    Shader::RuntimeInfo info;
 | 
			
		||||
@@ -123,13 +137,19 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
 | 
			
		||||
            if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
 | 
			
		||||
                info.fixed_state_point_size = point_size;
 | 
			
		||||
            }
 | 
			
		||||
            if (key.state.xfb_enabled != 0) {
 | 
			
		||||
            if (key.state.xfb_enabled) {
 | 
			
		||||
                info.xfb_varyings = VideoCommon::MakeTransformFeedbackVaryings(key.state.xfb_state);
 | 
			
		||||
            }
 | 
			
		||||
            info.convert_depth_mode = gl_ndc;
 | 
			
		||||
        }
 | 
			
		||||
        std::ranges::transform(key.state.attributes, info.generic_input_types.begin(),
 | 
			
		||||
                               &CastAttributeType);
 | 
			
		||||
        if (key.state.dynamic_vertex_input) {
 | 
			
		||||
            for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
 | 
			
		||||
                info.generic_input_types[index] = AttributeType(key.state, index);
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            std::ranges::transform(key.state.attributes, info.generic_input_types.begin(),
 | 
			
		||||
                                   &CastAttributeType);
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
    case Shader::Stage::TessellationEval:
 | 
			
		||||
        // We have to flip tessellation clockwise for some reason...
 | 
			
		||||
@@ -298,7 +318,8 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
 | 
			
		||||
        current_pipeline = nullptr;
 | 
			
		||||
        return nullptr;
 | 
			
		||||
    }
 | 
			
		||||
    graphics_key.state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported());
 | 
			
		||||
    graphics_key.state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported(),
 | 
			
		||||
                               device.IsExtVertexInputDynamicStateSupported());
 | 
			
		||||
 | 
			
		||||
    if (current_pipeline) {
 | 
			
		||||
        GraphicsPipeline* const next{current_pipeline->Next(graphics_key)};
 | 
			
		||||
 
 | 
			
		||||
@@ -551,6 +551,9 @@ void RasterizerVulkan::UpdateDynamicStates() {
 | 
			
		||||
        UpdateFrontFace(regs);
 | 
			
		||||
        UpdateStencilOp(regs);
 | 
			
		||||
        UpdateStencilTestEnable(regs);
 | 
			
		||||
        if (device.IsExtVertexInputDynamicStateSupported()) {
 | 
			
		||||
            UpdateVertexInput(regs);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -780,4 +783,57 @@ void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs&
 | 
			
		||||
    });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) {
 | 
			
		||||
    auto& dirty{maxwell3d.dirty.flags};
 | 
			
		||||
    if (!dirty[Dirty::VertexInput]) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    dirty[Dirty::VertexInput] = false;
 | 
			
		||||
 | 
			
		||||
    boost::container::static_vector<VkVertexInputBindingDescription2EXT, 32> bindings;
 | 
			
		||||
    boost::container::static_vector<VkVertexInputAttributeDescription2EXT, 32> attributes;
 | 
			
		||||
 | 
			
		||||
    for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
 | 
			
		||||
        if (!dirty[Dirty::VertexAttribute0 + index]) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
        const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
 | 
			
		||||
        const u32 binding{attribute.buffer};
 | 
			
		||||
        dirty[Dirty::VertexAttribute0 + index] = false;
 | 
			
		||||
        dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
 | 
			
		||||
 | 
			
		||||
        attributes.push_back({
 | 
			
		||||
            .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
 | 
			
		||||
            .pNext = nullptr,
 | 
			
		||||
            .location = static_cast<u32>(index),
 | 
			
		||||
            .binding = binding,
 | 
			
		||||
            .format = attribute.IsConstant()
 | 
			
		||||
                          ? VK_FORMAT_A8B8G8R8_UNORM_PACK32
 | 
			
		||||
                          : MaxwellToVK::VertexFormat(attribute.type, attribute.size),
 | 
			
		||||
            .offset = attribute.offset,
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
    for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
 | 
			
		||||
        if (!dirty[Dirty::VertexBinding0 + index]) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
        dirty[Dirty::VertexBinding0 + index] = false;
 | 
			
		||||
 | 
			
		||||
        const u32 binding{static_cast<u32>(index)};
 | 
			
		||||
        const auto& input_binding{regs.vertex_array[binding]};
 | 
			
		||||
        const bool is_instanced{regs.instanced_arrays.IsInstancingEnabled(binding)};
 | 
			
		||||
        bindings.push_back({
 | 
			
		||||
            .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
 | 
			
		||||
            .pNext = nullptr,
 | 
			
		||||
            .binding = binding,
 | 
			
		||||
            .stride = input_binding.stride,
 | 
			
		||||
            .inputRate = is_instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX,
 | 
			
		||||
            .divisor = is_instanced ? input_binding.divisor : 1,
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
    scheduler.Record([bindings, attributes](vk::CommandBuffer cmdbuf) {
 | 
			
		||||
        cmdbuf.SetVertexInputEXT(bindings, attributes);
 | 
			
		||||
    });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
 
 | 
			
		||||
@@ -135,6 +135,8 @@ private:
 | 
			
		||||
    void UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs);
 | 
			
		||||
    void UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs);
 | 
			
		||||
 | 
			
		||||
    void UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs);
 | 
			
		||||
 | 
			
		||||
    Tegra::GPU& gpu;
 | 
			
		||||
    Tegra::MemoryManager& gpu_memory;
 | 
			
		||||
    Tegra::Engines::Maxwell3D& maxwell3d;
 | 
			
		||||
 
 | 
			
		||||
@@ -29,9 +29,10 @@ using Flags = Maxwell3D::DirtyState::Flags;
 | 
			
		||||
 | 
			
		||||
Flags MakeInvalidationFlags() {
 | 
			
		||||
    static constexpr int INVALIDATION_FLAGS[]{
 | 
			
		||||
        Viewports,         Scissors,  DepthBias,         BlendConstants,    DepthBounds,
 | 
			
		||||
        StencilProperties, CullMode,  DepthBoundsEnable, DepthTestEnable,   DepthWriteEnable,
 | 
			
		||||
        DepthCompareOp,    FrontFace, StencilOp,         StencilTestEnable, VertexBuffers,
 | 
			
		||||
        Viewports,       Scissors,          DepthBias,      BlendConstants,
 | 
			
		||||
        DepthBounds,     StencilProperties, CullMode,       DepthBoundsEnable,
 | 
			
		||||
        DepthTestEnable, DepthWriteEnable,  DepthCompareOp, FrontFace,
 | 
			
		||||
        StencilOp,       StencilTestEnable, VertexBuffers,  VertexInput,
 | 
			
		||||
    };
 | 
			
		||||
    Flags flags{};
 | 
			
		||||
    for (const int flag : INVALIDATION_FLAGS) {
 | 
			
		||||
@@ -40,6 +41,12 @@ Flags MakeInvalidationFlags() {
 | 
			
		||||
    for (int index = VertexBuffer0; index <= VertexBuffer31; ++index) {
 | 
			
		||||
        flags[index] = true;
 | 
			
		||||
    }
 | 
			
		||||
    for (int index = VertexAttribute0; index <= VertexAttribute31; ++index) {
 | 
			
		||||
        flags[index] = true;
 | 
			
		||||
    }
 | 
			
		||||
    for (int index = VertexBinding0; index <= VertexBinding31; ++index) {
 | 
			
		||||
        flags[index] = true;
 | 
			
		||||
    }
 | 
			
		||||
    return flags;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -134,19 +141,6 @@ void SetupDirtyBlending(Tables& tables) {
 | 
			
		||||
    FillBlock(tables[0], OFF(independent_blend), NUM(independent_blend), Blending);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SetupDirtyInstanceDivisors(Tables& tables) {
 | 
			
		||||
    static constexpr size_t divisor_offset = 3;
 | 
			
		||||
    for (size_t index = 0; index < Regs::NumVertexArrays; ++index) {
 | 
			
		||||
        tables[0][OFF(instanced_arrays) + index] = InstanceDivisors;
 | 
			
		||||
        tables[0][OFF(vertex_array) + index * NUM(vertex_array[0]) + divisor_offset] =
 | 
			
		||||
            InstanceDivisors;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SetupDirtyVertexAttributes(Tables& tables) {
 | 
			
		||||
    FillBlock(tables[0], OFF(vertex_attrib_format), NUM(vertex_attrib_format), VertexAttributes);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SetupDirtyViewportSwizzles(Tables& tables) {
 | 
			
		||||
    static constexpr size_t swizzle_offset = 6;
 | 
			
		||||
    for (size_t index = 0; index < Regs::NumViewports; ++index) {
 | 
			
		||||
@@ -154,11 +148,31 @@ void SetupDirtyViewportSwizzles(Tables& tables) {
 | 
			
		||||
            ViewportSwizzles;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SetupDirtyVertexAttributes(Tables& tables) {
 | 
			
		||||
    for (size_t i = 0; i < Regs::NumVertexAttributes; ++i) {
 | 
			
		||||
        const size_t offset = OFF(vertex_attrib_format) + i * NUM(vertex_attrib_format[0]);
 | 
			
		||||
        FillBlock(tables[0], offset, NUM(vertex_attrib_format[0]), VertexAttribute0 + i);
 | 
			
		||||
    }
 | 
			
		||||
    FillBlock(tables[1], OFF(vertex_attrib_format), Regs::NumVertexAttributes, VertexInput);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SetupDirtyVertexBindings(Tables& tables) {
 | 
			
		||||
    // Do NOT include stride here, it's implicit in VertexBuffer
 | 
			
		||||
    static constexpr size_t divisor_offset = 3;
 | 
			
		||||
    for (size_t i = 0; i < Regs::NumVertexArrays; ++i) {
 | 
			
		||||
        const u8 flag = static_cast<u8>(VertexBinding0 + i);
 | 
			
		||||
        tables[0][OFF(instanced_arrays) + i] = VertexInput;
 | 
			
		||||
        tables[1][OFF(instanced_arrays) + i] = flag;
 | 
			
		||||
        tables[0][OFF(vertex_array) + i * NUM(vertex_array[0]) + divisor_offset] = VertexInput;
 | 
			
		||||
        tables[1][OFF(vertex_array) + i * NUM(vertex_array[0]) + divisor_offset] = flag;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
} // Anonymous namespace
 | 
			
		||||
 | 
			
		||||
StateTracker::StateTracker(Tegra::GPU& gpu)
 | 
			
		||||
    : flags{gpu.Maxwell3D().dirty.flags}, invalidation_flags{MakeInvalidationFlags()} {
 | 
			
		||||
    auto& tables = gpu.Maxwell3D().dirty.tables;
 | 
			
		||||
    auto& tables{gpu.Maxwell3D().dirty.tables};
 | 
			
		||||
    SetupDirtyFlags(tables);
 | 
			
		||||
    SetupDirtyViewports(tables);
 | 
			
		||||
    SetupDirtyScissors(tables);
 | 
			
		||||
@@ -175,9 +189,9 @@ StateTracker::StateTracker(Tegra::GPU& gpu)
 | 
			
		||||
    SetupDirtyStencilOp(tables);
 | 
			
		||||
    SetupDirtyStencilTestEnable(tables);
 | 
			
		||||
    SetupDirtyBlending(tables);
 | 
			
		||||
    SetupDirtyInstanceDivisors(tables);
 | 
			
		||||
    SetupDirtyVertexAttributes(tables);
 | 
			
		||||
    SetupDirtyViewportSwizzles(tables);
 | 
			
		||||
    SetupDirtyVertexAttributes(tables);
 | 
			
		||||
    SetupDirtyVertexBindings(tables);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
 
 | 
			
		||||
@@ -19,6 +19,12 @@ namespace Dirty {
 | 
			
		||||
enum : u8 {
 | 
			
		||||
    First = VideoCommon::Dirty::LastCommonEntry,
 | 
			
		||||
 | 
			
		||||
    VertexInput,
 | 
			
		||||
    VertexAttribute0,
 | 
			
		||||
    VertexAttribute31 = VertexAttribute0 + 31,
 | 
			
		||||
    VertexBinding0,
 | 
			
		||||
    VertexBinding31 = VertexBinding0 + 31,
 | 
			
		||||
 | 
			
		||||
    Viewports,
 | 
			
		||||
    Scissors,
 | 
			
		||||
    DepthBias,
 | 
			
		||||
@@ -36,8 +42,6 @@ enum : u8 {
 | 
			
		||||
    StencilTestEnable,
 | 
			
		||||
 | 
			
		||||
    Blending,
 | 
			
		||||
    InstanceDivisors,
 | 
			
		||||
    VertexAttributes,
 | 
			
		||||
    ViewportSwizzles,
 | 
			
		||||
 | 
			
		||||
    Last
 | 
			
		||||
 
 | 
			
		||||
@@ -239,6 +239,11 @@ public:
 | 
			
		||||
        return ext_extended_dynamic_state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Returns true if the device supports VK_EXT_vertex_input_dynamic_state.
 | 
			
		||||
    bool IsExtVertexInputDynamicStateSupported() const {
 | 
			
		||||
        return ext_vertex_input_dynamic_state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Returns true if the device supports VK_EXT_shader_stencil_export.
 | 
			
		||||
    bool IsExtShaderStencilExportSupported() const {
 | 
			
		||||
        return ext_shader_stencil_export;
 | 
			
		||||
@@ -349,6 +354,7 @@ private:
 | 
			
		||||
    bool ext_transform_feedback{};          ///< Support for VK_EXT_transform_feedback.
 | 
			
		||||
    bool ext_custom_border_color{};         ///< Support for VK_EXT_custom_border_color.
 | 
			
		||||
    bool ext_extended_dynamic_state{};      ///< Support for VK_EXT_extended_dynamic_state.
 | 
			
		||||
    bool ext_vertex_input_dynamic_state{};  ///< Support for VK_EXT_vertex_input_dynamic_state.
 | 
			
		||||
    bool ext_shader_stencil_export{};       ///< Support for VK_EXT_shader_stencil_export.
 | 
			
		||||
    bool ext_shader_atomic_int64{};         ///< Support for VK_KHR_shader_atomic_int64.
 | 
			
		||||
    bool ext_provoking_vertex{};            ///< Support for VK_EXT_provoking_vertex.
 | 
			
		||||
 
 | 
			
		||||
@@ -123,6 +123,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
 | 
			
		||||
    X(vkCmdSetPrimitiveTopologyEXT);
 | 
			
		||||
    X(vkCmdSetStencilOpEXT);
 | 
			
		||||
    X(vkCmdSetStencilTestEnableEXT);
 | 
			
		||||
    X(vkCmdSetVertexInputEXT);
 | 
			
		||||
    X(vkCmdResolveImage);
 | 
			
		||||
    X(vkCreateBuffer);
 | 
			
		||||
    X(vkCreateBufferView);
 | 
			
		||||
 
 | 
			
		||||
@@ -238,6 +238,7 @@ struct DeviceDispatch : InstanceDispatch {
 | 
			
		||||
    PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT{};
 | 
			
		||||
    PFN_vkCmdSetStencilOpEXT vkCmdSetStencilOpEXT{};
 | 
			
		||||
    PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT{};
 | 
			
		||||
    PFN_vkCmdSetVertexInputEXT vkCmdSetVertexInputEXT{};
 | 
			
		||||
    PFN_vkCmdResolveImage vkCmdResolveImage{};
 | 
			
		||||
    PFN_vkCreateBuffer vkCreateBuffer{};
 | 
			
		||||
    PFN_vkCreateBufferView vkCreateBufferView{};
 | 
			
		||||
@@ -1203,6 +1204,13 @@ public:
 | 
			
		||||
        dld->vkCmdSetStencilTestEnableEXT(handle, enable ? VK_TRUE : VK_FALSE);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void SetVertexInputEXT(
 | 
			
		||||
        vk::Span<VkVertexInputBindingDescription2EXT> bindings,
 | 
			
		||||
        vk::Span<VkVertexInputAttributeDescription2EXT> attributes) const noexcept {
 | 
			
		||||
        dld->vkCmdSetVertexInputEXT(handle, bindings.size(), bindings.data(), attributes.size(),
 | 
			
		||||
                                    attributes.data());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void BindTransformFeedbackBuffersEXT(u32 first, u32 count, const VkBuffer* buffers,
 | 
			
		||||
                                         const VkDeviceSize* offsets,
 | 
			
		||||
                                         const VkDeviceSize* sizes) const noexcept {
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user