core, network: Add ability to proxy socket packets
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@@ -316,21 +316,19 @@ void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_
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}
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void ChatRoom::OnSendChat() {
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if (auto room = room_network->GetRoomMember().lock()) {
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if (room->GetState() != Network::RoomMember::State::Joined &&
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room->GetState() != Network::RoomMember::State::Moderator) {
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if (auto room_member = room_network->GetRoomMember().lock()) {
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if (!room_member->IsConnected()) {
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return;
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}
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auto message = ui->chat_message->text().toStdString();
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if (!ValidateMessage(message)) {
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return;
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}
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auto nick = room->GetNickname();
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auto username = room->GetUsername();
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auto nick = room_member->GetNickname();
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auto username = room_member->GetUsername();
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Network::ChatEntry chat{nick, username, message};
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auto members = room->GetMemberInformation();
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auto members = room_member->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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[&chat](const Network::RoomMember::MemberInformation& member) {
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return member.nickname == chat.nickname &&
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@@ -341,7 +339,7 @@ void ChatRoom::OnSendChat() {
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}
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auto player = std::distance(members.begin(), it);
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ChatMessage m(chat, *room_network);
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room->SendChatMessage(message);
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room_member->SendChatMessage(message);
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AppendChatMessage(m.GetPlayerChatMessage(player));
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ui->chat_message->clear();
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}
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