shader_decode: Implement ISETP
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		| @@ -11,12 +11,41 @@ namespace VideoCommon::Shader { | ||||
|  | ||||
| using Tegra::Shader::Instruction; | ||||
| using Tegra::Shader::OpCode; | ||||
| using Tegra::Shader::Pred; | ||||
|  | ||||
| u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, u32 pc) { | ||||
|     const Instruction instr = {program_code[pc]}; | ||||
|     const auto opcode = OpCode::Decode(instr); | ||||
|  | ||||
|     UNIMPLEMENTED(); | ||||
|     const Node op_a = GetRegister(instr.gpr8); | ||||
|  | ||||
|     const Node op_b = [&]() { | ||||
|         if (instr.is_b_imm) { | ||||
|             return Immediate(instr.alu.GetSignedImm20_20()); | ||||
|         } else if (instr.is_b_gpr) { | ||||
|             return GetRegister(instr.gpr20); | ||||
|         } else { | ||||
|             return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); | ||||
|         } | ||||
|     }(); | ||||
|  | ||||
|     // We can't use the constant predicate as destination. | ||||
|     ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex)); | ||||
|  | ||||
|     const Node second_pred = GetPredicate(instr.isetp.pred39, instr.isetp.neg_pred != 0); | ||||
|     const Node predicate = | ||||
|         GetPredicateComparisonInteger(instr.isetp.cond, instr.isetp.is_signed, op_a, op_b); | ||||
|  | ||||
|     // Set the primary predicate to the result of Predicate OP SecondPredicate | ||||
|     const OperationCode combiner = GetPredicateCombiner(instr.isetp.op); | ||||
|     const Node value = Operation(combiner, predicate, second_pred); | ||||
|     SetPredicate(bb, instr.isetp.pred3, value); | ||||
|  | ||||
|     if (instr.isetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) { | ||||
|         // Set the secondary predicate to the result of !Predicate OP SecondPredicate, if enabled | ||||
|         const Node negated_pred = Operation(OperationCode::LogicalNegate, predicate); | ||||
|         SetPredicate(bb, instr.isetp.pred0, Operation(combiner, negated_pred, second_pred)); | ||||
|     } | ||||
|  | ||||
|     return pc; | ||||
| } | ||||
|   | ||||
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