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								 ameerj | e81c73a874 | glsl: Address more feedback. Implement indexed texture reads | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 7d89a82a48 | glsl: Remove Signed Integer variables | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 4759db28d0 | glsl: Address Rodrigo's feedback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 85399e119d | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | e7c8f8911f | glsl: Implement SampleId and SetSampleMask plus some minor refactoring of implementations | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | d1a68f7997 | glsl: Add gl_PerVertex in for GS | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | a926695234 | glsl: Use existing tracking for enabling EXT_shader_image_load_formatted | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 14bd73db36 | glsl: Enable early fragment tests | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 6650c4799d | gl_rasterizer: Add texture fetch barrier for fragments Fixes flicker seen in XC2 | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 3f31a547e0 | glsl: Implement more attribute getters and setters | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 8bb8bbf4ae | glsl: Implement fswzadd and wip nv thread shuffle impl | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | c542204113 | glsl: Implement indexed attribute loads | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 2a504b4765 | glsl: Conditionally add GL_ARB_sparse_texture2 | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 970fc39d98 | glsl: Rebase fixes | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | fc0db612ab | glsl: Conditionally use GL_EXT_shader_image_load_formatted Fix for SULD.D | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | fb839061fb | glsl: Remove output generic indexing for geometry stage | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 258106038e | glsl: Allow dynamic tracking of variable allocation | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 465903468e | glsl: Implement barriers | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 421847cf1e | glsl: Implement image atomics and set layer along with some more cleanup/oversight fixes | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | d41aef03c7 | glsl: Fix image gather logic | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 35e78d558d | glsl: Add cbuf access workaround for devices with component indexing bug | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 747b8556a4 | glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | d12f2b8ccf | emit_glsl_image: Use immediate offsets when possible | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 0a0b0a73d8 | glsl: Fix <32-bit SSBO writes and more cleanup | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 34fdb6471d | glsl: Cleanup and address feedback | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 5355568a2d | glsl: Refactor Global memory functions | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | a68fabf6d5 | glsl: Increase NUM_VARS that can be allocated needed for HW:AoC. | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 8d8ce24f20 | glsl: Implement Load/WriteGlobal along with some other misc changes and fixes | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | af9696059c | glsl: Implement Images | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 6577a63d36 | glsl: skip gl_ViewportIndex write if device does not support it | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | f4799e8fa1 | glsl: Implement transform feedback | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 31147ffe69 | glsl: Yet another gl_ViewportIndex fix attempt | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 9f3970f837 | glsl: Add gl_ViewportIndex out attribute | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 lat9nq | fc29de7d5b | emit_glsl_context_get_set: Remove unused function | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 59576b82a8 | glsl: Fix precise variable declaration and add some more separation in the shader for better debugability when dumped | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 8c684b3e23 | glsl: Implement tessellation shaders | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | c7d085b505 | glsl: Implement ImageGradient and other texture function variants | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 68d075d1e8 | glsl: Fix atomic SSBO offsets and implement misc getters | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 19247ba4fa | glsl: Implement geometry shaders | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | df53046d68 | glsl: Use NotImplemented macro with function name output | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 3a024b3026 | glsl: Implement gl_ViewportIndex SSBU now working | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | b7561226ed | glsl: SHFL fix and prefer shift operations over divide in glsl shader | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | e10366974e | glsl: Implement precise fp variable allocation | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 14bfb4719a | HACK glsl: Write defaults to unused generic attributes | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 4b5a4ea72e | glsl: Fix ssbo indexing and name shadowing between shader stages | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 8ec0028e68 | glsl: implement set clip distance and missed a diff in emit_glsl relating to var alloc ref counting | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 9f3ffb996b | glsl: Rework var alloc to not assign unused results | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 1269a0cf8b | glsl: Rework variable allocator to allow for variable reuse | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 9ccbd74991 | glsl: Fix ATOM and implement ATOMS | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 68ef3803bf | glsl: Use gl_SubGroupInvocationARB | 2021-07-22 21:51:36 -04:00 |  |