Zach Hilman 
							
						 
					 
					
						
						
							
						
						34cd56980f 
					 
					
						
						
							
							vfs_vector: Add VFS backend for std::array  
						
						... 
						
						
						
						Allows using constexpr/static const data with VFS. 
						
						
					 
					
						2018-11-15 22:33:52 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2c6efda235 
					 
					
						
						
							
							Merge pull request  #1660  from Tinob/master  
						
						... 
						
						
						
						Map more missing opengl states 
						
						
					 
					
						2018-11-11 19:58:16 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						7474382266 
					 
					
						
						
							
							Merge pull request  #1652  from FreddyFunk/static-cast  
						
						... 
						
						
						
						configure_system: Fix compiler warning 
						
						
					 
					
						2018-11-11 12:19:03 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						a264fac943 
					 
					
						
						
							
							Merge pull request  #1664  from FreddyFunk/cast2  
						
						... 
						
						
						
						gl_rasterizer: Fix compiler warnings 
						
						
					 
					
						2018-11-11 12:18:29 -08:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						72b1fae984 
					 
					
						
						
							
							Use core extensions when available to set max anisotropic filtering level  
						
						
						
						
					 
					
						2018-11-11 16:36:53 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						4e6c64bf8d 
					 
					
						
						
							
							Improve state management by splitting some of the states id separated function to avoid a full apply overhead  
						
						
						
						
					 
					
						2018-11-11 16:36:53 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						4a6eff3b7b 
					 
					
						
						
							
							Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.  
						
						
						
						
					 
					
						2018-11-11 16:31:00 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						e9610ec0dd 
					 
					
						
						
							
							set sampler max lod, min lod, lod bias and max anisotropy  
						
						
						
						
					 
					
						2018-11-11 16:31:00 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						eaee73f95d 
					 
					
						
						
							
							Merge pull request  #1669  from ReinUsesLisp/fixup-gs  
						
						... 
						
						
						
						gl_shader_decompiler: Guard out of bound geometry shader input reads 
						
						
					 
					
						2018-11-11 08:28:20 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c82bccab56 
					 
					
						
						
							
							Merge pull request  #1663  from lioncash/raster  
						
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						rasterizer_cache: Remove reliance on the System singleton 
						
						
					 
					
						2018-11-11 08:20:27 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						1916213311 
					 
					
						
						
							
							Merge pull request  #1648  from FernandoS27/texs-3-array  
						
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						Implement 3 coordinate array in TEXS instruction 
						
						
					 
					
						2018-11-11 08:18:27 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8ea6261547 
					 
					
						
						
							
							Merge pull request  #1654  from degasus/dirty_flags  
						
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						gl_rasterizer: Skip VAO binding if the state is clean. 
						
						
					 
					
						2018-11-11 08:17:57 -08:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
							
						
						93fca5d9cf 
					 
					
						
						
							
							Merge pull request  #1656  from ogniK5377/message-queue  
						
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						Ability to switch between docked and undocked mode in-game 
						
						
					 
					
						2018-11-10 11:27:17 -07:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
							
						
						c21a6c6b37 
					 
					
						
						
							
							Merge pull request  #1661  from lioncash/dtor  
						
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						rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 
						
						
					 
					
						2018-11-10 11:08:55 -07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8d4bb10d44 
					 
					
						
						
							
							gl_shader_decompiler: Guard out of bound geometry shader input reads  
						
						... 
						
						
						
						Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3). 
						
						
					 
					
						2018-11-10 03:10:50 -03:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
							
						
						1d36aec267 
					 
					
						
						
							
							gl_rasterizer: Fix compiler warnings  
						
						
						
						
					 
					
						2018-11-08 13:33:30 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9046f764bf 
					 
					
						
						
							
							rasterizer_cache: Remove reliance on the System singleton  
						
						... 
						
						
						
						Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header. 
						
						
					 
					
						2018-11-08 06:16:38 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9de523fd90 
					 
					
						
						
							
							rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject  
						
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						Ensures that destruction will always do the right thing in any context. 
						
						
					 
					
						2018-11-08 00:31:39 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						29f082775b 
					 
					
						
						
							
							gl_resource_manager: Amend clang-format discrepancies  
						
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						Fixes the buildbot. 
						
						
					 
					
						2018-11-08 00:23:45 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0e05a9d58f 
					 
					
						
						
							
							Merge pull request  #1658  from ogniK5377/holdtype-style  
						
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						Updated npad styles on holdtype switches 
						
						
					 
					
						2018-11-07 20:59:01 -08:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
						
						581406af18 
					 
					
						
						
							
							svcBreak now dumps information from the debug buffer passed ( #1646 )  
						
						... 
						
						
						
						* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments 
						
						
					 
					
						2018-11-07 20:43:54 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						481d8716e0 
					 
					
						
						
							
							Merge pull request  #1655  from ogniK5377/shantae  
						
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						Implement acc:TrySelectUserWithoutInteraction 
						
						
					 
					
						2018-11-07 20:41:06 -08:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						d347623d6f 
					 
					
						
						
							
							Correct issue where texturelod could not be applied to 2darrayshadow  
						
						
						
						
					 
					
						2018-11-07 21:48:45 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						40db288a2a 
					 
					
						
						
							
							Renamed CheckIfOperationChanged to OnDockedModeChanged  
						
						
						
						
					 
					
						2018-11-08 12:12:00 +11:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						ad2f47b579 
					 
					
						
						
							
							Implement 3 coordinate array in TEXS instruction  
						
						
						
						
					 
					
						2018-11-07 17:04:30 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						a9c25ab9e4 
					 
					
						
						
							
							Updated npad styles on holdtype switches  
						
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						Fixes input for megaman 
						
						
					 
					
						2018-11-08 01:07:14 +11:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						fd1ef25257 
					 
					
						
						
							
							Fixups  
						
						
						
						
					 
					
						2018-11-07 20:12:27 +11:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						81ff9e2473 
					 
					
						
						
							
							Merge pull request  #1630  from bunnei/fix-mapbufferex  
						
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						memory_manager: Do not MapBufferEx over already in use memory. 
						
						
					 
					
						2018-11-07 00:14:36 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						74bce4d68f 
					 
					
						
						
							
							Merge pull request  #1635  from Tinob/master  
						
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						Implement multi-target viewports and blending 
						
						
					 
					
						2018-11-07 00:11:49 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						e5a0a23553 
					 
					
						
						
							
							Merge pull request  #1653  from degasus/profiler  
						
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						gl_rasterizer: Update microprofile scopes. 
						
						
					 
					
						2018-11-07 00:10:13 -08:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						41e99d8880 
					 
					
						
						
							
							Ability to switch between docked and undocked mode in-game  
						
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						Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly 
						
						
					 
					
						2018-11-07 18:01:33 +11:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						ad45d68871 
					 
					
						
						
							
							fixed spelling error  
						
						
						
						
					 
					
						2018-11-07 12:04:43 +11:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						49cb4fa37b 
					 
					
						
						
							
							Added missing log  
						
						
						
						
					 
					
						2018-11-07 11:46:04 +11:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						92fcc6d15a 
					 
					
						
						
							
							Implement acc:TrySelectUserWithoutInteraction  
						
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						Needed for Shantae - Half-Genie Hero - Ultimate Edition! 
						
						
					 
					
						2018-11-07 11:45:01 +11:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						359db6a673 
					 
					
						
						
							
							gl_rasterizer: Skip VAO binding if the state is clean.  
						
						
						
						
					 
					
						2018-11-06 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						0590dd2971 
					 
					
						
						
							
							gl_rasterizer: Split VAO and VB setup functions.  
						
						
						
						
					 
					
						2018-11-06 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						2c87f10267 
					 
					
						
						
							
							gl_rasterizer_cache: Add profiles for Copy and Blit.  
						
						... 
						
						
						
						They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while. 
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						7e59e907ef 
					 
					
						
						
							
							gl_resource_manager: Profile creation and deletion.  
						
						
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						80e4dbdce7 
					 
					
						
						
							
							gl_stream_buffer: Profile orphaning of stream buffer.  
						
						... 
						
						
						
						This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often. 
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						2ba4d878e5 
					 
					
						
						
							
							microprofile: Drop ReleaseActiveBuffer scope.  
						
						... 
						
						
						
						This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more. 
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						dd321dc85f 
					 
					
						
						
							
							Merge pull request  #1649  from degasus/split_resource_manager  
						
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						gl_resource_manager: Split implementations in .cpp file. 
						
						
					 
					
						2018-11-06 11:43:17 -05:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
							
						
						d34d0bfc87 
					 
					
						
						
							
							configure_system: Fix compiler warning  
						
						
						
						
					 
					
						2018-11-06 16:38:10 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						54df9fe29e 
					 
					
						
						
							
							gl_resource_manager: Split implementations in .cpp file.  
						
						... 
						
						
						
						Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. 
						
						
					 
					
						2018-11-06 14:40:39 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						cdb19e71fe 
					 
					
						
						
							
							Merge pull request  #1616  from FernandoS27/cube-array  
						
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						Implement Cube Arrays 
						
						
					 
					
						2018-11-05 15:28:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						722e7c05de 
					 
					
						
						
							
							Merge pull request  #1633  from ogniK5377/reload-input  
						
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						Fixed HID crash when launching more than 1 game & signaled styleset change event 
						
						
					 
					
						2018-11-05 00:21:27 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						e10483a878 
					 
					
						
						
							
							Merge pull request  #1441  from CarlKenner/DebuggerLog  
						
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						logging: Add DebuggerBackend for logging to Visual Studio 
						
						
					 
					
						2018-11-05 00:19:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						acdc770cfb 
					 
					
						
						
							
							Merge pull request  #1639  from DarkLordZach/open-yuzu-folder  
						
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						qt: Add help option to open yuzu folder 
						
						
					 
					
						2018-11-05 00:19:15 -05:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						19038db489 
					 
					
						
						
							
							Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.  
						
						
						
						
					 
					
						2018-11-05 00:24:19 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						145ae36963 
					 
					
						
						
							
							Implement multi-target viewports and blending  
						
						
						
						
					 
					
						2018-11-04 20:49:48 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						38c1c500ab 
					 
					
						
						
							
							Merge pull request  #1625  from FernandoS27/astc  
						
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						Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems 
						
						
					 
					
						2018-11-04 18:47:26 -05:00