Lioncash 
							
						 
					 
					
						
						
							
						
						72a224d3fc 
					 
					
						
						
							
							control_flow: Make use of std::move in TryInspectAddress()  
						
						 
						
						... 
						
						
						
						Eliminates redundant atomic reference count increments and decrements. 
						
						
					 
					
						2020-04-15 23:31:22 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						11837e8f13 
					 
					
						
						
							
							video_core: Amend doxygen comment references  
						
						 
						
						... 
						
						
						
						Fixes broken documentation references. 
						
						
					 
					
						2020-04-15 22:33:29 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						71fb156611 
					 
					
						
						
							
							gl_device: Mark stage_swizzle as constexpr  
						
						 
						
						... 
						
						
						
						Previously this was mutable even though it shouldn't be. 
						
						
					 
					
						2020-04-15 21:59:13 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						1c340c6efa 
					 
					
						
						
							
							CMakeLists: Specify -Wextra on linux builds  
						
						 
						
						... 
						
						
						
						Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well. 
						
						
					 
					
						2020-04-15 21:33:46 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						65cbb122ea 
					 
					
						
						
							
							Merge pull request  #3649  from FernandoS27/3d-fix  
						
						 
						
						... 
						
						
						
						Texture Cache: Read current data when flushing a 3D segment. 
						
						
					 
					
						2020-04-15 17:06:55 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						e33196d4e7 
					 
					
						
						
							
							Merge pull request  #3612  from ReinUsesLisp/red  
						
						 
						
						... 
						
						
						
						shader/memory: Implement RED.E.ADD and minor changes to ATOM 
						
						
					 
					
						2020-04-15 15:03:49 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						4398bdb4c7 
					 
					
						
						
							
							Merge pull request  #3670  from lioncash/reorder  
						
						 
						
						... 
						
						
						
						CMakeLists: Make -Wreorder a compile-time error 
						
						
					 
					
						2020-04-15 14:40:05 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						213fff67bc 
					 
					
						
						
							
							CMakeLists: Make -Wreorder a compile-time error  
						
						 
						
						... 
						
						
						
						This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them. 
						
						
					 
					
						2020-04-15 14:14:41 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						521c4c33b5 
					 
					
						
						
							
							kernel/thread: Resolve -Wswitch warnings  
						
						 
						
						
						
						
					 
					
						2020-04-15 13:48:14 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						64b5985f0a 
					 
					
						
						
							
							Merge pull request  #3662  from ReinUsesLisp/constant-attrs  
						
						 
						
						... 
						
						
						
						gl_rasterizer: Implement constant vertex attributes 
						
						
					 
					
						2020-04-15 11:54:50 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						6789d88a9c 
					 
					
						
						
							
							Texture Cache: Read current data when flushing a 3D segment.  
						
						 
						
						... 
						
						
						
						This PR corrects flushing of 3D segments when data of other segments is
mixed, this aims to preserve the data in place. 
						
						
					 
					
						2020-04-15 11:46:17 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						9208d555b7 
					 
					
						
						
							
							Merge pull request  #3668  from ReinUsesLisp/vtx-format-16ui  
						
						 
						
						... 
						
						
						
						maxwell_to_vk: Add uint16 vertex formats 
						
						
					 
					
						2020-04-15 11:43:52 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						ab72696beb 
					 
					
						
						
							
							Merge pull request  #3656  from ReinUsesLisp/glsl-full-decompile  
						
						 
						
						... 
						
						
						
						gl_shader_cache: Use CompileDepth::FullDecompile on GLSL 
						
						
					 
					
						2020-04-15 03:17:46 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						4878d6bb49 
					 
					
						
						
							
							Merge pull request  #3654  from ReinUsesLisp/fix-fb-attach  
						
						 
						
						... 
						
						
						
						gl_texture_cache: Fix layered texture attachment base level 
						
						
					 
					
						2020-04-15 03:17:18 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						50c0a92db8 
					 
					
						
						
							
							Merge pull request  #3663  from ReinUsesLisp/fcmp-rc  
						
						 
						
						... 
						
						
						
						shader/arithmetic: Add FCMP_CR variant 
						
						
					 
					
						2020-04-15 03:16:56 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						13331a3a32 
					 
					
						
						
							
							Merge pull request  #3664  from ReinUsesLisp/fe3h-black-squares  
						
						 
						
						... 
						
						
						
						Revert "gl_shader_decompiler: Implement merges with bitfieldInsert" 
						
						
					 
					
						2020-04-15 03:14:28 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						3a759d2352 
					 
					
						
						
							
							Merge pull request  #3667  from ReinUsesLisp/viewport-trash  
						
						 
						
						... 
						
						
						
						vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo 
						
						
					 
					
						2020-04-15 03:10:34 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3036067047 
					 
					
						
						
							
							maxwell_to_vk: Add uint16 vertex formats  
						
						 
						
						
						
						
					 
					
						2020-04-15 04:06:30 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b4e43c64c8 
					 
					
						
						
							
							maxwell_to_vk: Add missing breaks  
						
						 
						
						... 
						
						
						
						Avoid invalid fallbacks. 
						
						
					 
					
						2020-04-15 04:05:33 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0ca456830f 
					 
					
						
						
							
							vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo  
						
						 
						
						... 
						
						
						
						When the dynamic state is specified, pViewports and pScissors are
ignored, quoting the specification:
  pViewports is a pointer to an array of VkViewport structures, defining
  the viewport transforms. If the viewport state is dynamic, this member
  is ignored.
That said, AMD's proprietary driver itself seem to read it regardless of
what the specification says. 
						
						
					 
					
						2020-04-15 03:30:08 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						0b132e8cc1 
					 
					
						
						
							
							Merge pull request  #3657  from ReinUsesLisp/viewport-zero  
						
						 
						
						... 
						
						
						
						vk_rasterizer: Default to 1 viewports with a size of 0 
						
						
					 
					
						2020-04-15 01:51:17 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						daddbeffd1 
					 
					
						
						
							
							Texture Cache: Only do buffer copies on accurate GPU. ( #3634 )  
						
						 
						
						... 
						
						
						
						This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it. 
						
						
					 
					
						2020-04-14 23:21:00 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						eb676c343a 
					 
					
						
						
							
							service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.  
						
						 
						
						... 
						
						
						
						- Used by Animal Crossing: New Horizons. 
						
						
					 
					
						2020-04-14 22:28:41 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fd6371eba7 
					 
					
						
						
							
							Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"  
						
						 
						
						... 
						
						
						
						This reverts commit 05cf270836 .
Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back. 
						
						
					 
					
						2020-04-14 21:24:33 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fefe7f18f9 
					 
					
						
						
							
							shader/arithmetic: Add FCMP_CR variant  
						
						 
						
						... 
						
						
						
						Adds another variant of FCMP. 
						
						
					 
					
						2020-04-14 19:11:04 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						e366b4ee1f 
					 
					
						
						
							
							Merge pull request  #3660  from bunnei/friend-blocked-users  
						
						 
						
						... 
						
						
						
						service: friend: Stub IFriendService::GetBlockedUserListIds. 
						
						
					 
					
						2020-04-14 16:59:46 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						8040f6d544 
					 
					
						
						
							
							Merge pull request  #3661  from bunnei/patch-manager-fix  
						
						 
						
						... 
						
						
						
						file_sys: patch_manager: Return early when there are no layers to apply. 
						
						
					 
					
						2020-04-14 16:59:25 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6dfcabc800 
					 
					
						
						
							
							gl_rasterizer: Implement constant vertex attributes  
						
						 
						
						... 
						
						
						
						Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games. 
						
						
					 
					
						2020-04-14 17:58:53 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						fc35803f91 
					 
					
						
						
							
							file_sys: patch_manager: Return early when there are no layers to apply.  
						
						 
						
						
						
						
					 
					
						2020-04-14 16:25:55 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						598740f1dd 
					 
					
						
						
							
							service: friend: Stub IFriendService::GetBlockedUserListIds.  
						
						 
						
						... 
						
						
						
						- This is safe to stub, as there should be no adverse consequences from reporting no blocked users. 
						
						
					 
					
						2020-04-14 16:20:51 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						37e5c4fa7c 
					 
					
						
						
							
							vk_rasterizer: Default to 1 viewports with a size of 0  
						
						 
						
						... 
						
						
						
						Silence validation layer errors. 
						
						
					 
					
						2020-04-14 04:44:34 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						453d7419d9 
					 
					
						
						
							
							gl_shader_cache: Use CompileDepth::FullDecompile on GLSL  
						
						 
						
						... 
						
						
						
						From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.
The shader decoder will automatically fallback to a more naive method if
it can't use full decompile. 
						
						
					 
					
						2020-04-14 01:34:20 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						21dc842171 
					 
					
						
						
							
							gl_texture_cache: Fix layered texture attachment base level  
						
						 
						
						... 
						
						
						
						The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds. 
						
						
					 
					
						2020-04-13 18:24:56 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						7e4a132a77 
					 
					
						
						
							
							Merge pull request  #3636  from ReinUsesLisp/drop-vk-hpp  
						
						 
						
						... 
						
						
						
						renderer_vulkan: Drop Vulkan-Hpp 
						
						
					 
					
						2020-04-13 17:08:04 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						fbf13d3f48 
					 
					
						
						
							
							Merge pull request  #3651  from ReinUsesLisp/line-widths  
						
						 
						
						... 
						
						
						
						gl_rasterizer: Implement line widths and smooth lines 
						
						
					 
					
						2020-04-13 10:19:59 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						08266d70ba 
					 
					
						
						
							
							Merge pull request  #3638  from ReinUsesLisp/remove-preserve-contents  
						
						 
						
						... 
						
						
						
						texture_cache: Remove preserve_contents 
						
						
					 
					
						2020-04-13 10:19:01 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						c4001225f6 
					 
					
						
						
							
							Merge pull request  #3631  from ReinUsesLisp/more-astc  
						
						 
						
						... 
						
						
						
						texture/astc: More small ASTC optimizations 
						
						
					 
					
						2020-04-13 10:17:32 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						7b62212461 
					 
					
						
						
							
							Merge pull request  #3619  from ReinUsesLisp/i2i  
						
						 
						
						... 
						
						
						
						shader/conversion: Implement I2I sign extension, saturation and selection 
						
						
					 
					
						2020-04-13 10:17:07 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						3351e1e94f 
					 
					
						
						
							
							Merge pull request  #3627  from ReinUsesLisp/layered-view  
						
						 
						
						... 
						
						
						
						gl_texture_cache: Attach view instead of base texture for layered attchments 
						
						
					 
					
						2020-04-13 10:16:18 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						d37d899431 
					 
					
						
						
							
							Merge pull request  #3646  from ReinUsesLisp/fix-glsl-turing  
						
						 
						
						... 
						
						
						
						gl_shader_decompiler: Improve generated code in HMergeH* 
						
						
					 
					
						2020-04-13 10:15:12 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						47036859eb 
					 
					
						
						
							
							Merge pull request  #3633  from ReinUsesLisp/clean-texdec  
						
						 
						
						... 
						
						
						
						shader/texture: Remove type mismatches management from shader decoder 
						
						
					 
					
						2020-04-13 10:13:05 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						76615b9f34 
					 
					
						
						
							
							gl_rasterizer: Implement line widths and smooth lines  
						
						 
						
						... 
						
						
						
						Implements "legacy" features from OpenGL present on hardware such as
smooth lines and line width. 
						
						
					 
					
						2020-04-13 01:30:34 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						05cf270836 
					 
					
						
						
							
							gl_shader_decompiler: Implement merges with bitfieldInsert  
						
						 
						
						... 
						
						
						
						This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats. 
						
						
					 
					
						2020-04-12 22:39:59 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						a9f866264d 
					 
					
						
						
							
							Merge pull request  #3606  from ReinUsesLisp/nvflinger  
						
						 
						
						... 
						
						
						
						service/vi: Partially implement BufferQueue disconnect 
						
						
					 
					
						2020-04-12 11:44:48 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						3d91dbb21d 
					 
					
						
						
							
							Merge pull request  #3578  from ReinUsesLisp/vmnmx  
						
						 
						
						... 
						
						
						
						shader/video: Partially implement VMNMX 
						
						
					 
					
						2020-04-12 10:44:03 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						4aec01b850 
					 
					
						
						
							
							Merge pull request  #3644  from ReinUsesLisp/msaa  
						
						 
						
						... 
						
						
						
						video_core: Add MSAA registers in 3D engine and TIC 
						
						
					 
					
						2020-04-12 09:11:44 -04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						75eb953575 
					 
					
						
						
							
							gl_shader_decompiler: Improve generated code in HMergeH*  
						
						 
						
						... 
						
						
						
						Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games. 
						
						
					 
					
						2020-04-12 05:06:55 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						76f178ba6e 
					 
					
						
						
							
							shader/video: Partially implement VMNMX  
						
						 
						
						... 
						
						
						
						Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.
VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.
This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance). 
						
						
					 
					
						2020-04-12 00:34:42 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a7baf6fee4 
					 
					
						
						
							
							video_core: Add MSAA registers in 3D engine and TIC  
						
						 
						
						... 
						
						
						
						This adds the registers used for multisampling. It doesn't implement
anything for now. 
						
						
					 
					
						2020-04-12 00:21:27 -03:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						75e39f7f88 
					 
					
						
						
							
							Merge pull request  #3635  from FernandoS27/buffer-free  
						
						 
						
						... 
						
						
						
						Buffer queue: Correct behavior of free buffer. 
						
						
					 
					
						2020-04-11 17:58:15 -03:00