Lioncash 
							
						 
					 
					
						
						
							
						
						4ed9ef15c4 
					 
					
						
						
							
							video_core/renderer_base: Remove GL include from the renderer base class files  
						
						... 
						
						
						
						Keeps the base class source files implementation-agnostic. 
						
						
					 
					
						2018-11-13 14:38:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						65bd03d74c 
					 
					
						
						
							
							Merge pull request  #1628  from greggameplayer/Texture2DArray  
						
						... 
						
						
						
						Implement SurfaceTarget Texture2DArray 
						
						
					 
					
						2018-11-12 21:13:47 -08:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						c8b3f09876 
					 
					
						
						
							
							Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )  
						
						... 
						
						
						
						* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction 
						
						
					 
					
						2018-11-12 18:34:54 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2c6efda235 
					 
					
						
						
							
							Merge pull request  #1660  from Tinob/master  
						
						... 
						
						
						
						Map more missing opengl states 
						
						
					 
					
						2018-11-11 19:58:16 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						a264fac943 
					 
					
						
						
							
							Merge pull request  #1664  from FreddyFunk/cast2  
						
						... 
						
						
						
						gl_rasterizer: Fix compiler warnings 
						
						
					 
					
						2018-11-11 12:18:29 -08:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						72b1fae984 
					 
					
						
						
							
							Use core extensions when available to set max anisotropic filtering level  
						
						
						
						
					 
					
						2018-11-11 16:36:53 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						4e6c64bf8d 
					 
					
						
						
							
							Improve state management by splitting some of the states id separated function to avoid a full apply overhead  
						
						
						
						
					 
					
						2018-11-11 16:36:53 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						4a6eff3b7b 
					 
					
						
						
							
							Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.  
						
						
						
						
					 
					
						2018-11-11 16:31:00 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						e9610ec0dd 
					 
					
						
						
							
							set sampler max lod, min lod, lod bias and max anisotropy  
						
						
						
						
					 
					
						2018-11-11 16:31:00 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						eaee73f95d 
					 
					
						
						
							
							Merge pull request  #1669  from ReinUsesLisp/fixup-gs  
						
						... 
						
						
						
						gl_shader_decompiler: Guard out of bound geometry shader input reads 
						
						
					 
					
						2018-11-11 08:28:20 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c82bccab56 
					 
					
						
						
							
							Merge pull request  #1663  from lioncash/raster  
						
						... 
						
						
						
						rasterizer_cache: Remove reliance on the System singleton 
						
						
					 
					
						2018-11-11 08:20:27 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						1916213311 
					 
					
						
						
							
							Merge pull request  #1648  from FernandoS27/texs-3-array  
						
						... 
						
						
						
						Implement 3 coordinate array in TEXS instruction 
						
						
					 
					
						2018-11-11 08:18:27 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8ea6261547 
					 
					
						
						
							
							Merge pull request  #1654  from degasus/dirty_flags  
						
						... 
						
						
						
						gl_rasterizer: Skip VAO binding if the state is clean. 
						
						
					 
					
						2018-11-11 08:17:57 -08:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8d4bb10d44 
					 
					
						
						
							
							gl_shader_decompiler: Guard out of bound geometry shader input reads  
						
						... 
						
						
						
						Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3). 
						
						
					 
					
						2018-11-10 03:10:50 -03:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
							
						
						1d36aec267 
					 
					
						
						
							
							gl_rasterizer: Fix compiler warnings  
						
						
						
						
					 
					
						2018-11-08 13:33:30 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9046f764bf 
					 
					
						
						
							
							rasterizer_cache: Remove reliance on the System singleton  
						
						... 
						
						
						
						Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header. 
						
						
					 
					
						2018-11-08 06:16:38 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9de523fd90 
					 
					
						
						
							
							rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject  
						
						... 
						
						
						
						Ensures that destruction will always do the right thing in any context. 
						
						
					 
					
						2018-11-08 00:31:39 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						29f082775b 
					 
					
						
						
							
							gl_resource_manager: Amend clang-format discrepancies  
						
						... 
						
						
						
						Fixes the buildbot. 
						
						
					 
					
						2018-11-08 00:23:45 -05:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						d347623d6f 
					 
					
						
						
							
							Correct issue where texturelod could not be applied to 2darrayshadow  
						
						
						
						
					 
					
						2018-11-07 21:48:45 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						ad2f47b579 
					 
					
						
						
							
							Implement 3 coordinate array in TEXS instruction  
						
						
						
						
					 
					
						2018-11-07 17:04:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						81ff9e2473 
					 
					
						
						
							
							Merge pull request  #1630  from bunnei/fix-mapbufferex  
						
						... 
						
						
						
						memory_manager: Do not MapBufferEx over already in use memory. 
						
						
					 
					
						2018-11-07 00:14:36 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						74bce4d68f 
					 
					
						
						
							
							Merge pull request  #1635  from Tinob/master  
						
						... 
						
						
						
						Implement multi-target viewports and blending 
						
						
					 
					
						2018-11-07 00:11:49 -08:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						359db6a673 
					 
					
						
						
							
							gl_rasterizer: Skip VAO binding if the state is clean.  
						
						
						
						
					 
					
						2018-11-06 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						0590dd2971 
					 
					
						
						
							
							gl_rasterizer: Split VAO and VB setup functions.  
						
						
						
						
					 
					
						2018-11-06 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						d3b9599b2d 
					 
					
						
						
							
							Merge branch 'master' into Texture2DArray  
						
						
						
						
					 
					
						2018-11-06 19:05:57 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						2c87f10267 
					 
					
						
						
							
							gl_rasterizer_cache: Add profiles for Copy and Blit.  
						
						... 
						
						
						
						They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while. 
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						7e59e907ef 
					 
					
						
						
							
							gl_resource_manager: Profile creation and deletion.  
						
						
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						80e4dbdce7 
					 
					
						
						
							
							gl_stream_buffer: Profile orphaning of stream buffer.  
						
						... 
						
						
						
						This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often. 
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						54df9fe29e 
					 
					
						
						
							
							gl_resource_manager: Split implementations in .cpp file.  
						
						... 
						
						
						
						Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. 
						
						
					 
					
						2018-11-06 14:40:39 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						cdb19e71fe 
					 
					
						
						
							
							Merge pull request  #1616  from FernandoS27/cube-array  
						
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						Implement Cube Arrays 
						
						
					 
					
						2018-11-05 15:28:48 -05:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						19038db489 
					 
					
						
						
							
							Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.  
						
						
						
						
					 
					
						2018-11-05 00:24:19 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						145ae36963 
					 
					
						
						
							
							Implement multi-target viewports and blending  
						
						
						
						
					 
					
						2018-11-04 20:49:48 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						38c1c500ab 
					 
					
						
						
							
							Merge pull request  #1625  from FernandoS27/astc  
						
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						Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems 
						
						
					 
					
						2018-11-04 18:47:26 -05:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						9249fadb9e 
					 
					
						
						
							
							correct syntax  
						
						
						
						
					 
					
						2018-11-02 14:28:28 +01:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						cb8e4a4633 
					 
					
						
						
							
							Merge branch 'master' into Texture2DArray  
						
						
						
						
					 
					
						2018-11-02 14:26:32 +01:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						60a184455c 
					 
					
						
						
							
							Fix ASTC Decompressor to support depth parameter  
						
						
						
						
					 
					
						2018-11-01 19:22:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4aa9779ae1 
					 
					
						
						
							
							memory_manager: Do not MapBufferEx over already in use memory.  
						
						... 
						
						
						
						- This fixes rendering when changing areas in Super Mario Odyssey. 
						
						
					 
					
						2018-11-01 18:57:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						cc1fe93297 
					 
					
						
						
							
							Merge pull request  #1623  from Tinob/master  
						
						... 
						
						
						
						Improve OpenGL state handling 
						
						
					 
					
						2018-11-01 15:53:33 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						aee93f98f9 
					 
					
						
						
							
							Fix ASTC formats  
						
						
						
						
					 
					
						2018-11-01 13:08:19 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						31930a3334 
					 
					
						
						
							
							Implemented ASTC 5x5  
						
						
						
						
					 
					
						2018-11-01 13:06:24 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						678c18aa5c 
					 
					
						
						
							
							Implement Cube Arrays  
						
						
						
						
					 
					
						2018-11-01 11:56:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9afcbba8e4 
					 
					
						
						
							
							Merge pull request  #1527  from FernandoS27/assert-flow  
						
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						Assert Control Flow Instructions using Control Codes 
						
						
					 
					
						2018-11-01 00:34:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						de0ab806df 
					 
					
						
						
							
							maxwell_3d: Restructure macro upload to use a single macro code memory.  
						
						... 
						
						
						
						- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey. 
						
						
					 
					
						2018-10-31 23:29:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						86e70cf302 
					 
					
						
						
							
							Merge pull request  #1528  from FernandoS27/assert-control-codes  
						
						... 
						
						
						
						Assert Control Codes Generation on Shader Instructions 
						
						
					 
					
						2018-10-31 22:34:18 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						9ae972ab4e 
					 
					
						
						
							
							Implement SurfaceTarget Texture2DArray  
						
						... 
						
						
						
						( needed by Mario+Rabbids Kingdom Battle ) 
						
						
					 
					
						2018-10-31 04:29:15 +01:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						aca218aea0 
					 
					
						
						
							
							Improve OpenGL state handling  
						
						
						
						
					 
					
						2018-10-30 21:19:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						76754f5705 
					 
					
						
						
							
							video_core: Move surface declarations out of gl_rasterizer_cache  
						
						
						
						
					 
					
						2018-10-30 16:07:20 -03:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						5bb80ab009 
					 
					
						
						
							
							Assert Control Codes Generation  
						
						
						
						
					 
					
						2018-10-30 13:37:55 -04:00 
						 
				 
			
				
					
						
							
							
								Frederic L 
							
						 
					 
					
						
						
							
						
						7a5eda5914 
					 
					
						
						
							
							global: Use std::optional instead of boost::optional ( #1578 )  
						
						... 
						
						
						
						* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build 
						
						
					 
					
						2018-10-30 00:03:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c5a849212f 
					 
					
						
						
							
							Merge pull request  #1580  from FernandoS27/mm-impl  
						
						... 
						
						
						
						Implemented Mipmaps 
						
						
					 
					
						2018-10-29 22:34:00 -04:00