bunnei 
							
						 
					 
					
						
						
							
						
						ce4f159b1c 
					 
					
						
						
							
							gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )  
						
						... 
						
						
						
						* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping. 
						
						
					 
					
						2018-04-18 16:42:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6a999cf800 
					 
					
						
						
							
							Merge pull request  #350  from Subv/tex_components  
						
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						GPU: Fixed the incorrect component order in ABGR8 textures. 
						
						
					 
					
						2018-04-18 15:36:00 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						43d98ca8fe 
					 
					
						
						
							
							GLCache: Added boilerplate code to make supporting configurable texture component types.  
						
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						For now only the UNORM type is supported. 
						
						
					 
					
						2018-04-18 14:17:28 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						5b3fab6766 
					 
					
						
						
							
							GLCache: Unify texture and framebuffer formats when converting to OpenGL.  
						
						
						
						
					 
					
						2018-04-18 14:17:28 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						b2c1672e10 
					 
					
						
						
							
							GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.  
						
						
						
						
					 
					
						2018-04-18 14:17:27 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d3f9ea90e7 
					 
					
						
						
							
							Merge pull request  #349  from Subv/texturing  
						
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						GPU: Support non-tiled textures and configurable block height. 
						
						
					 
					
						2018-04-18 14:46:10 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						48d4efbd69 
					 
					
						
						
							
							GPU: Pitch textures are now supported, don't assert when encountering them.  
						
						
						
						
					 
					
						2018-04-18 12:52:53 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						a3e82e8e1f 
					 
					
						
						
							
							GLCache: Take into account the texture's block height when caching and unswizzling.  
						
						
						
						
					 
					
						2018-04-18 12:52:53 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						ac09b5a2e9 
					 
					
						
						
							
							GLCache: Added a function to convert cached PixelFormats back to texture formats.  
						
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						TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place. 
						
						
					 
					
						2018-04-18 12:52:52 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						6b63aaa5b4 
					 
					
						
						
							
							GPU: Allow using a configurable block height when unswizzling textures.  
						
						
						
						
					 
					
						2018-04-18 12:52:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						db5f2bfa7e 
					 
					
						
						
							
							GPU/TIC: Added the pitch and block height fields to the TIC structure.  
						
						
						
						
					 
					
						2018-04-18 11:38:39 -05:00 
						 
				 
			
				
					
						
							
							
								jlachniet 
							
						 
					 
					
						
						
							
						
						f600f6eebd 
					 
					
						
						
							
							Technically, yuzu can boot commercial games  
						
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						Clarifies the yuzu cannot play commercial games to any reasonable extent, rather than not at all. 
						
						
					 
					
						2018-04-18 09:18:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c93ea96366 
					 
					
						
						
							
							Merge pull request  #346  from bunnei/misc-gpu-improvements  
						
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						Misc gpu improvements 
						
						
					 
					
						2018-04-17 22:17:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						71b4a3b9f6 
					 
					
						
						
							
							Merge pull request  #344  from bunnei/shader-decompiler-p2  
						
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						Shader decompiler changes part 2 
						
						
					 
					
						2018-04-17 22:10:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9dc0d13ba5 
					 
					
						
						
							
							Merge pull request  #345  from bunnei/blending  
						
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						renderer_opengl: Implement BlendEquation and BlendFunc. 
						
						
					 
					
						2018-04-17 21:45:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						7222d9a4c3 
					 
					
						
						
							
							gl_rasterizer_cache: Add missing LOG statements.  
						
						
						
						
					 
					
						2018-04-17 21:44:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9df8e924fb 
					 
					
						
						
							
							texture: Add missing formats.  
						
						
						
						
					 
					
						2018-04-17 21:41:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						3ed8a1cac7 
					 
					
						
						
							
							gpu: Add several framebuffer formats to RenderTargetFormat.  
						
						
						
						
					 
					
						2018-04-17 21:40:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4a8eb6745e 
					 
					
						
						
							
							maxwell3d: Allow Texture2DNoMipmap as Texture2D.  
						
						
						
						
					 
					
						2018-04-17 21:39:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						531c25386e 
					 
					
						
						
							
							shader_bytecode: Make ctor's constexpr and explicit.  
						
						
						
						
					 
					
						2018-04-17 21:27:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						174cba5c58 
					 
					
						
						
							
							renderer_opengl: Implement BlendEquation and BlendFunc.  
						
						
						
						
					 
					
						2018-04-17 18:11:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						e59126809c 
					 
					
						
						
							
							bit_field: Remove is_pod check, add is_trivially_copyable_v.  
						
						
						
						
					 
					
						2018-04-17 18:00:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						1f6fe062ca 
					 
					
						
						
							
							gl_shader_decompiler: Fix warnings with MarkAsUsed.  
						
						
						
						
					 
					
						2018-04-17 16:36:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ed542a7309 
					 
					
						
						
							
							gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.  
						
						
						
						
					 
					
						2018-04-17 16:36:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ef2d5ab0c1 
					 
					
						
						
							
							gl_shader_decompiler: Implement several MUFU subops and abs_d.  
						
						
						
						
					 
					
						2018-04-17 16:36:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						59f4ff4659 
					 
					
						
						
							
							gl_shader_decompiler: Fix swizzle in GetRegister.  
						
						
						
						
					 
					
						2018-04-17 16:36:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5a28dce9eb 
					 
					
						
						
							
							gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.  
						
						
						
						
					 
					
						2018-04-17 16:36:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8d4899d6ea 
					 
					
						
						
							
							gl_shader_decompiler: Allow vertex position to be used in fragment shader.  
						
						
						
						
					 
					
						2018-04-17 16:36:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						95144cc39c 
					 
					
						
						
							
							gl_shader_decompiler: Implement IPA instruction.  
						
						
						
						
					 
					
						2018-04-17 16:36:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8b4443c966 
					 
					
						
						
							
							gl_shader_decompiler: Add support for TEXS instruction.  
						
						
						
						
					 
					
						2018-04-17 16:36:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5ba71369ac 
					 
					
						
						
							
							gl_shader_decompiler: Use fragment output color for GPR 0-3.  
						
						
						
						
					 
					
						2018-04-17 15:25:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5d529698c9 
					 
					
						
						
							
							gl_shader_decompiler: Partially implement MUFU.  
						
						
						
						
					 
					
						2018-04-17 15:25:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5b9bcbf438 
					 
					
						
						
							
							Merge pull request  #341  from shinyquagsire23/pfs-hfs-impl  
						
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						file_sys: Add HFS/PFS helper component 
						
						
					 
					
						2018-04-17 14:39:20 -04:00 
						 
				 
			
				
					
						
							
							
								mailwl 
							
						 
					 
					
						
						
							
						
						5922f2c46d 
					 
					
						
						
							
							Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output  
						
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						both SetLayerVisibility() functions used in Lego games, GetDisplayResolution()
fixed according switchbrew.org 
						
						
					 
					
						2018-04-17 19:42:14 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2b082e2710 
					 
					
						
						
							
							Merge pull request  #343  from Subv/tex_wrap_4  
						
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						GPU: Implement some wrap modes 
						
						
					 
					
						2018-04-17 12:25:24 -04:00 
						 
				 
			
				
					
						
							
							
								shinyquagsire23 
							
						 
					 
					
						
						
							
						
						de580ccdd5 
					 
					
						
						
							
							file_sys: Use NGLOG  
						
						
						
						
					 
					
						2018-04-17 09:55:29 -06:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
						
						e52a87b98a 
					 
					
						
						
							
							Various service name fixes - part 2 (rebased) ( #322 )  
						
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						* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names 
						
						
					 
					
						2018-04-17 11:37:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0905dc1ff4 
					 
					
						
						
							
							Merge pull request  #342  from bunnei/indexed-verts  
						
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						Implement indexed mode rendering 
						
						
					 
					
						2018-04-17 11:34:22 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						636ad34707 
					 
					
						
						
							
							MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).  
						
						
						
						
					 
					
						2018-04-17 10:17:18 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						7fc516cc1a 
					 
					
						
						
							
							MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).  
						
						... 
						
						
						
						This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader. 
						
						
					 
					
						2018-04-17 10:16:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						77bdc49343 
					 
					
						
						
							
							gl_rendering: Use NGLOG* for changed code.  
						
						
						
						
					 
					
						2018-04-16 21:23:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						1a1af3fda3 
					 
					
						
						
							
							gl_rasterizer: Implement indexed vertex mode.  
						
						
						
						
					 
					
						2018-04-16 21:10:15 -04:00 
						 
				 
			
				
					
						
							
							
								shinyquagsire23 
							
						 
					 
					
						
						
							
						
						83aa38b239 
					 
					
						
						
							
							file_sys: tweaks  
						
						
						
						
					 
					
						2018-04-16 06:51:59 -06:00 
						 
				 
			
				
					
						
							
							
								shinyquagsire23 
							
						 
					 
					
						
						
							
						
						c03795300a 
					 
					
						
						
							
							file_sys: Add HFS/PFS helper component  
						
						
						
						
					 
					
						2018-04-16 04:36:25 -06:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						44e09ba807 
					 
					
						
						
							
							Merge pull request  #338  from bunnei/unrequire-shared-font  
						
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						pl_u: Use empty shared font if none is available. 
						
						
					 
					
						2018-04-15 16:54:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d6d7d0989c 
					 
					
						
						
							
							Merge pull request  #337  from Subv/used_buffers  
						
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						GPU: Don't use explicit binding points when uploading the constbuffers to opengl 
						
						
					 
					
						2018-04-15 16:30:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ac628f139d 
					 
					
						
						
							
							pl_u: Use empty shared font if none is available.  
						
						... 
						
						
						
						- Makes games work in lieu of shared_font.bin. 
						
						
					 
					
						2018-04-15 16:15:34 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						477aab5960 
					 
					
						
						
							
							GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.  
						
						
						
						
					 
					
						2018-04-15 15:02:50 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						14ac40436e 
					 
					
						
						
							
							GPU: Don't use explicit binding points when uploading the constbuffers to opengl.  
						
						... 
						
						
						
						The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage. 
						
						
					 
					
						2018-04-15 14:14:57 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b8825fbf10 
					 
					
						
						
							
							Merge pull request  #335  from bunnei/delete-file  
						
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						fsp_srv: Implement DeleteFile. 
						
						
					 
					
						2018-04-15 15:13:02 -04:00