ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c31521512f 
					 
					
						
						
							
							gl_shader_cache,glasm: Conditionally use typeless image reads extension  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:33 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						df406246d9 
					 
					
						
						
							
							gl_shader_cache: Improve GLASM error print logic  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:33 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						84feabac88 
					 
					
						
						
							
							glasm: Implement forced early Z  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:33 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6bc54e12a0 
					 
					
						
						
							
							glasm: Set transform feedback state  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:33 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						69b910e9e7 
					 
					
						
						
							
							video_core: Abstract transform feedback translation utility  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:33 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c07cc9d6a5 
					 
					
						
						
							
							gl_shader_cache: Pass shader runtime information  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:33 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9e7b6622c2 
					 
					
						
						
							
							shader: Split profile and runtime information in separate structs  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:33 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						54decced92 
					 
					
						
						
							
							gl_shader_manager: Zero initialize current assembly programs  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:32 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c0e4074721 
					 
					
						
						
							
							gl_shader_manager: Remove unintentionally committed #pragma  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:32 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						690b1841e6 
					 
					
						
						
							
							renderer_opengl: State track compute assembly programs  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:32 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c5ca4fe451 
					 
					
						
						
							
							renderer_opengl: State track assembly programs  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:32 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						85fc7e584e 
					 
					
						
						
							
							HACK: Bind stages before and after bindings  
						
						 
						
						... 
						
						
						
						Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM. 
						
						
					 
					
						2021-07-22 21:51:32 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8b7d5912d6 
					 
					
						
						
							
							glasm: Support textures used in more than one stage  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:32 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						258f2dec1b 
					 
					
						
						
							
							opengl: Initial (broken) support to GLASM shaders  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:31 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						568d813eea 
					 
					
						
						
							
							vk_update_descriptor: Properly initialize payload on the update descriptor queue  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:31 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						01e18581b9 
					 
					
						
						
							
							vk_pipeline_cache: Enable int8 and int16 types on Vulkan  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						dc02cb92e4 
					 
					
						
						
							
							gl_rasterizer: Flush L2 caches before glFlush on GLASM  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						2c81ad8311 
					 
					
						
						
							
							glasm: Initial GLASM compute implementation for testing  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						36f1586267 
					 
					
						
						
							
							vk_scheduler: Use locks instead of SPSC a queue  
						
						 
						
						... 
						
						
						
						This tries to fix a data race where we'd wait forever for the GPU. 
						
						
					 
					
						2021-07-22 21:51:30 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						56c47951c5 
					 
					
						
						
							
							vk_query_cache: Wait before reading queries  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a515036604 
					 
					
						
						
							
							vk_master_semaphore: Use fetch_add to increase master semaphore tick  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bfa47539f6 
					 
					
						
						
							
							gl_shader_cache: Remove code unintentionally committed  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bed090807a 
					 
					
						
						
							
							Move SPIR-V emission functions to their own header  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d621e96d0d 
					 
					
						
						
							
							shader: Initial OpenGL implementation  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						48a17298d7 
					 
					
						
						
							
							spirv: Support OpenGL uniform buffers and change bindings  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								FernandoS27 
							
						 
					 
					
						
						
							
						
						c49d56c931 
					 
					
						
						
							
							shader: Address feedback  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								FernandoS27 
							
						 
					 
					
						
						
							
						
						b541f5e5e3 
					 
					
						
						
							
							shader: Implement VertexA stage  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f4b82b8dd7 
					 
					
						
						
							
							vk_graphics_pipeline: Fix texture buffer descriptors  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						53acdda772 
					 
					
						
						
							
							vk_scheduler: Allow command submission on worker thread  
						
						 
						
						... 
						
						
						
						This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.
Scheduler::Finish is unchanged.
To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c5425b38c1 
					 
					
						
						
							
							vk_compute_pass: Fix -Wshadow warning  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						025b20f96a 
					 
					
						
						
							
							shader: Move pipeline cache logic to separate files  
						
						 
						
						... 
						
						
						
						Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.
Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ac8835659e 
					 
					
						
						
							
							vulkan: Defer descriptor set work to the Vulkan thread  
						
						 
						
						... 
						
						
						
						Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						2f3c3dfc10 
					 
					
						
						
							
							vulkan: Rework descriptor allocation algorithm  
						
						 
						
						... 
						
						
						
						Create multiple descriptor pools on demand. There are some degrees of
freedom what is considered a compatible pool to avoid wasting large
pools on small descriptors. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5ed871398b 
					 
					
						
						
							
							vk_graphics_pipeline: Generate specialized pipeline config functions and improve code  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f4ace63957 
					 
					
						
						
							
							shader: Accelerate pipeline transitions and use dirty flags for shaders  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8fda599a31 
					 
					
						
						
							
							vk_compute_pipeline: Fix index comparison oversight on compute texture buffers  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0c0ee9d897 
					 
					
						
						
							
							vulkan_device: Require shaderClipDistance and shaderCullDistance features  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5b1b06f11e 
					 
					
						
						
							
							vk_graphics_pipeline: Guard against non-tessellation pipelines using patches  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						2dc86372c7 
					 
					
						
						
							
							shader: Fix bugs and build issues on GCC  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7a1f296cda 
					 
					
						
						
							
							shader: Fix render targets with null attachments  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0ace34575c 
					 
					
						
						
							
							shader: Require dual source blending  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d10cf55353 
					 
					
						
						
							
							shader: Implement indexed textures  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						050e81500c 
					 
					
						
						
							
							shader: Move microinstruction header to the value header  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						dd860b684c 
					 
					
						
						
							
							shader: Implement D3D samplers  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								FernandoS27 
							
						 
					 
					
						
						
							
						
						f18a6dd1bd 
					 
					
						
						
							
							shader: Implement SR_Y_DIRECTION  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						95815a3883 
					 
					
						
						
							
							shader: Implement PIXLD.MY_INDEX  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e3514bcd6b 
					 
					
						
						
							
							spirv: Implement ViewportMask with NV_viewport_array2  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						183855e396 
					 
					
						
						
							
							shader: Implement tessellation shaders, polygon mode and invocation id  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lat9nq 
							
						 
					 
					
						
						
							
						
						7ae3ea6bee 
					 
					
						
						
							
							vk_pipeline_cache: Silence GCC warnings  
						
						 
						
						... 
						
						
						
						Silences `-Werror=missing-field-initializers` due to missing
initializers. 
						
						
					 
					
						2021-07-22 21:51:27 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						416e1b7441 
					 
					
						
						
							
							spirv: Implement image buffers  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00