Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
							
						
						ebdae19fd2 
					 
					
						
						
							
							Remove empty newlines in #include blocks.  
						
						 
						
						... 
						
						
						
						This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation. 
						
						
					 
					
						2016-09-21 11:15:47 +09:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						396a8d91a4 
					 
					
						
						
							
							Manually tweak source formatting and then re-run clang-format  
						
						 
						
						
						
						
					 
					
						2016-09-18 21:14:25 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
							
						
						dc8479928c 
					 
					
						
						
							
							Sources: Run clang-format on everything.  
						
						 
						
						
						
						
					 
					
						2016-09-18 09:38:01 +09:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						a3afeb4687 
					 
					
						
						
							
							VideoCore: Fix dangling lambda context in shader interpreter  
						
						 
						
						... 
						
						
						
						The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter. 
						
						
					 
					
						2016-09-15 22:15:11 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
							
						
						ff0fa86b17 
					 
					
						
						
							
							Retrieve shader result from new OutputRegisters-type  
						
						 
						
						
						
						
					 
					
						2016-05-16 18:55:51 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
							
						
						1308afe2c2 
					 
					
						
						
							
							Use new shader-jit signature for interpreter  
						
						 
						
						
						
						
					 
					
						2016-05-13 09:41:55 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
							
						
						4e01e9ffc5 
					 
					
						
						
							
							Refactor access to state in shader-jit  
						
						 
						
						
						
						
					 
					
						2016-05-13 09:20:14 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
							
						
						7e756faaba 
					 
					
						
						
							
							Move program_counter and call_stack from UnitState to interpreter  
						
						 
						
						
						
						
					 
					
						2016-05-12 19:05:42 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
							
						
						6c6d99ca51 
					 
					
						
						
							
							Move default_attributes into Pica state  
						
						 
						
						
						
						
					 
					
						2016-05-12 19:05:41 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						f6eb62d062 
					 
					
						
						
							
							Merge pull request  #1690  from JayFoxRox/tex-type-3  
						
						 
						
						... 
						
						
						
						Pica: Implement texture type 3 (Projection2D) 
						
						
					 
					
						2016-05-11 21:47:08 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
							
						
						ae7a82fa1c 
					 
					
						
						
							
							Turn ShaderSetup into struct  
						
						 
						
						
						
						
					 
					
						2016-05-11 23:48:24 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
							
						
						2f8e8e1455 
					 
					
						
						
							
							Pica: Add tc0.w to OutputVertex  
						
						 
						
						
						
						
					 
					
						2016-05-11 08:07:36 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
							
						
						696cb197a5 
					 
					
						
						
							
							Pica: Replace logic in shader.cpp with loop  
						
						 
						
						
						
						
					 
					
						2016-05-03 01:40:47 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
							
						
						691a42fe98 
					 
					
						
						
							
							VideoCore: Run include-what-you-use and fix most includes.  
						
						 
						
						
						
						
					 
					
						2016-04-30 17:02:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						90243c56fb 
					 
					
						
						
							
							Merge pull request  #1730  from hrydgard/vertex-loader  
						
						 
						
						... 
						
						
						
						* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker. 
						
						
					 
					
						2016-04-29 09:42:47 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						e3a8292495 
					 
					
						
						
							
							Common: Remove section measurement from profiler ( #1731 )  
						
						 
						
						... 
						
						
						
						This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI. 
						
						
					 
					
						2016-04-29 00:07:10 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Henrik Rydgard 
							
						 
					 
					
						
						
							
						
						47ff008817 
					 
					
						
						
							
							Refactor: Extract VertexLoader from command_processor.cpp.  
						
						 
						
						... 
						
						
						
						Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. 
						
						
					 
					
						2016-04-28 19:05:55 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sam Spilsbury 
							
						 
					 
					
						
						
							
						
						656a442433 
					 
					
						
						
							
							shader: Shader size is long uint, not uint.  
						
						 
						
						
						
						
					 
					
						2016-04-25 00:40:03 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sam Spilsbury 
							
						 
					 
					
						
						
							
						
						c6709d97bc 
					 
					
						
						
							
							shader: Handle non-CALL opcodes with a break  
						
						 
						
						
						
						
					 
					
						2016-04-25 00:39:54 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sam Spilsbury 
							
						 
					 
					
						
						
							
						
						bbffa6ad69 
					 
					
						
						
							
							shader: Format string must be provided inline and not as a variable  
						
						 
						
						
						
						
					 
					
						2016-04-24 23:40:52 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						d7fe2784cc 
					 
					
						
						
							
							shader_jit_x64: Rename RuntimeAssert to Compile_Assert.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						3f623b2561 
					 
					
						
						
							
							shader_jit_x64.cpp: Rename JitCompiler to JitShader.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						847fb951e2 
					 
					
						
						
							
							shader_jit_x64: Free memory that's no longer needed after compilation.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						60aa72e117 
					 
					
						
						
							
							shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						60749f2cda 
					 
					
						
						
							
							shader_jit_x64: Use CALL/RET instead of JMP for subroutines.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						1d45b57939 
					 
					
						
						
							
							shader_jit_x64: Separate initialization and code generation for readability.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:50 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						6e0319eec9 
					 
					
						
						
							
							shader_jit_x64: Get rid of unnecessary last_program_counter variable.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:49 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						f3afe24594 
					 
					
						
						
							
							shader_jit_x64: Execute certain asserts at runtime.  
						
						 
						
						... 
						
						
						
						- This is because we compile the full shader code space, and therefore its common to compile malformed instructions. 
						
						
					 
					
						2016-04-13 23:04:49 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						ffcf7ecee9 
					 
					
						
						
							
							shader: Remove unused 'state' argument from 'Setup' function.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:48 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						a5a74eb121 
					 
					
						
						
							
							shader_jit_x64: Specify shader main offset at runtime.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:47 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						c9d10de644 
					 
					
						
						
							
							shader_jit_x64: Allocate each program independently and persist for emu session.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:47 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						4632791a40 
					 
					
						
						
							
							shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:44 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						135aec7bea 
					 
					
						
						
							
							shader_jit_x64: Fix strict memory aliasing issues.  
						
						 
						
						
						
						
					 
					
						2016-04-13 23:04:43 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mathew Maidment 
							
						 
					 
					
						
						
							
						
						aa6380e5bc 
					 
					
						
						
							
							Merge pull request  #1643  from MerryMage/make_unique  
						
						 
						
						... 
						
						
						
						Common: Remove Common::make_unique, use std::make_unique 
						
						
					 
					
						2016-04-05 20:10:11 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								MerryMage 
							
						 
					 
					
						
						
							
						
						a06dcfeb61 
					 
					
						
						
							
							Common: Remove Common::make_unique, use std::make_unique  
						
						 
						
						
						
						
					 
					
						2016-04-05 13:31:17 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						ebbba0d381 
					 
					
						
						
							
							Merge pull request  #1508  from JayFoxRox/vs-output-map  
						
						 
						
						... 
						
						
						
						Respect vs output map 
						
						
					 
					
						2016-03-22 11:59:12 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						784c5539ea 
					 
					
						
						
							
							Merge pull request  #1538  from lioncash/dot  
						
						 
						
						... 
						
						
						
						shader_interpreter: use std::inner_product for the dot product 
						
						
					 
					
						2016-03-20 00:35:06 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						63e956cc7a 
					 
					
						
						
							
							video_core: Don't cast away const  
						
						 
						
						
						
						
					 
					
						2016-03-17 02:01:38 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						4d89df8df2 
					 
					
						
						
							
							shader_interpreter: use std::inner_product for the dot product  
						
						 
						
						... 
						
						
						
						Same thing, less code. 
						
						
					 
					
						2016-03-17 01:00:30 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						96cafbe4cc 
					 
					
						
						
							
							Merge pull request  #1503  from bunnei/clear-jit-cache  
						
						 
						
						... 
						
						
						
						Clear JIT cache 
						
						
					 
					
						2016-03-16 13:18:51 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
							
						
						9aad2f29bb 
					 
					
						
						
							
							PICA: Fix MAD/MADI encoding  
						
						 
						
						
						
						
					 
					
						2016-03-15 20:01:25 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
							
						
						f746a00964 
					 
					
						
						
							
							Respect vs output map  
						
						 
						
						
						
						
					 
					
						2016-03-14 13:03:34 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						6efb710b28 
					 
					
						
						
							
							shader_jit_x64: Clear cache after code space fills up.  
						
						 
						
						
						
						
					 
					
						2016-03-12 12:15:49 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						c103759cdc 
					 
					
						
						
							
							shader_jit_x64: Make assert outputs more useful & cleanup formatting.  
						
						 
						
						
						
						
					 
					
						2016-03-12 12:06:28 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						46f78b7f19 
					 
					
						
						
							
							shader: Update log message to use proper log class.  
						
						 
						
						
						
						
					 
					
						2016-03-12 12:03:32 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						88d604383e 
					 
					
						
						
							
							Common: Get rid of alignment macros  
						
						 
						
						... 
						
						
						
						The gl rasterizer already uses alignas,
so we may as well move everything over. 
						
						
					 
					
						2016-03-09 01:31:14 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dwayne Slater 
							
						 
					 
					
						
						
							
						
						6b775034dd 
					 
					
						
						
							
							Add immediate mode vertex submission  
						
						 
						
						
						
						
					 
					
						2016-03-02 22:16:38 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						b003075570 
					 
					
						
						
							
							pica: Implement decoding of basic fragment lighting components.  
						
						 
						
						... 
						
						
						
						- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output 
						
						
					 
					
						2016-02-05 17:17:28 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						a43f8d2fb7 
					 
					
						
						
							
							Merge pull request  #1367  from yuriks/jit-jmp  
						
						 
						
						... 
						
						
						
						Shader JIT: Fix off-by-one error when compiling JMPs 
						
						
					 
					
						2016-01-27 09:19:28 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						083d2d89a5 
					 
					
						
						
							
							Shader: Implement "invert condition" feature of IFU instruction  
						
						 
						
						... 
						
						
						
						If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true. 
						
						
					 
					
						2016-01-24 20:29:06 -08:00