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a3e82e8e1f
GLCache: Take into account the texture's block height when caching and unswizzling.
Subv
2018-04-15 19:55:39 -05:00
ac09b5a2e9
GLCache: Added a function to convert cached PixelFormats back to texture formats.
Subv
2018-04-15 19:54:38 -05:00
6b63aaa5b4
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-15 19:53:15 -05:00
db5f2bfa7e
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
2018-04-15 19:52:25 -05:00
f600f6eebd
Technically, yuzu can boot commercial games
jlachniet
2018-04-18 09:18:41 -04:00
c93ea96366
Merge pull request #346 from bunnei/misc-gpu-improvements
bunnei
2018-04-17 22:17:07 -04:00
71b4a3b9f6
Merge pull request #344 from bunnei/shader-decompiler-p2
bunnei
2018-04-17 22:10:53 -04:00
9dc0d13ba5
Merge pull request #345 from bunnei/blending
bunnei
2018-04-17 21:45:36 -04:00
7222d9a4c3
gl_rasterizer_cache: Add missing LOG statements.
bunnei
2018-04-17 21:44:36 -04:00
9df8e924fb
texture: Add missing formats.
bunnei
2018-04-12 23:50:35 -04:00
3ed8a1cac7
gpu: Add several framebuffer formats to RenderTargetFormat.
bunnei
2018-04-15 20:41:02 -04:00
4a8eb6745e
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
bunnei
2018-04-17 21:39:15 -04:00
531c25386e
shader_bytecode: Make ctor's constexpr and explicit.
bunnei
2018-04-17 18:06:10 -04:00
174cba5c58
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-13 23:13:47 -04:00
e59126809c
bit_field: Remove is_pod check, add is_trivially_copyable_v.
bunnei
2018-04-17 18:00:18 -04:00
1f6fe062ca
gl_shader_decompiler: Fix warnings with MarkAsUsed.
bunnei
2018-04-17 16:33:05 -04:00
ed542a7309
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
bunnei
2018-04-17 16:28:47 -04:00
ef2d5ab0c1
gl_shader_decompiler: Implement several MUFU subops and abs_d.
bunnei
2018-04-15 20:59:37 -04:00
59f4ff4659
gl_shader_decompiler: Fix swizzle in GetRegister.
bunnei
2018-04-15 20:47:41 -04:00
5a28dce9eb
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-15 20:45:56 -04:00
8d4899d6ea
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
bunnei
2018-04-15 20:26:45 -04:00
95144cc39c
gl_shader_decompiler: Implement IPA instruction.
bunnei
2018-04-10 21:37:49 -04:00
8b4443c966
gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-10 01:26:15 -04:00
5ba71369ac
gl_shader_decompiler: Use fragment output color for GPR 0-3.
bunnei
2018-04-10 00:04:49 -04:00
5d529698c9
gl_shader_decompiler: Partially implement MUFU.
bunnei
2018-04-10 00:02:12 -04:00
5b9bcbf438
Merge pull request #341 from shinyquagsire23/pfs-hfs-impl
bunnei
2018-04-17 14:39:20 -04:00
5922f2c46d
Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output both SetLayerVisibility() functions used in Lego games, GetDisplayResolution() fixed according switchbrew.org
mailwl
2018-04-16 12:04:34 +03:00
2b082e2710
Merge pull request #343 from Subv/tex_wrap_4
bunnei
2018-04-17 12:25:24 -04:00
de580ccdd5
file_sys: Use NGLOG
shinyquagsire23
2018-04-17 09:47:11 -06:00
e52a87b98a
Various service name fixes - part 2 (rebased) (#322 )
Hexagon12
2018-04-17 18:37:43 +03:00
0905dc1ff4
Merge pull request #342 from bunnei/indexed-verts
bunnei
2018-04-17 11:34:22 -04:00
636ad34707
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
Subv
2018-04-17 10:17:18 -05:00
7fc516cc1a
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
Subv
2018-04-17 10:08:10 -05:00
77bdc49343
gl_rendering: Use NGLOG* for changed code.
bunnei
2018-04-16 21:23:28 -04:00
1a1af3fda3
gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-13 14:18:37 -04:00
83aa38b239
file_sys: tweaks
shinyquagsire23
2018-04-16 06:51:59 -06:00
c03795300a
file_sys: Add HFS/PFS helper component
shinyquagsire23
2018-04-16 04:29:15 -06:00
44e09ba807
Merge pull request #338 from bunnei/unrequire-shared-font
bunnei
2018-04-15 16:54:36 -04:00
d6d7d0989c
Merge pull request #337 from Subv/used_buffers
bunnei
2018-04-15 16:30:57 -04:00
ac628f139d
pl_u: Use empty shared font if none is available.
bunnei
2018-04-15 16:15:34 -04:00
477aab5960
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
Subv
2018-04-15 14:42:23 -05:00
14ac40436e
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
Subv
2018-04-15 14:14:57 -05:00
b8825fbf10
Merge pull request #335 from bunnei/delete-file
bunnei
2018-04-15 15:13:02 -04:00
b60834ac41
Merge pull request #334 from Subv/used_buffers
bunnei
2018-04-15 13:17:30 -04:00
bddad50dd4
fsp_srv: Implement DeleteFile.
bunnei
2018-04-15 13:15:18 -04:00
e128e90350
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
Subv
2018-04-15 11:18:09 -05:00
7da47da66e
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
Subv
2018-04-15 11:15:54 -05:00
34264879b3
Merge pull request #333 from bunnei/const-buff-hints
bunnei
2018-04-15 12:12:17 -04:00
73d9c494ea
shaders: Expose hints about used const buffers.
bunnei
2018-04-15 03:32:12 -04:00
bb0c3fc828
Merge pull request #328 from Subv/constbuffers
bunnei
2018-04-15 03:19:57 -04:00
c9b511da08
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
2018-04-14 11:50:15 -05:00
1957640ea2
GPU: Allow configuring ssbos in the opengl state manager.
Subv
2018-04-14 11:45:23 -05:00
ae58e46036
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-14 11:42:07 -05:00
2b9a6b3281
Merge pull request #332 from bunnei/fix-total-mem-usage
bunnei
2018-04-14 22:29:19 -04:00
43f0f163e1
vm_manager: Increase GetTotalMemoryUsage value.
bunnei
2018-04-14 22:04:10 -04:00
9f66cae865
Merge pull request #327 from adityaruplaha/fullscreen-fix
bunnei
2018-04-14 21:24:36 -04:00
778be45103
Merge pull request #331 from bunnei/fsp-flush
bunnei
2018-04-14 21:21:34 -04:00
fdca7b5f7a
Merge pull request #329 from bunnei/shader-gen-part-1
bunnei
2018-04-14 20:40:39 -04:00
9cab6809f2
fsp_srv: Implement IFile::Flush.
bunnei
2018-04-14 19:46:09 -04:00
1b41b875dc
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-14 18:50:06 -04:00
e6224fec27
shaders: Address PR review feedback.
bunnei
2018-04-14 15:57:58 -04:00
eabeedf6af
gl_shader_decompiler: Cleanup log statements.
bunnei
2018-04-14 14:42:47 -04:00
0d408b965b
shaders: Fix GCC and clang build issues.
bunnei
2018-04-14 14:09:32 -04:00
86135864da
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-09 23:39:44 -04:00
7639667562
shader_bytecode: Add FSETP and KIL to GetInfo.
bunnei
2018-04-09 22:10:17 -04:00
5a47832221
shader_bytecode: Add SubOp decoding.
bunnei
2018-04-09 22:09:23 -04:00
50023bdae7
gl_shader_decompiler: Add shader stage hint.
bunnei
2018-04-09 22:07:30 -04:00
a992aac5eb
renderer_opengl: Fix Morton copy byteswap, etc.
bunnei
2018-04-09 22:02:59 -04:00
958c98bdae
Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611 )
adityaruplaha
2018-04-14 16:35:47 +05:30
0ca8fce9d0
gl_shader_manager: Implement SetShaderSamplerBindings.
bunnei
2018-04-08 00:36:19 -04:00
beddc8afd2
gl_rasterizer: Generate shaders and upload uniforms.
bunnei
2018-04-08 00:00:11 -04:00
85d77a3d24
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
bunnei
2018-04-07 23:48:38 -04:00
51f37f5061
gl_shader_manager: Cleanup and consolidate uniform handling.
bunnei
2018-04-07 23:45:09 -04:00
35aca0bf1f
maxwell_3d: Make memory_manager public.
bunnei
2018-04-07 23:24:50 -04:00
33bb53571b
maxwell_3d: Fix shader_config decodings.
bunnei
2018-04-07 23:14:41 -04:00
5617831d5f
gl_rasterizer: Use shader program manager, remove test shader.
bunnei
2018-04-07 05:22:08 -04:00
459826a705
renderer_opengl: Add gl_shader_manager class.
bunnei
2018-04-07 05:12:38 -04:00
8aa21a03b3
maxwell_to_gl: Add a few types, etc.
bunnei
2018-04-07 04:54:52 -04:00
10953495c1
gl_shader_gen: Add hashable setup/config structs.
bunnei
2018-04-07 04:51:42 -04:00
2fcbb35ad2
gl_shader_util: Add missing includes.
bunnei
2018-04-07 01:09:33 -04:00
45fd7c4a37
common: Port cityhash code from Citra.
bunnei
2018-04-07 00:48:22 -04:00
da1114ca59
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
2018-04-06 23:56:42 -04:00
4f2b2d0bc5
gl_shader_util: Grab latest upstream.
bunnei
2018-04-06 23:54:44 -04:00
dbfd106ba0
gl_resource_manager: Grab latest upstream.
bunnei
2018-04-06 23:53:19 -04:00
ed7e597b44
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
bunnei
2018-04-04 21:44:35 -04:00
4e7e0f8112
shader_bytecode: Add initial module for shader decoding.
bunnei
2018-04-04 21:43:40 -04:00
0315fe8c3d
bit_field: Make all methods constexpr.
bunnei
2018-04-05 21:44:22 -04:00
c6ab2c94d9
Merge pull request #323 from Hexagon12/stub-hid
bunnei
2018-04-13 10:58:03 -04:00
660991cffb
Merge pull request #325 from Hexagon12/ipc-value-fix
bunnei
2018-04-13 10:57:43 -04:00
e10248f308
Fixed normal params in GetDisplayResolution
Hexagon12
2018-04-13 17:47:01 +03:00
56d2958aaf
Stubbed out GetPlayerLedPattern
Hexagon12
2018-04-13 17:05:03 +03:00
b1556309fe
Merge pull request #1 from yuzu-emu/master
Hexagon12
2018-04-13 15:17:50 +03:00
b7369f99ec
Merge pull request #319 from Hexagon12/service-name-fix
bunnei
2018-04-13 00:25:32 -04:00
9629736625
Merge pull request #320 from mailwl/ssl-update
bunnei
2018-04-11 21:15:18 -04:00
39f75350bb
Service/SSL: update service according switchbrew
mailwl
2018-04-10 21:40:53 +03:00
cc89b7bfcb
Various fixes and clang
Hexagon12
2018-04-11 14:48:56 +03:00
a155d3b7ff
Decimal change
Hexagon12
2018-04-10 21:21:00 +03:00
88f1fe79c6
Updated pctl:a with new service names.
Hexagon12
2018-04-10 21:03:23 +03:00
177bdb94df
Updated nvmemp with new service names.
Hexagon12
2018-04-10 20:28:15 +03:00
4d1a2509df
Updated nvdrv with more service names.
Hexagon12
2018-04-10 20:26:49 +03:00